mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			792 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			792 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
 | 
						|
 * @author mrdoob / http://mrdoob.com/
 | 
						|
 */
 | 
						|
 | 
						|
THREE.OBJLoader = ( function () {
 | 
						|
 | 
						|
	// o object_name | g group_name
 | 
						|
	var object_pattern = /^[og]\s*(.+)?/;
 | 
						|
	// mtllib file_reference
 | 
						|
	var material_library_pattern = /^mtllib /;
 | 
						|
	// usemtl material_name
 | 
						|
	var material_use_pattern = /^usemtl /;
 | 
						|
 | 
						|
	function ParserState() {
 | 
						|
 | 
						|
		var state = {
 | 
						|
			objects: [],
 | 
						|
			object: {},
 | 
						|
 | 
						|
			vertices: [],
 | 
						|
			normals: [],
 | 
						|
			colors: [],
 | 
						|
			uvs: [],
 | 
						|
 | 
						|
			materialLibraries: [],
 | 
						|
 | 
						|
			startObject: function ( name, fromDeclaration ) {
 | 
						|
 | 
						|
				// If the current object (initial from reset) is not from a g/o declaration in the parsed
 | 
						|
				// file. We need to use it for the first parsed g/o to keep things in sync.
 | 
						|
				if ( this.object && this.object.fromDeclaration === false ) {
 | 
						|
 | 
						|
					this.object.name = name;
 | 
						|
					this.object.fromDeclaration = ( fromDeclaration !== false );
 | 
						|
					return;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
 | 
						|
 | 
						|
				if ( this.object && typeof this.object._finalize === 'function' ) {
 | 
						|
 | 
						|
					this.object._finalize( true );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				this.object = {
 | 
						|
					name: name || '',
 | 
						|
					fromDeclaration: ( fromDeclaration !== false ),
 | 
						|
 | 
						|
					geometry: {
 | 
						|
						vertices: [],
 | 
						|
						normals: [],
 | 
						|
						colors: [],
 | 
						|
						uvs: []
 | 
						|
					},
 | 
						|
					materials: [],
 | 
						|
					smooth: true,
 | 
						|
 | 
						|
					startMaterial: function ( name, libraries ) {
 | 
						|
 | 
						|
						var previous = this._finalize( false );
 | 
						|
 | 
						|
						// New usemtl declaration overwrites an inherited material, except if faces were declared
 | 
						|
						// after the material, then it must be preserved for proper MultiMaterial continuation.
 | 
						|
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
 | 
						|
 | 
						|
							this.materials.splice( previous.index, 1 );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						var material = {
 | 
						|
							index: this.materials.length,
 | 
						|
							name: name || '',
 | 
						|
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
 | 
						|
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
 | 
						|
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
 | 
						|
							groupEnd: - 1,
 | 
						|
							groupCount: - 1,
 | 
						|
							inherited: false,
 | 
						|
 | 
						|
							clone: function ( index ) {
 | 
						|
 | 
						|
								var cloned = {
 | 
						|
									index: ( typeof index === 'number' ? index : this.index ),
 | 
						|
									name: this.name,
 | 
						|
									mtllib: this.mtllib,
 | 
						|
									smooth: this.smooth,
 | 
						|
									groupStart: 0,
 | 
						|
									groupEnd: - 1,
 | 
						|
									groupCount: - 1,
 | 
						|
									inherited: false
 | 
						|
								};
 | 
						|
								cloned.clone = this.clone.bind( cloned );
 | 
						|
								return cloned;
 | 
						|
 | 
						|
							}
 | 
						|
						};
 | 
						|
 | 
						|
						this.materials.push( material );
 | 
						|
 | 
						|
						return material;
 | 
						|
 | 
						|
					},
 | 
						|
 | 
						|
					currentMaterial: function () {
 | 
						|
 | 
						|
						if ( this.materials.length > 0 ) {
 | 
						|
 | 
						|
							return this.materials[ this.materials.length - 1 ];
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						return undefined;
 | 
						|
 | 
						|
					},
 | 
						|
 | 
						|
					_finalize: function ( end ) {
 | 
						|
 | 
						|
						var lastMultiMaterial = this.currentMaterial();
 | 
						|
						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
 | 
						|
 | 
						|
							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
 | 
						|
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
 | 
						|
							lastMultiMaterial.inherited = false;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
 | 
						|
						if ( end && this.materials.length > 1 ) {
 | 
						|
 | 
						|
							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
 | 
						|
 | 
						|
								if ( this.materials[ mi ].groupCount <= 0 ) {
 | 
						|
 | 
						|
									this.materials.splice( mi, 1 );
 | 
						|
 | 
						|
								}
 | 
						|
 | 
						|
							}
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						// Guarantee at least one empty material, this makes the creation later more straight forward.
