mirror of
https://github.com/jiawanlong/Cesium-Examples.git
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172 lines
12 KiB
JavaScript
172 lines
12 KiB
JavaScript
// @TODO: We can simplify "export { default as SomeNode, other, exports } from '...'" to just "export * from '...'" if we will use only named exports
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// this will also solve issues like "import TempNode from '../core/Node.js'"
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// constants
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export * from './core/constants.js';
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// core
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export { default as ArrayUniformNode /* @TODO: arrayUniform */ } from './core/ArrayUniformNode.js';
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export { default as AttributeNode, attribute } from './core/AttributeNode.js';
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export { default as BypassNode, bypass } from './core/BypassNode.js';
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export { default as CacheNode, cache } from './core/CacheNode.js';
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export { default as ConstNode } from './core/ConstNode.js';
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export { default as ContextNode, context, label } from './core/ContextNode.js';
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export { default as IndexNode, vertexIndex, instanceIndex } from './core/IndexNode.js';
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export { default as LightingModel } from './core/LightingModel.js';
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export { default as Node, addNodeClass, createNodeFromType } from './core/Node.js';
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export { default as NodeAttribute } from './core/NodeAttribute.js';
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export { default as NodeBuilder } from './core/NodeBuilder.js';
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export { default as NodeCache } from './core/NodeCache.js';
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export { default as NodeCode } from './core/NodeCode.js';
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export { default as NodeFrame } from './core/NodeFrame.js';
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export { default as NodeFunctionInput } from './core/NodeFunctionInput.js';
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export { default as NodeKeywords } from './core/NodeKeywords.js';
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export { default as NodeUniform } from './core/NodeUniform.js';
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export { default as NodeVar } from './core/NodeVar.js';
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export { default as NodeVarying } from './core/NodeVarying.js';
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export { default as PropertyNode, property, output, diffuseColor, roughness, metalness, specularColor, shininess } from './core/PropertyNode.js';
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export { default as StackNode, stack } from './core/StackNode.js';
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export { default as TempNode } from './core/TempNode.js';
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export { default as UniformNode, uniform } from './core/UniformNode.js';
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export { default as VarNode, temp } from './core/VarNode.js';
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export { default as VaryingNode, varying } from './core/VaryingNode.js';
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import * as NodeUtils from './core/NodeUtils.js';
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export { NodeUtils };
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// math
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export { default as MathNode, EPSILON, INFINITY, radians, degrees, exp, exp2, log, log2, sqrt, inverseSqrt, floor, ceil, normalize, fract, sin, cos, tan, asin, acos, atan, abs, sign, length, negate, oneMinus, dFdx, dFdy, round, reciprocal, trunc, fwidth, atan2, min, max, mod, step, reflect, distance, difference, dot, cross, pow, pow2, pow3, pow4, transformDirection, mix, clamp, saturate, refract, smoothstep, faceForward } from './math/MathNode.js';
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export { default as OperatorNode, add, sub, mul, div, remainder, equal, assign, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight } from './math/OperatorNode.js';
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export { default as CondNode, cond } from './math/CondNode.js';
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// utils
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export { default as ArrayElementNode } from './utils/ArrayElementNode.js';
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export { default as ConvertNode } from './utils/ConvertNode.js';
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export { default as DiscardNode, discard } from './utils/DiscardNode.js';
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export { default as EquirectUVNode, equirectUV } from './utils/EquirectUVNode.js';
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export { default as JoinNode } from './utils/JoinNode.js';
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export { default as LoopNode, loop } from './utils/LoopNode.js';
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export { default as MatcapUVNode, matcapUV } from './utils/MatcapUVNode.js';
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export { default as MaxMipLevelNode, maxMipLevel } from './utils/MaxMipLevelNode.js';
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export { default as OscNode, oscSine, oscSquare, oscTriangle, oscSawtooth } from './utils/OscNode.js';
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export { default as PackingNode, directionToColor, colorToDirection } from './utils/PackingNode.js';
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export { default as RemapNode, remap, remapClamp } from './utils/RemapNode.js';
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export { default as RotateUVNode, rotateUV } from './utils/RotateUVNode.js';
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export { default as SpecularMIPLevelNode, specularMIPLevel } from './utils/SpecularMIPLevelNode.js';
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export { default as SplitNode } from './utils/SplitNode.js';
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export { default as SpriteSheetUVNode, spritesheetUV } from './utils/SpriteSheetUVNode.js';
