mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-05 07:37:31 +00:00
265 lines
11 KiB
HTML
265 lines
11 KiB
HTML
<!--********************************************************************
|
||
* by jiawanlong
|
||
*********************************************************************-->
|
||
<!DOCTYPE html>
|
||
<html>
|
||
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
|
||
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
|
||
</head>
|
||
|
||
<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
|
||
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
|
||
|
||
<script type="text/javascript">
|
||
|
||
Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M'
|
||
const viewer = new Cesium.Viewer('map', {});
|
||
// 开启帧率
|
||
viewer.scene.debugShowFramesPerSecond = true;
|
||
|
||
let start = new Cesium.JulianDate.fromDate(new Date());
|
||
|
||
// 开始时间 cesium用的JulianDate:代表天文朱利安时间,用的是世界协调时,比北京时间晚8个小时, 加上东8时,就是当前的真正时间
|
||
start = Cesium.JulianDate.addHours(start, 1, new Cesium.JulianDate());
|
||
const stop = Cesium.JulianDate.addSeconds(start, 100, new Cesium.JulianDate());
|
||
|
||
// 设置时钟范围
|
||
viewer.clock.startTime = start.clone();
|
||
viewer.clock.stopTime = stop.clone();
|
||
viewer.clock.currentTime = start.clone();
|
||
|
||
// 循环结束时后续动作
|
||
viewer.clock.clockRange = 2;
|
||
|
||
// 时间速率控制速度,时间调快多少倍,比如原来用时360秒,调整10倍后,现在用时36秒
|
||
viewer.clock.multiplier = 5;
|
||
//给下方时间线设置边界
|
||
viewer.timeline.zoomTo(start, stop);
|
||
viewer.scene.globe.depthTestAgainstTerrain = true;
|
||
|
||
const position = new Cesium.SampledPositionProperty();
|
||
|
||
// 跑道
|
||
const startPos = Cesium.Cartesian3.fromDegrees(126.382821, 35.005608, 50);
|
||
|
||
// 跑道2
|
||
// const startPos = Cesium.Cartesian3.fromDegrees(126.382911, 34.976625, 5.1);
|
||
|
||
// 终点
|
||
const endPos = Cesium.Cartesian3.fromDegrees(126.382911, 34.976614, 5);
|
||
|
||
position.addSample(start, startPos);
|
||
|
||
position.addSample(stop, endPos);
|
||
|
||
const entity = viewer.entities.add({
|
||
// 将实体availability设置为与模拟时间相同的时间间隔。
|
||
availability: new Cesium.TimeIntervalCollection([new Cesium.TimeInterval({
|
||
start: start,
|
||
stop: stop
|
||
})]),
|
||
position: position, // 计算实体位置属性
|
||
// 基于位置移动自动计算方向.
|
||
orientation: new Cesium.VelocityOrientationProperty(position),
|
||
model: {
|
||
uri: './models/737/scene.gltf',
|
||
scale: 0.25,
|
||
},
|
||
|
||
});
|
||
|
||
// 开启运动
|
||
viewer.clock.shouldAnimate = true;
|
||
|
||
// 第三人称
|
||
viewer.trackedEntity = entity;
|
||
|
||
// 第一人称
|
||
// viewer.scene.preUpdate.addEventListener(traceHandler)
|
||
|
||
// https://blog.csdn.net/dandan__666/article/details/115293860
|
||
// https://blog.csdn.net/AllBluefm/article/details/137928976
|
||
|
||
function traceHandler() {
|
||
let center = entity.position.getValue(
|
||
viewer.clock.currentTime
|
||
);
|
||
let orientation = entity.orientation.getValue(
|
||
viewer.clock.currentTime
|
||
)
|
||
let transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
|
||
transform = Cesium.Matrix4.fromRotationTranslation(Cesium.Matrix3.fromQuaternion(orientation), center);
|
||
viewer.camera.lookAtTransform(transform, new Cesium.Cartesian3(-90, 0, 50))
|
||
}
|
||
|
||
|
||
//火焰特效
|
||
class FireEffect {
|
||
constructor(viewer, obj) {
|
||
this.viewer = viewer
|
||
this.viewModel = {
|
||
emissionRate: 5,
|
||
gravity: 0.0,//设置重力参数
|
||
minimumParticleLife: 1,
|
||
maximumParticleLife: 6,
|
||
minimumSpeed: 1.0,//粒子发射的最小速度
|
||
maximumSpeed: 4.0,//粒子发射的最大速度
|
||
startScale: 0.0,
|
||
endScale: 10.0,
|
||
particleSize: 25.0,
|
||
}
|
||
this.emitterModelMatrix = new Cesium.Matrix4()
|
||
this.translation = new Cesium.Cartesian3()
|
||
this.rotation = new Cesium.Quaternion()
|
||
this.hpr = new Cesium.HeadingPitchRoll()
|
||
this.trs = new Cesium.TranslationRotationScale()
|
||
this.scene = this.viewer.scene
|
||
this.particleSystem = ''
|
||
this.entity = this.viewer.entities.add({
|
||
//选择粒子放置的坐标
|
||