 | 
						|
						if ( end && this.materials.length === 0 ) {
 | 
						|
 | 
						|
							this.materials.push( {
 | 
						|
								name: '',
 | 
						|
								smooth: this.smooth
 | 
						|
							} );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						return lastMultiMaterial;
 | 
						|
 | 
						|
					}
 | 
						|
				};
 | 
						|
 | 
						|
				// Inherit previous objects material.
 | 
						|
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
 | 
						|
				// If a usemtl declaration is encountered while this new object is being parsed, it will
 | 
						|
				// overwrite the inherited material. Exception being that there was already face declarations
 | 
						|
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
 | 
						|
 | 
						|
				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
 | 
						|
 | 
						|
					var declared = previousMaterial.clone( 0 );
 | 
						|
					declared.inherited = true;
 | 
						|
					this.object.materials.push( declared );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				this.objects.push( this.object );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			finalize: function () {
 | 
						|
 | 
						|
				if ( this.object && typeof this.object._finalize === 'function' ) {
 | 
						|
 | 
						|
					this.object._finalize( true );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			parseVertexIndex: function ( value, len ) {
 | 
						|
 | 
						|
				var index = parseInt( value, 10 );
 | 
						|
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			parseNormalIndex: function ( value, len ) {
 | 
						|
 | 
						|
				var index = parseInt( value, 10 );
 | 
						|
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			parseUVIndex: function ( value, len ) {
 | 
						|
 | 
						|
				var index = parseInt( value, 10 );
 | 
						|
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addVertex: function ( a, b, c ) {
 | 
						|
 | 
						|
				var src = this.vertices;
 | 
						|
				var dst = this.object.geometry.vertices;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
						|
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
						|
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addVertexPoint: function ( a ) {
 | 
						|
 | 
						|
				var src = this.vertices;
 | 
						|
				var dst = this.object.geometry.vertices;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addVertexLine: function ( a ) {
 | 
						|
 | 
						|
				var src = this.vertices;
 | 
						|
				var dst = this.object.geometry.vertices;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addNormal: function ( a, b, c ) {
 | 
						|
 | 
						|
				var src = this.normals;
 | 
						|
				var dst = this.object.geometry.normals;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
						|
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
						|
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addColor: function ( a, b, c ) {
 | 
						|
 | 
						|
				var src = this.colors;
 | 
						|
				var dst = this.object.geometry.colors;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
						|
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
						|
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addUV: function ( a, b, c ) {
 | 
						|
 | 
						|
				var src = this.uvs;
 | 
						|
				var dst = this.object.geometry.uvs;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ] );
 | 
						|
				dst.push( src[ b + 0 ], src[ b + 1 ] );
 | 
						|
				dst.push( src[ c + 0 ], src[ c + 1 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addUVLine: function ( a ) {
 | 
						|
 | 
						|
				var src = this.uvs;
 | 
						|
				var dst = this.object.geometry.uvs;
 | 
						|
 | 
						|
				dst.push( src[ a + 0 ], src[ a + 1 ] );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
 | 
						|
 | 
						|
				var vLen = this.vertices.length;
 | 
						|
 | 
						|
				var ia = this.parseVertexIndex( a, vLen );
 | 
						|
				var ib = this.parseVertexIndex( b, vLen );
 | 
						|
				var ic = this.parseVertexIndex( c, vLen );
 | 
						|
 | 
						|
				this.addVertex( ia, ib, ic );
 | 
						|
 | 
						|
				if ( ua !== undefined && ua !== '' ) {
 | 
						|
 | 
						|
					var uvLen = this.uvs.length;
 | 
						|
					ia = this.parseUVIndex( ua, uvLen );
 | 
						|
					ib = this.parseUVIndex( ub, uvLen );
 | 
						|
					ic = this.parseUVIndex( uc, uvLen );
 | 
						|
					this.addUV( ia, ib, ic );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( na !== undefined && na !== '' ) {
 | 
						|
 | 
						|
					// Normals are many times the same. If so, skip function call and parseInt.
