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			72 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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</head>
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<body style="
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      margin: 0;
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      overflow: hidden;
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      background: #fff;
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      width: 100%;
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      height: 100%;
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      position: absolute;
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      top: 0;
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    ">
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    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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    <script type="text/javascript">
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        Cesium.Ion.defaultAccessToken =
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            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIwNDljNWFmZC03MzRlLTRiMDMtYWIwMi00Yjk4YWQ4NzQwZGEiLCJpZCI6MjU5LCJpYXQiOjE3NTEzNzkyMzR9.OTqPNs3UGNnT1LYkPTavV80wN8Es_YphpJgQcpdnqWc";
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        const viewer = new Cesium.Viewer("map", {});
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        viewer.scene.debugShowFramesPerSecond = true;
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        viewer.scene.globe.depthTestAgainstTerrain = true;
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        const boxGeometry = Cesium.BoxGeometry.fromDimensions({
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            vertexFormat: Cesium.VertexFormat.POSITION_NORMAL_AND_ST,
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            dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
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        })
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        const boxModelMatrix = Cesium.Matrix4.multiplyByTranslation(
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            Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-100, 35)),
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            new Cesium.Cartesian3(0.0, 0.0, 500000 * 0.5),
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            new Cesium.Matrix4()
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        )
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        const boxGeometryInstance = new Cesium.GeometryInstance({
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            geometry: boxGeometry,
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            modelMatrix: boxModelMatrix,
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        })
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        const shader = `czm_material czm_getMaterial(czm_materialInput materialInput) {
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            czm_material material = czm_getDefaultMaterial(materialInput);
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            material.diffuse = vec3(0.8, 0.2, 0.1);
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            material.specular = 3.0;
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            material.shininess = 0.8;
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            material.alpha = 0.6;
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            return material;
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        }`
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        const appearance = new Cesium.MaterialAppearance({
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            material: new Cesium.Material({
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                fabric: {
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                    source: shader
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                }
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            }),
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        })
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        viewer.scene.primitives.add(
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            new Cesium.Primitive({
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                geometryInstances: boxGeometryInstance,
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                appearance: appearance,
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            })
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        )
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    </script>
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</body>
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</html> |