Cesium-Examples/libs/three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js
2025-03-19 11:00:22 +08:00

129 lines
4.1 KiB
JavaScript

import { addNodeMaterial } from './NodeMaterial.js';
import { transformedClearcoatNormalView } from '../accessors/NormalNode.js';
import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
import { materialClearcoatNormal } from '../accessors/ExtendedMaterialNode.js';
import { materialClearcoat, materialClearcoatRoughness, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness } from '../accessors/MaterialNode.js';
import { float, vec3 } from '../shadernode/ShaderNode.js';
import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
import { MeshPhysicalMaterial } from 'three';
const defaultValues = new MeshPhysicalMaterial();
class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
constructor( parameters ) {
super();
this.isMeshPhysicalNodeMaterial = true;
this.clearcoatNode = null;
this.clearcoatRoughnessNode = null;
this.clearcoatNormalNode = null;
this.sheenNode = null;
this.sheenRoughnessNode = null;
this.iridescenceNode = null;
this.iridescenceIORNode = null;
this.iridescenceThicknessNode = null;
this.specularIntensityNode = null;
this.specularColorNode = null;
this.transmissionNode = null;
this.thicknessNode = null;
this.attenuationDistanceNode = null;
this.attenuationColorNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
constructLightingModel( /*builder*/ ) {
return new PhysicalLightingModel(); // @TODO: Optimize shader using parameters.
}
constructVariants( builder ) {
super.constructVariants( builder );
const { stack } = builder;
// CLEARCOAT
const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
stack.assign( clearcoat, clearcoatNode );
stack.assign( clearcoatRoughness, clearcoatRoughnessNode );
// SHEEN
const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
stack.assign( sheen, sheenNode );
stack.assign( sheenRoughness, sheenRoughnessNode );
// IRIDESCENCE
const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
stack.assign( iridescence, iridescenceNode );
stack.assign( iridescenceIOR, iridescenceIORNode );
stack.assign( iridescenceThickness, iridescenceThicknessNode );
}
constructNormal( builder ) {
super.constructNormal( builder );
// CLEARCOAT NORMAL
const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
builder.stack.assign( transformedClearcoatNormalView, clearcoatNormalNode );
}
copy( source ) {
this.clearcoatNode = source.clearcoatNode;
this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
this.clearcoatNormalNode = source.clearcoatNormalNode;
this.sheenNode = source.sheenNode;
this.sheenRoughnessNode = source.sheenRoughnessNode;
this.iridescenceNode = source.iridescenceNode;
this.iridescenceIORNode = source.iridescenceIORNode;
this.iridescenceThicknessNode = source.iridescenceThicknessNode;
this.specularIntensityNode = source.specularIntensityNode;
this.specularColorNode = source.specularColorNode;
this.transmissionNode = source.transmissionNode;
this.thicknessNode = source.thicknessNode;
this.attenuationDistanceNode = source.attenuationDistanceNode;
this.attenuationColorNode = source.attenuationColorNode;
return super.copy( source );
}
}
export default MeshPhysicalNodeMaterial;
addNodeMaterial( MeshPhysicalNodeMaterial );