 | 
						|
					var nLen = this.normals.length;
 | 
						|
					ia = this.parseNormalIndex( na, nLen );
 | 
						|
 | 
						|
					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
 | 
						|
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
 | 
						|
 | 
						|
					this.addNormal( ia, ib, ic );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( this.colors.length > 0 ) {
 | 
						|
 | 
						|
					this.addColor( ia, ib, ic );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addPointGeometry: function ( vertices ) {
 | 
						|
 | 
						|
				this.object.geometry.type = 'Points';
 | 
						|
 | 
						|
				var vLen = this.vertices.length;
 | 
						|
 | 
						|
				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
 | 
						|
 | 
						|
					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			addLineGeometry: function ( vertices, uvs ) {
 | 
						|
 | 
						|
				this.object.geometry.type = 'Line';
 | 
						|
 | 
						|
				var vLen = this.vertices.length;
 | 
						|
				var uvLen = this.uvs.length;
 | 
						|
 | 
						|
				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
 | 
						|
 | 
						|
					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
 | 
						|
 | 
						|
					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		state.startObject( '', false );
 | 
						|
 | 
						|
		return state;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	//
 | 
						|
 | 
						|
	function OBJLoader( manager ) {
 | 
						|
 | 
						|
		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 | 
						|
 | 
						|
		this.materials = null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	OBJLoader.prototype = {
 | 
						|
 | 
						|
		constructor: OBJLoader,
 | 
						|
 | 
						|
		load: function ( url, onLoad, onProgress, onError ) {
 | 
						|
 | 
						|
			var scope = this;
 | 
						|
 | 
						|
			var loader = new THREE.FileLoader( scope.manager );
 | 
						|
			loader.setPath( this.path );
 | 
						|
			loader.load( url, function ( text ) {
 | 
						|
 | 
						|
				onLoad( scope.parse( text ) );
 | 
						|
 | 
						|
			}, onProgress, onError );
 | 
						|
 | 
						|
		},
 | 
						|
 | 
						|
		setPath: function ( value ) {
 | 
						|
 | 
						|
			this.path = value;
 | 
						|
 | 
						|
		},
 | 
						|
 | 
						|
		setMaterials: function ( materials ) {
 | 
						|
 | 
						|
			this.materials = materials;
 | 
						|
 | 
						|
			return this;
 | 
						|
 | 
						|
		},
 | 
						|
 | 
						|
		parse: function ( text ) {
 | 
						|
 | 
						|
			console.time( 'OBJLoader' );
 | 
						|
 | 
						|
			var state = new ParserState();
 | 
						|
 | 
						|
			if ( text.indexOf( '\r\n' ) !== - 1 ) {
 | 
						|
 | 
						|
				// This is faster than String.split with regex that splits on both
 | 
						|
				text = text.replace( /\r\n/g, '\n' );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( text.indexOf( '\\\n' ) !== - 1 ) {
 | 
						|
 | 
						|
				// join lines separated by a line continuation character (\)
 | 
						|
				text = text.replace( /\\\n/g, '' );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			var lines = text.split( '\n' );
 | 
						|
			var line = '', lineFirstChar = '';
 | 
						|
			var lineLength = 0;
 | 
						|
			var result = [];
 | 
						|
 | 
						|
			// Faster to just trim left side of the line. Use if available.
