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			152 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
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// https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
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import {
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	Loader,
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	FileLoader,
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	DataTexture,
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	Data3DTexture,
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	RGBAFormat,
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	UnsignedByteType,
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	ClampToEdgeWrapping,
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	LinearFilter,
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} from 'three';
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export class LUT3dlLoader extends Loader {
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	load( url, onLoad, onProgress, onError ) {
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		const loader = new FileLoader( this.manager );
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		loader.setPath( this.path );
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		loader.setResponseType( 'text' );
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		loader.load( url, text => {
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			try {
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				onLoad( this.parse( text ) );
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			} catch ( e ) {
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				if ( onError ) {
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					onError( e );
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				} else {
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					console.error( e );
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				}
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				this.manager.itemError( url );
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			}
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		}, onProgress, onError );
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	}
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	parse( str ) {
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		// remove empty lines and comment lints
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		str = str
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			.replace( /^#.*?(\n|\r)/gm, '' )
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			.replace( /^\s*?(\n|\r)/gm, '' )
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			.trim();
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		const lines = str.split( /[\n\r]+/g );
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		// first line is the positions on the grid that are provided by the LUT
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		const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
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		const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
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		const size = gridLines.length;
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		for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
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			if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
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				throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
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			}
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		}
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		const dataArray = new Array( size * size * size * 4 );
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		let index = 0;
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		let maxOutputValue = 0.0;
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		for ( let i = 1, l = lines.length; i < l; i ++ ) {
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			const line = lines[ i ].trim();
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			const split = line.split( /\s/g );
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			const r = parseFloat( split[ 0 ] );
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			const g = parseFloat( split[ 1 ] );
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			const b = parseFloat( split[ 2 ] );
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			maxOutputValue = Math.max( maxOutputValue, r, g, b );
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			const bLayer = index % size;
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			const gLayer = Math.floor( index / size ) % size;
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			const rLayer = Math.floor( index / ( size * size ) ) % size;
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			// b grows first, then g, then r
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			const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
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			dataArray[ 4 * pixelIndex + 0 ] = r;
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			dataArray[ 4 * pixelIndex + 1 ] = g;
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			dataArray[ 4 * pixelIndex + 2 ] = b;
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			dataArray[ 4 * pixelIndex + 3 ] = 1.0;
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			index += 1;
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		}
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		// Find the apparent bit depth of the stored RGB values and map the
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		// values to [ 0, 255 ].
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		const bits = Math.ceil( Math.log2( maxOutputValue ) );
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		const maxBitValue = Math.pow( 2.0, bits );
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		for ( let i = 0, l = dataArray.length; i < l; i += 4 ) {
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			const r = dataArray[ i + 0 ];
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			const g = dataArray[ i + 1 ];
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			const b = dataArray[ i + 2 ];
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			dataArray[ i + 0 ] = 255 * r / maxBitValue; // r
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			dataArray[ i + 1 ] = 255 * g / maxBitValue; // g
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			dataArray[ i + 2 ] = 255 * b / maxBitValue; // b
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		}
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		const data = new Uint8Array( dataArray );
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		const texture = new DataTexture();
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		texture.image.data = data;
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		texture.image.width = size;
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		texture.image.height = size * size;
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		texture.format = RGBAFormat;
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		texture.type = UnsignedByteType;
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		texture.magFilter = LinearFilter;
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		texture.minFilter = LinearFilter;
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		texture.wrapS = ClampToEdgeWrapping;
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		texture.wrapT = ClampToEdgeWrapping;
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		texture.generateMipmaps = false;
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		texture.needsUpdate = true;
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		const texture3D = new Data3DTexture();
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		texture3D.image.data = data;
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		texture3D.image.width = size;
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		texture3D.image.height = size;
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		texture3D.image.depth = size;
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		texture3D.format = RGBAFormat;
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		texture3D.type = UnsignedByteType;
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		texture3D.magFilter = LinearFilter;
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		texture3D.minFilter = LinearFilter;
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		texture3D.wrapS = ClampToEdgeWrapping;
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		texture3D.wrapT = ClampToEdgeWrapping;
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		texture3D.wrapR = ClampToEdgeWrapping;
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		texture3D.generateMipmaps = false;
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		texture3D.needsUpdate = true;
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		return {
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			size,
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			texture,
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			texture3D,
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		};
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	}
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}
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