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129 lines
4.1 KiB
JavaScript
129 lines
4.1 KiB
JavaScript
import { addNodeMaterial } from './NodeMaterial.js';
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import { transformedClearcoatNormalView } from '../accessors/NormalNode.js';
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import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
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import { materialClearcoatNormal } from '../accessors/ExtendedMaterialNode.js';
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import { materialClearcoat, materialClearcoatRoughness, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness } from '../accessors/MaterialNode.js';
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import { float, vec3 } from '../shadernode/ShaderNode.js';
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import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
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import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
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import { MeshPhysicalMaterial } from 'three';
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const defaultValues = new MeshPhysicalMaterial();
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class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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constructor( parameters ) {
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super();
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this.isMeshPhysicalNodeMaterial = true;
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this.clearcoatNode = null;
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this.clearcoatRoughnessNode = null;
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this.clearcoatNormalNode = null;
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this.sheenNode = null;
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this.sheenRoughnessNode = null;
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this.iridescenceNode = null;
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this.iridescenceIORNode = null;
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this.iridescenceThicknessNode = null;
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this.specularIntensityNode = null;
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this.specularColorNode = null;
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this.transmissionNode = null;
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this.thicknessNode = null;
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this.attenuationDistanceNode = null;
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this.attenuationColorNode = null;
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this.setDefaultValues( defaultValues );
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this.setValues( parameters );
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}
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constructLightingModel( /*builder*/ ) {
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return new PhysicalLightingModel(); // @TODO: Optimize shader using parameters.
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}
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constructVariants( builder ) {
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super.constructVariants( builder );
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const { stack } = builder;
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// CLEARCOAT
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const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
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const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
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stack.assign( clearcoat, clearcoatNode );
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stack.assign( clearcoatRoughness, clearcoatRoughnessNode );
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// SHEEN
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const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
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const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
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stack.assign( sheen, sheenNode );
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stack.assign( sheenRoughness, sheenRoughnessNode );
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// IRIDESCENCE
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const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
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const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
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const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
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stack.assign( iridescence, iridescenceNode );
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stack.assign( iridescenceIOR, iridescenceIORNode );
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stack.assign( iridescenceThickness, iridescenceThicknessNode );
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}
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constructNormal( builder ) {
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super.constructNormal( builder );
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// CLEARCOAT NORMAL
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const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
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builder.stack.assign( transformedClearcoatNormalView, clearcoatNormalNode );
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}
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copy( source ) {
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this.clearcoatNode = source.clearcoatNode;
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this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
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this.clearcoatNormalNode = source.clearcoatNormalNode;
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this.sheenNode = source.sheenNode;
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this.sheenRoughnessNode = source.sheenRoughnessNode;
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this.iridescenceNode = source.iridescenceNode;
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this.iridescenceIORNode = source.iridescenceIORNode;
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this.iridescenceThicknessNode = source.iridescenceThicknessNode;
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this.specularIntensityNode = source.specularIntensityNode;
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this.specularColorNode = source.specularColorNode;
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this.transmissionNode = source.transmissionNode;
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this.thicknessNode = source.thicknessNode;
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this.attenuationDistanceNode = source.attenuationDistanceNode;
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this.attenuationColorNode = source.attenuationColorNode;
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return super.copy( source );
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}
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}
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export default MeshPhysicalNodeMaterial;
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addNodeMaterial( MeshPhysicalNodeMaterial );
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