 | 
						|
			var trimLeft = ( typeof ''.trimLeft === 'function' );
 | 
						|
 | 
						|
			for ( var i = 0, l = lines.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				line = lines[ i ];
 | 
						|
 | 
						|
				line = trimLeft ? line.trimLeft() : line.trim();
 | 
						|
 | 
						|
				lineLength = line.length;
 | 
						|
 | 
						|
				if ( lineLength === 0 ) continue;
 | 
						|
 | 
						|
				lineFirstChar = line.charAt( 0 );
 | 
						|
 | 
						|
				// @todo invoke passed in handler if any
 | 
						|
				if ( lineFirstChar === '#' ) continue;
 | 
						|
 | 
						|
				if ( lineFirstChar === 'v' ) {
 | 
						|
 | 
						|
					var data = line.split( /\s+/ );
 | 
						|
 | 
						|
					switch ( data[ 0 ] ) {
 | 
						|
 | 
						|
						case 'v':
 | 
						|
							state.vertices.push(
 | 
						|
								parseFloat( data[ 1 ] ),
 | 
						|
								parseFloat( data[ 2 ] ),
 | 
						|
								parseFloat( data[ 3 ] )
 | 
						|
							);
 | 
						|
							if ( data.length === 8 ) {
 | 
						|
 | 
						|
								state.colors.push(
 | 
						|
									parseFloat( data[ 4 ] ),
 | 
						|
									parseFloat( data[ 5 ] ),
 | 
						|
									parseFloat( data[ 6 ] )
 | 
						|
 | 
						|
								);
 | 
						|
 | 
						|
							}
 | 
						|
							break;
 | 
						|
						case 'vn':
 | 
						|
							state.normals.push(
 | 
						|
								parseFloat( data[ 1 ] ),
 | 
						|
								parseFloat( data[ 2 ] ),
 | 
						|
								parseFloat( data[ 3 ] )
 | 
						|
							);
 | 
						|
							break;
 | 
						|
						case 'vt':
 | 
						|
							state.uvs.push(
 | 
						|
								parseFloat( data[ 1 ] ),
 | 
						|
								parseFloat( data[ 2 ] )
 | 
						|
							);
 | 
						|
							break;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} else if ( lineFirstChar === 'f' ) {
 | 
						|
 | 
						|
					var lineData = line.substr( 1 ).trim();
 | 
						|
					var vertexData = lineData.split( /\s+/ );
 | 
						|
					var faceVertices = [];
 | 
						|
 | 
						|
					// Parse the face vertex data into an easy to work with format
 | 
						|
 | 
						|
					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
						var vertex = vertexData[ j ];
 | 
						|
 | 
						|
						if ( vertex.length > 0 ) {
 | 
						|
 | 
						|
							var vertexParts = vertex.split( '/' );
 | 
						|
							faceVertices.push( vertexParts );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
 | 
						|
 | 
						|
					var v1 = faceVertices[ 0 ];
 | 
						|
 | 
						|
					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
 | 
						|
 | 
						|
						var v2 = faceVertices[ j ];
 | 
						|
						var v3 = faceVertices[ j + 1 ];
 | 
						|
 | 
						|
						state.addFace(
 | 
						|
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
 | 
						|
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
 | 
						|
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
 | 
						|
						);
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} else if ( lineFirstChar === 'l' ) {
 | 
						|
 | 
						|
					var lineParts = line.substring( 1 ).trim().split( " " );
 | 
						|
					var lineVertices = [], lineUVs = [];
 | 
						|
 | 
						|
					if ( line.indexOf( "/" ) === - 1 ) {
 | 
						|
 | 
						|
						lineVertices = lineParts;
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
 | 
						|
 | 
						|
							var parts = lineParts[ li ].split( "/" );
 | 
						|
 | 
						|
							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
 | 
						|
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
					state.addLineGeometry( lineVertices, lineUVs );
 | 
						|
 | 
						|
				} else if ( lineFirstChar === 'p' ) {
 | 
						|
 | 
						|
					var lineData = line.substr( 1 ).trim();
 | 
						|
					var pointData = lineData.split( " " );
 | 
						|
 | 
						|
					state.addPointGeometry( pointData );
 | 
						|
 | 
						|
				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
 | 
						|
 | 
						|
					// o object_name
 | 
						|
					// or
 | 
						|
					// g group_name
 | 
						|
 | 
						|
					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
 | 
						|
					// var name = result[ 0 ].substr( 1 ).trim();
 | 
						|
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
 | 
						|
 | 
						|
					state.startObject( name );
 | 
						|
 | 
						|
				} else if ( material_use_pattern.test( line ) ) {
 | 
						|
 | 
						|
					// material
 | 
						|
 | 
						|
					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
 | 
						|
 | 
						|
				} else if ( material_library_pattern.test( line ) ) {
 | 
						|
 | 
						|
					// mtl file
 | 
						|
 | 
						|
					state.materialLibraries.push( line.substring( 7 ).trim() );
 | 
						|
 | 
						|
				} else if ( lineFirstChar === 's' ) {
 | 
						|
 | 
						|
					result = line.split( ' ' );
 | 
						|
 | 
						|
					// smooth shading
 | 
						|
 | 
						|
					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
 | 
						|
					// but does not define a usemtl for each face set.
 | 
						|
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
 | 
						|
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
 | 
						|
					// where explicit usemtl defines geometry groups.
 | 
						|
					// Example asset: examples/models/obj/cerberus/Cerberus.obj
 | 
						|
 | 
						|
					/*
 | 
						|
					 * http://paulbourke.net/dataformats/obj/
 | 
						|
					 * or
 | 
						|
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
 | 
						|
					 *
 | 
						|
					 * From chapter "Grouping" Syntax explanation "s group_number":
 | 
						|
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
 | 
						|
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
 | 
						|
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
 | 
						|
					 * than 0."
