mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
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			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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    </style>
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</head>
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<body>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        // 场景
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        const scene = new THREE.Scene();// 创建场景
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        const geometry1 = new THREE.BoxGeometry(100, 100, 5);
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        const geometry2 = new THREE.BoxGeometry(5, 100, 200);
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        const texLoader = new THREE.TextureLoader();
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        const texture = texLoader.load('./砖墙.jpg');
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        texture.wrapS = THREE.RepeatWrapping;
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        texture.wrapT = THREE.RepeatWrapping;
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        texture.repeat.set(2, 2);
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        const material = new THREE.MeshLambertMaterial({
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            map: texture,
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        });
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        const mesh1 = new THREE.Mesh(geometry1, material);
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        const mesh2 = new THREE.Mesh(geometry2, material);
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        mesh1.position.set(50, 50, 0);
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        mesh2.position.set(0, 50, 97.5);
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        scene.add(mesh1);
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        scene.add(mesh2);
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        // 光源
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        const directionalLight = new THREE.AmbientLight(0xffffff, 4);
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        scene.add(directionalLight);
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        // 相机
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        const camera = new THREE.PerspectiveCamera();
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        camera.position.set(400, 300, 500);
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        camera.lookAt(0, 50, 40);
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        // GridHelper
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        const GridHelper = new THREE.GridHelper(500);
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        scene.add(GridHelper);
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer();
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        renderer.setSize(window.innerWidth, window.innerHeight);
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        renderer.render(scene, camera);
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        document.body.appendChild(renderer.domElement);
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        // 旋转
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        const controls = new OrbitControls(camera, renderer.domElement);
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        controls.addEventListener('change', function () {
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            renderer.render(scene, camera);
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        });
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        setTimeout(function () {
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            renderer.render(scene, camera);
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        }, 500);
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        // 渲染循环
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        function render() {
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            texture.offset.x += 0.001;//设置纹理动画:偏移量根据纹理和动画需要,设置合适的值
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            renderer.render(scene, camera);
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            requestAnimationFrame(render);
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        }
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        render();
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    </script>
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</body>
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</html> |