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			109 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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    </style>
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</head>
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<body>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../libs/three/build/three.module.js",
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                "three/addons/": "./../../libs/three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        const scene = new THREE.Scene();
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        // 网格模型Mesh其实就一个一个三角形(面)拼接构成
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        const geometry = new THREE.BufferGeometry();
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        const vertices = new Float32Array([
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            0, 0, 0,
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            50, 0, 0,
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            50, 0, 50,
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            0, 0, 0,
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            0, 0, 50,
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            50, 0, 50,
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        ]);
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        geometry.attributes.position = new THREE.BufferAttribute(vertices, 3);
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        // 点渲染模式
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        const material2 = new THREE.PointsMaterial({
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            color: 0xffff00,
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            size: 10.0 //点对象像素尺寸
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        });
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        const points = new THREE.Points(geometry, material2); //点模型对象
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        scene.add(points);
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        // 线材质对象
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        const material1 = new THREE.LineBasicMaterial({
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            color: 0xff0000 //线条颜色
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        });
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        // 创建线模型对象
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        const line = new THREE.Line(geometry, material1);
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        scene.add(line);
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        // 网格
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        const material = new THREE.MeshBasicMaterial({
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            color: 0x0000ff,
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            side: THREE.DoubleSide,
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        });
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        const mesh = new THREE.Mesh(geometry, material);
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        scene.add(mesh);
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        // 几何体xyz三个方向都放大2倍
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        geometry.scale(2, 2, 2);
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        // 几何体沿着x轴平移50
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        geometry.translate(50, 0, 0);
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        // 几何体绕着x轴旋转45度
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        geometry.rotateX(Math.PI / 4);
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        // 居中:已经偏移的几何体居中,执行.center(),你可以看到几何体重新与坐标原点重合
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        geometry.center();
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        // 几何体旋转、缩放或平移之后,查看几何体顶点位置坐标的变化
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        // BufferGeometry的旋转、缩放、平移等方法本质上就是改变顶点的位置坐标
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        console.log('顶点位置数据', geometry.attributes.position);
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        // AxesHelper
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        const axesHelper = new THREE.AxesHelper(150);
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        scene.add(axesHelper);
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        // 相机
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        const camera = new THREE.PerspectiveCamera();  //相机
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        camera.position.set(200, 200, 200); //相机位置
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        camera.lookAt(0, 0, 0);   //相机观察位置
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer(); // 创建渲染器
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        renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
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        renderer.render(scene, camera); //执行渲染
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        document.body.appendChild(renderer.domElement);
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        const controls = new OrbitControls(camera, renderer.domElement);
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        controls.addEventListener('change', function () {
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            renderer.render(scene, camera);
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        });
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    </script>
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</body>
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</html> |