mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
89 lines
2.6 KiB
HTML
89 lines
2.6 KiB
HTML
<!--********************************************************************
|
|
* by jiawanlong
|
|
*********************************************************************-->
|
|
<!DOCTYPE html>
|
|
<html>
|
|
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<style>
|
|
* {
|
|
margin: 0;
|
|
padding: 0;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "./../../libs/three/build/three.module.js",
|
|
"three/addons/": "./../../libs/three/examples/jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
|
|
<script type="module">
|
|
import * as THREE from 'three';
|
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
|
// 创建场景
|
|
const scene = new THREE.Scene();
|
|
|
|
// 创建相机
|
|
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
camera.position.z = 5;
|
|
|
|
// 创建渲染器
|
|
const renderer = new THREE.WebGLRenderer();
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
document.body.appendChild(renderer.domElement);
|
|
|
|
// 创建立方体
|
|
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
|
const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 十六进制
|
|
const mesh1 = new THREE.Mesh(geometry, material1);
|
|
mesh1.position.x = -2;
|
|
|
|
/*
|
|
clone()
|
|
通过克隆.clone()获得的新模型和原来的模型共享材质和几何体
|
|
*/
|
|
let mesh1Clone = mesh1.clone();
|
|
mesh1Clone.position.x = 2;
|
|
// mesh1Clone.material.color.setRGB(1,1,0)
|
|
mesh1Clone.material.color.set(0x00ff00);
|
|
|
|
/*
|
|
copy()
|
|
copy 方法会将一个对象的属性复制到另一个已经存在的对象上
|
|
*/
|
|
const anotherMesh = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0xffff00 }));
|
|
// 将第一个网格的属性复制到第二个网格
|
|
// anotherMesh.copy(mesh1);
|
|
// anotherMesh.position.y += 2; // Y增加100
|
|
// anotherMesh.position.copy(mesh1.position)
|
|
anotherMesh.material.copy(mesh1.material)
|
|
|
|
|
|
scene.add(mesh1, mesh1Clone, anotherMesh);
|
|
|
|
// 添加轨道控制器
|
|
const controls = new OrbitControls(camera, renderer.domElement);
|
|
|
|
// 渲染函数
|
|
function animate() {
|
|
requestAnimationFrame(animate);
|
|
renderer.render(scene, camera);
|
|
}
|
|
|
|
// 开始动画循环
|
|
animate();
|
|
</script>
|
|
|
|
</body>
|
|
|
|
</html> |