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export { default as TimerNode, timerLocal, timerGlobal, timerDelta, frameId } from './utils/TimerNode.js';
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export { default as TriplanarTexturesNode, triplanarTextures, triplanarTexture } from './utils/TriplanarTexturesNode.js';
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// shadernode
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export * from './shadernode/ShaderNode.js';
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// accessors
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export { default as BitangentNode, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, transformedBitangentView, transformedBitangentWorld } from './accessors/BitangentNode.js';
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export { default as BufferAttributeNode, bufferAttribute, dynamicBufferAttribute, instancedBufferAttribute, instancedDynamicBufferAttribute } from './accessors/BufferAttributeNode.js';
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export { default as BufferNode, buffer } from './accessors/BufferNode.js';
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export { default as CameraNode, cameraProjectionMatrix, cameraViewMatrix, cameraNormalMatrix, cameraWorldMatrix, cameraPosition, cameraNear, cameraFar } from './accessors/CameraNode.js';
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export { default as CubeTextureNode, cubeTexture } from './accessors/CubeTextureNode.js';
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export { default as ExtendedMaterialNode, materialNormal } from './accessors/ExtendedMaterialNode.js';
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export { default as InstanceNode, instance } from './accessors/InstanceNode.js';
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export { default as MaterialNode, materialAlphaTest, materialColor, materialShininess, materialEmissive, materialOpacity, materialSpecularColor, materialReflectivity, materialRoughness, materialMetalness, materialRotation, materialSheen, materialSheenRoughness } from './accessors/MaterialNode.js';
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export { default as MaterialReferenceNode, materialReference } from './accessors/MaterialReferenceNode.js';
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export { default as MorphNode, morph } from './accessors/MorphNode.js';
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export { default as TextureBicubicNode, textureBicubic } from './accessors/TextureBicubicNode.js';
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export { default as ModelNode, modelDirection, modelViewMatrix, modelNormalMatrix, modelWorldMatrix, modelPosition, modelViewPosition, modelScale } from './accessors/ModelNode.js';
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export { default as ModelViewProjectionNode, modelViewProjection } from './accessors/ModelViewProjectionNode.js';
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export { default as NormalNode, normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView, transformedNormalWorld, transformedClearcoatNormalView } from './accessors/NormalNode.js';
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export { default as Object3DNode, objectDirection, objectViewMatrix, objectNormalMatrix, objectWorldMatrix, objectPosition, objectScale, objectViewPosition } from './accessors/Object3DNode.js';
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export { default as PointUVNode, pointUV } from './accessors/PointUVNode.js';
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export { default as PositionNode, positionGeometry, positionLocal, positionWorld, positionWorldDirection, positionView, positionViewDirection } from './accessors/PositionNode.js';
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export { default as ReferenceNode, reference } from './accessors/ReferenceNode.js';
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export { default as ReflectVectorNode, reflectVector } from './accessors/ReflectVectorNode.js';
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export { default as SkinningNode, skinning } from './accessors/SkinningNode.js';
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export { default as SceneNode, backgroundBlurriness, backgroundIntensity } from './accessors/SceneNode.js';
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export { default as StorageBufferNode, storage } from './accessors/StorageBufferNode.js';
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export { default as TangentNode, tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView, transformedTangentWorld } from './accessors/TangentNode.js';
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export { default as TextureNode, texture, /*textureLevel,*/ sampler } from './accessors/TextureNode.js';
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export { default as UVNode, uv } from './accessors/UVNode.js';
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export { default as UserDataNode, userData } from './accessors/UserDataNode.js';
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// display
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export { default as BlendModeNode, burn, dodge, overlay, screen } from './display/BlendModeNode.js';
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export { default as ColorAdjustmentNode, saturation, vibrance, hue, lumaCoeffs, luminance } from './display/ColorAdjustmentNode.js';
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export { default as ColorSpaceNode, linearToColorSpace, colorSpaceToLinear, linearTosRGB, sRGBToLinear } from './display/ColorSpaceNode.js';
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export { default as FrontFacingNode, frontFacing, faceDirection } from './display/FrontFacingNode.js';
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export { default as NormalMapNode, normalMap, TBNViewMatrix } from './display/NormalMapNode.js';
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export { default as PosterizeNode, posterize } from './display/PosterizeNode.js';
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export { default as ToneMappingNode, toneMapping } from './display/ToneMappingNode.js';
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export { default as ViewportNode, viewportCoordinate, viewportResolution, viewportTopLeft, viewportBottomLeft, viewportTopRight, viewportBottomRight } from './display/ViewportNode.js';
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export { default as ViewportTextureNode, viewportTexture, viewportMipTexture } from './display/ViewportTextureNode.js';
