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			152 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
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    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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    <script src="./Volume .js"></script>
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</head>
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<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
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    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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    <script>
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        window.viewer = new Cesium.Viewer('map', {
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            imageryProvider: false,
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            baseLayerPicker: false,
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        });
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        var xyz = new Cesium.UrlTemplateImageryProvider({
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            "credit": "安徽",
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            "url": '///data.mars3d.cn/tile/img/{z}/{x}/{y}.jpg'
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        })
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        viewer.imageryLayers.addImageryProvider(xyz)
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        viewer.camera.setView({
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            destination: Cesium.Cartesian3.fromDegrees(117.22603, 31.821097, 500),
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            orientation: {
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                heading: Cesium.Math.toRadians(348.3), // 水平旋转,围绕Y轴,0为正北方向
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                pitch: Cesium.Math.toRadians(-35.8),     // 上下旋转,围绕X轴,-90为俯视地面
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                roll: 0.0                             // 视口的翻滚角度,围绕Z轴,0为不翻转
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            },
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        });
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        function getElevationColor(elevation) {
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            // 确保高程值在0-10000范围内
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            const clampedElevation = Math.max(0, Math.min(100, elevation));
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            // 定义10个关键高程点的颜色
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            const colorStops = [
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                { value: 0, color: [0, 100, 0] },         // 深绿色 - 海平面
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                { value: 10, color: [34, 139, 34] },    // 森林绿
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                { value: 20, color: [152, 251, 152] },  // 浅绿色
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                { value: 30, color: [240, 230, 140] },  // 卡其色
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                { value: 40, color: [255, 215, 0] },    // 金黄色
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                { value: 50, color: [255, 165, 0] },    // 橙色
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                { value: 60, color: [255, 140, 0] },    // 深橙色
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                { value: 70, color: [255, 99, 71] },    // 番茄红
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                { value: 80, color: [255, 69, 0] },     // 红橙色
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                { value: 90, color: [255, 0, 0] },      // 红色
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                { value: 100, color: [128, 0, 0] }      // 深红色 - 最高点
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            ];
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            // 找到高程值所在的区间
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            for (let i = 0; i < colorStops.length - 1; i++) {
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                const currentStop = colorStops[i];
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                const nextStop = colorStops[i + 1];
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                if (clampedElevation >= currentStop.value && clampedElevation <= nextStop.value) {
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                    // 计算在当前区间中的比例 (0-1)
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                    const ratio = (clampedElevation - currentStop.value) /
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                        (nextStop.value - currentStop.value);
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                    // 对RGB三个通道分别进行插值
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                    const r = Math.round(currentStop.color[0] +
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                        ratio * (nextStop.color[0] - currentStop.color[0]));
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                    const g = Math.round(currentStop.color[1] +
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                        ratio * (nextStop.color[1] - currentStop.color[1]));
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                    const b = Math.round(currentStop.color[2] +
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                        ratio * (nextStop.color[2] - currentStop.color[2]));
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                    // 返回RGB颜色字符串
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                    return `rgb(${r}, ${g}, ${b},0.3)`;
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                }
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            }
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            // 如果高程值超出范围,返回最后一个颜色
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            const lastStop = colorStops[colorStops.length - 1];
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            return `rgb(${lastStop.color[0]}, ${lastStop.color[1]}, ${lastStop.color[2]},0.3)`;
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        }
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        ininPolygonByPosition();
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        // 根据经纬度创建多边形
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        function ininPolygonByPosition() {
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            let geometryInstances1 = []
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            aaa.x.forEach((element, index) => {
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                const center = Cesium.Cartesian3.fromDegrees(element, aaa.y[index], aaa.z[index]);
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                const enuMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
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                const boxInstances = []; // 填充部分
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                const FILL_COLOR = Cesium.Color.fromCssColorString(getElevationColor(aaa.values[index]))
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                let xLength = 1.5;
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                let yLength = 1.5;
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                let zLength = 1.5;
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                geometryInstances1.push(
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                    new Cesium.GeometryInstance({
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                        geometry: new Cesium.BoxGeometry({
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                            vertexFormat: Cesium.PerInstanceColorAppearance.VERTEX_FORMAT,
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                            minimum: new Cesium.Cartesian3(-xLength, -yLength, -zLength),
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                            maximum: new Cesium.Cartesian3(xLength, yLength, zLength)
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                        }),
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                        modelMatrix: enuMatrix,
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                        attributes: {
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                            color: Cesium.ColorGeometryInstanceAttribute.fromColor(FILL_COLOR)
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                        },
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                    })
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                )
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            });
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            viewer.scene.primitives.add(new Cesium.Primitive({
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                geometryInstances: geometryInstances1,
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                appearance: new Cesium.PerInstanceColorAppearance({
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                    translucent: true,
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                    flat: true
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                }),
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            }));
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        }
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        const tileset = new Cesium.Cesium3DTileset({
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            url: "https://data.mars3d.cn/3dtiles/qx-teh/tileset.json",
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        });
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        tileset.readyPromise
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            .then(function (tileset) {
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                viewer.scene.primitives.add(tileset);
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                // viewer.zoomTo(tileset)
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                var r = 255;
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                var g = 255;
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                var b = 255;
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                var a = 0.75;
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                tileset.style = new Cesium.Cesium3DTileStyle({ color: "color('rgba(" + r + "," + g + "," + b + ", " + a + ")')" })
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            })
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            .catch(function (error) {
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                console.log(error);
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            });
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    </script>
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</body>
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</html> |