mirror of
https://github.com/jiawanlong/Cesium-Examples.git
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106 lines
3.0 KiB
HTML
106 lines
3.0 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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const scene = new THREE.Scene();
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// 网格模型Mesh其实就一个一个三角形(面)拼接构成
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const geometry = new THREE.BufferGeometry();
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const vertices = new Float32Array([
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0, 0, 0,
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50, 0, 0,
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50, 0, 50,
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// 0, 0, 0,
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0, 0, 50,
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// 50, 0, 50,
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]);
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// 下面索引值对应顶点位置数据中的顶点坐标
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// 第 0、1、2这三个点构成一个三角形
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// 第 0、3、2这三个点构成一个三角形
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const indexes = new Uint16Array([
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0, 1, 2, 0, 3, 2,
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])
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geometry.index = new THREE.BufferAttribute(indexes, 1);
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geometry.attributes.position = new THREE.BufferAttribute(vertices, 3);
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// 点渲染模式
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const material2 = new THREE.PointsMaterial({
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color: 0xffff00,
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size: 10.0 //点对象像素尺寸
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});
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const points = new THREE.Points(geometry, material2); //点模型对象
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scene.add(points);
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// 线材质对象
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const material1 = new THREE.LineBasicMaterial({
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color: 0xff0000 //线条颜色
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});
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// 创建线模型对象
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const line = new THREE.Line(geometry, material1);
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scene.add(line);
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// 网格
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const material = new THREE.MeshBasicMaterial({
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color: 0x0000ff,
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side: THREE.DoubleSide,
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});
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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// AxesHelper
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const axesHelper = new THREE.AxesHelper(150);
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scene.add(axesHelper);
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// 相机
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const camera = new THREE.PerspectiveCamera(); //相机
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camera.position.set(200, 200, 200); //相机位置
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camera.lookAt(0, 0, 0); //相机观察位置
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// 渲染器
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const renderer = new THREE.WebGLRenderer(); // 创建渲染器
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renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
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renderer.render(scene, camera); //执行渲染
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document.body.appendChild(renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.addEventListener('change', function () {
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html> |