position: Cesium.Cartesian3.fromDegrees(
|
||
obj.lng, obj.lat
|
||
),
|
||
});
|
||
|
||
this.init();
|
||
}
|
||
|
||
init() {
|
||
const _this = this
|
||
this.viewer.clock.shouldAnimate = true;
|
||
this.viewer.scene.globe.depthTestAgainstTerrain = false;
|
||
// this.viewer.trackedEntity = this.entity;
|
||
|
||
var particleSystem = this.scene.primitives.add(
|
||
new Cesium.ParticleSystem({
|
||
image: './fire.png',//生成所需粒子的图片路径
|
||
//粒子在生命周期开始时的颜色
|
||
startColor: new Cesium.Color(1, 1, 1, 1),
|
||
//粒子在生命周期结束时的颜色
|
||
endColor: new Cesium.Color(0.5, 0, 0, 0),
|
||
//粒子在生命周期开始时初始比例
|
||
startScale: _this.viewModel.startScale,
|
||
//粒子在生命周期结束时比例
|
||
endScale: _this.viewModel.endScale,
|
||
//粒子发射的最小速度
|
||
minimumParticleLife: _this.viewModel.minimumParticleLife,
|
||
//粒子发射的最大速度
|
||
maximumParticleLife: _this.viewModel.maximumParticleLife,
|
||
//粒子质量的最小界限
|
||
minimumSpeed: _this.viewModel.minimumSpeed,
|
||
//粒子质量的最大界限
|
||
maximumSpeed: _this.viewModel.maximumSpeed,
|
||
//以像素为单位缩放粒子图像尺寸
|
||
imageSize: new Cesium.Cartesian2(
|
||
_this.viewModel.particleSize,
|
||
_this.viewModel.particleSize
|
||
),
|
||
//每秒发射的粒子数
|
||
emissionRate: _this.viewModel.emissionRate,
|
||
//粒子系统发射粒子的时间(秒)
|
||
lifetime: 16.0,
|
||
//粒子系统是否应该在完成时循环其爆发
|
||
loop: true,
|
||
//设置粒子的大小是否以米或像素为单位
|
||
sizeInMeters: true,
|
||
//系统的粒子发射器
|
||
emitter: new Cesium.ConeEmitter(Cesium.Math.toRadians(45.0)),//BoxEmitter 盒形发射器,ConeEmitter 锥形发射器,SphereEmitter 球形发射器,CircleEmitter圆形发射器
|
||
})
|
||
);
|
||
this.particleSystem = particleSystem;
|
||
this.preUpdateEvent()
|
||
}
|
||
|
||
//场景渲染事件
|
||
preUpdateEvent() {
|
||
let _this = this;
|
||
this.viewer.scene.preUpdate.addEventListener(function (scene, time) {
|
||
//发射器地理位置
|
||
_this.particleSystem.modelMatrix = _this.computeModelMatrix(_this.entity, time);
|
||
//发射器局部位置
|
||
_this.particleSystem.emitterModelMatrix = _this.computeEmitterModelMatrix();
|
||
// 将发射器旋转
|
||
if (_this.viewModel.spin) {
|
||
_this.viewModel.heading += 1.0;
|
||
_this.viewModel.pitch += 1.0;
|
||
_this.viewModel.roll += 1.0;
|
||
}
|
||
});
|
||
}
|
||
|
||
computeModelMatrix(entity, time) {
|
||
return entity.computeModelMatrix(time, new Cesium.Matrix4());
|
||
}
|
||
|
||
computeEmitterModelMatrix() {
|
||
this.hpr = Cesium.HeadingPitchRoll.fromDegrees(0.0, 0.0, 0.0, this.hpr);
|
||
this.trs.translation = Cesium.Cartesian3.fromElements(
|
||
-4.0,
|
||
0.0,
|
||
1.4,
|
||
this.translation
|
||
);
|
||
this.trs.rotation = Cesium.Quaternion.fromHeadingPitchRoll(this.hpr, this.rotation);
|
||
|
||
return Cesium.Matrix4.fromTranslationRotationScale(
|
||
this.trs,
|
||
this.emitterModelMatrix
|
||
);
|
||
}
|
||
|
||
removeEvent() {
|
||
this.viewer.scene.preUpdate.removeEventListener(this.preUpdateEvent, this);
|
||
this.emitterModelMatrix = undefined;
|
||
this.translation = undefined;
|
||
this.rotation = undefined;
|
||
this.hpr = undefined;
|
||
this.trs = undefined;
|
||
}
|
||
|
||
//移除粒子特效
|
||
remove() {
|
||
() => { return this.removeEvent() }; //清除事件
|
||
this.viewer.scene.primitives.remove(this.particleSystem); //删除粒子对象
|
||
this.viewer.entities.remove(this.entity); //删除entity
|
||
}
|
||
|
||
}
|
||
// setTimeout(() => {
|
||
// new FireEffect(viewer, {
|
||
// lng: 126.382931,
|
||
// lat: 34.976515,
|
||
// })
|
||
// }, 9500);
|
||
|
||
addPlane();
|
||
function addPlane() {
|
||
|
||
var position = Cesium.Cartesian3.fromDegrees(126.382931, 34.976515, 1.0);
|
||
var heading = Cesium.Math.toRadians(90);
|
||
var pitch = Cesium.Math.toRadians(0);
|
||
var roll = Cesium.Math.toRadians(0);
|
||
|
||
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
|
||
var orientation = Cesium.Transforms.headingPitchRollQuaternion(
|
||
position,
|
||
hpr
|
||
);
|
||
|
||
var entity = viewer.entities.add({
|
||
position: position,
|
||
orientation: orientation,
|
||
model: {
|
||
uri: './models/wall/scene.gltf',
|
||
scale: 7,
|
||
}
|
||
});
|
||
}
|
||
|
||
</script>
|
||
</body>
|
||
|
||
</html> |