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export { default as ViewportSharedTextureNode, viewportSharedTexture } from './display/ViewportSharedTextureNode.js';
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export { default as ViewportDepthTextureNode, viewportDepthTexture } from './display/ViewportDepthTextureNode.js';
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export { default as ViewportDepthNode, viewZToOrthographicDepth, orthographicDepthToViewZ, viewZToPerspectiveDepth, perspectiveDepthToViewZ, depth, depthTexture } from './display/ViewportDepthNode.js';
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// code
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export { default as ExpressionNode, expression } from './code/ExpressionNode.js';
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export { default as CodeNode, code, js, wgsl, glsl } from './code/CodeNode.js';
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export { default as FunctionCallNode, call } from './code/FunctionCallNode.js';
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export { default as FunctionNode, wgslFn, glslFn } from './code/FunctionNode.js';
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export { default as ScriptableNode, scriptable, global } from './code/ScriptableNode.js';
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export { default as ScriptableValueNode, scriptableValue } from './code/ScriptableValueNode.js';
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// fog
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export { default as FogNode, fog } from './fog/FogNode.js';
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export { default as FogRangeNode, rangeFog } from './fog/FogRangeNode.js';
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export { default as FogExp2Node, densityFog } from './fog/FogExp2Node.js';
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// geometry
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export { default as RangeNode, range } from './geometry/RangeNode.js';
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// gpgpu
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export { default as ComputeNode, compute } from './gpgpu/ComputeNode.js';
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// lighting
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export { default as LightNode, lightTargetDirection } from './lighting/LightNode.js';
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export { default as PointLightNode } from './lighting/PointLightNode.js';
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export { default as DirectionalLightNode } from './lighting/DirectionalLightNode.js';
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export { default as SpotLightNode } from './lighting/SpotLightNode.js';
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export { default as IESSpotLightNode } from './lighting/IESSpotLightNode.js';
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export { default as AmbientLightNode } from './lighting/AmbientLightNode.js';
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export { default as LightsNode, lights, lightsWithoutWrap, addLightNode } from './lighting/LightsNode.js';
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export { default as LightingNode /* @TODO: lighting (abstract), light */ } from './lighting/LightingNode.js';
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export { default as LightingContextNode, lightingContext } from './lighting/LightingContextNode.js';
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export { default as HemisphereLightNode } from './lighting/HemisphereLightNode.js';
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export { default as EnvironmentNode } from './lighting/EnvironmentNode.js';
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export { default as AONode } from './lighting/AONode.js';
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export { default as AnalyticLightNode } from './lighting/AnalyticLightNode.js';
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// procedural
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export { default as CheckerNode, checker } from './procedural/CheckerNode.js';
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// loaders
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export { default as NodeLoader } from './loaders/NodeLoader.js';
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export { default as NodeObjectLoader } from './loaders/NodeObjectLoader.js';
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export { default as NodeMaterialLoader } from './loaders/NodeMaterialLoader.js';
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// parsers
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export { default as GLSLNodeParser } from './parsers/GLSLNodeParser.js'; // @TODO: Move to jsm/renderers/webgl.
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// materials
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export * from './materials/Materials.js';
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// materialX
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export * from './materialx/MaterialXNodes.js';
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// functions
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export { default as BRDF_GGX } from './functions/BSDF/BRDF_GGX.js';
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export { default as BRDF_Lambert } from './functions/BSDF/BRDF_Lambert.js';
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export { default as D_GGX } from './functions/BSDF/D_GGX.js';
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export { default as DFGApprox } from './functions/BSDF/DFGApprox.js';
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export { default as F_Schlick } from './functions/BSDF/F_Schlick.js';
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export { default as V_GGX_SmithCorrelated } from './functions/BSDF/V_GGX_SmithCorrelated.js';
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export { getDistanceAttenuation } from './lighting/LightUtils.js';
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export { default as getGeometryRoughness } from './functions/material/getGeometryRoughness.js';
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export { default as getRoughness } from './functions/material/getRoughness.js';
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export { default as PhongLightingModel } from './functions/PhongLightingModel.js';
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export { default as PhysicalLightingModel } from './functions/PhysicalLightingModel.js';
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