 | 
						|
					 */
 | 
						|
					if ( result.length > 1 ) {
 | 
						|
 | 
						|
						var value = result[ 1 ].trim().toLowerCase();
 | 
						|
						state.object.smooth = ( value !== '0' && value !== 'off' );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						// ZBrush can produce "s" lines #11707
 | 
						|
						state.object.smooth = true;
 | 
						|
 | 
						|
					}
 | 
						|
					var material = state.object.currentMaterial();
 | 
						|
					if ( material ) material.smooth = state.object.smooth;
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					// Handle null terminated files without exception
 | 
						|
					if ( line === '\0' ) continue;
 | 
						|
 | 
						|
					throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			state.finalize();
 | 
						|
 | 
						|
			var container = new THREE.Group();
 | 
						|
			container.materialLibraries = [].concat( state.materialLibraries );
 | 
						|
 | 
						|
			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				var object = state.objects[ i ];
 | 
						|
				var geometry = object.geometry;
 | 
						|
				var materials = object.materials;
 | 
						|
				var isLine = ( geometry.type === 'Line' );
 | 
						|
				var isPoints = ( geometry.type === 'Points' );
 | 
						|
				var hasVertexColors = false;
 | 
						|
 | 
						|
				// Skip o/g line declarations that did not follow with any faces
 | 
						|
				if ( geometry.vertices.length === 0 ) continue;
 | 
						|
 | 
						|
				var buffergeometry = new THREE.BufferGeometry();
 | 
						|
 | 
						|
				buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
 | 
						|
 | 
						|
				if ( geometry.normals.length > 0 ) {
 | 
						|
 | 
						|
					buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					buffergeometry.computeVertexNormals();
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( geometry.colors.length > 0 ) {
 | 
						|
 | 
						|
					hasVertexColors = true;
 | 
						|
					buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( geometry.uvs.length > 0 ) {
 | 
						|
 | 
						|
					buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Create materials
 | 
						|
 | 
						|
				var createdMaterials = [];
 | 
						|
 | 
						|
				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
						|
 | 
						|
					var sourceMaterial = materials[ mi ];
 | 
						|
					var material = undefined;
 | 
						|
 | 
						|
					if ( this.materials !== null ) {
 | 
						|
 | 
						|
						material = this.materials.create( sourceMaterial.name );
 | 
						|
 | 
						|
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
 | 
						|
						if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
 | 
						|
 | 
						|
							var materialLine = new THREE.LineBasicMaterial();
 | 
						|
							materialLine.copy( material );
 | 
						|
							materialLine.lights = false; // TOFIX
 | 
						|
							material = materialLine;
 | 
						|
 | 
						|
						} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
 | 
						|
 | 
						|
							var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
 | 
						|
							materialLine.copy( material );
 | 
						|
							material = materialPoints;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( ! material ) {
 | 
						|
 | 
						|
						if ( isLine ) {
 | 
						|
 | 
						|
							material = new THREE.LineBasicMaterial();
 | 
						|
 | 
						|
						} else if ( isPoints ) {
 | 
						|
 | 
						|
							material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							material = new THREE.MeshPhongMaterial();
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						material.name = sourceMaterial.name;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					material.flatShading = sourceMaterial.smooth ? false : true;
 | 
						|
					material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
 | 
						|
 | 
						|
					createdMaterials.push( material );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Create mesh
 | 
						|
 | 
						|
				var mesh;
 | 
						|
 | 
						|
				if ( createdMaterials.length > 1 ) {
 | 
						|
 | 
						|
					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
						|
 | 
						|
						var sourceMaterial = materials[ mi ];
 | 
						|
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( isLine ) {
 | 
						|
 | 
						|
						mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					} else if ( isPoints ) {
 | 
						|
 | 
						|
						mesh = new THREE.Points( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						mesh = new THREE.Mesh( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					if ( isLine ) {
 | 
						|
 | 
						|
						mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					} else if ( isPoints ) {
 | 
						|
 | 
						|
						mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				mesh.name = object.name;
 | 
						|
 | 
						|
				container.add( mesh );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			console.timeEnd( 'OBJLoader' );
 | 
						|
 | 
						|
			return container;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	return OBJLoader;
 | 
						|
 | 
						|
} )();
 |