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				https://github.com/jiawanlong/Cesium-Examples.git
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			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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        }
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        body,
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        .box {
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            width: 100%;
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            background-color: #1f1f1f;
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            height: 100%;
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        }
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        .card {
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            color: white;
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            background: blueviolet;
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            backface-visibility: hidden;
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        }
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    </style>
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</head>
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<body>
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    <!-- CSS3DObject、CSS3DSprite(精灵)、CSS2DObject的区别
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    CSS3D不面向摄像机,场景缩放时,缩小放大跟随着,不被模型遮挡,通过DOM事件点击
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    CSS2D面向摄像机,场景缩放时,缩小放大都一样大,不被模型遮挡,通过DOM事件点击。
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    精灵面向摄像机,场景缩放时,缩小放大跟随着,会被模型遮挡,可以被射线拾取。 -->
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    <!-- 渲染容器 -->
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    <div class="box" id="box"></div>
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    <!-- 标签 -->
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    <div class="card" id="cardId">模型标签</div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../libs/three/build/three.module.js",
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                "three/addons/": "./../../libs/three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { CSS2DRenderer, CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
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        const scene = new THREE.Scene()
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        let renderer = new THREE.WebGLRenderer({})
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        let cssRenderer = new CSS2DRenderer()
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        let box = document.getElementById("box")
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        // 坐标轴+灯光
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        const axes = new THREE.AxesHelper(500)
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        scene.add(axes)
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        // 相机
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        const camera = new THREE.PerspectiveCamera();
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        camera.position.set(400, 400, 400);
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        camera.lookAt(0, 0, 0);
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        //渲染区域
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        renderer.setSize(window.innerWidth, window.innerHeight)
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        box.appendChild(renderer.domElement)
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        //css3渲染区域
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        cssRenderer.setSize(window.innerWidth, window.innerHeight)
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        cssRenderer.domElement.style.position = 'absolute'
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        cssRenderer.domElement.style.top = 0 + 'px'
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        box.appendChild(cssRenderer.domElement)
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        // ----标注----
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        let tag = new CSS2DObject(document.getElementById('cardId'))
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        tag.position.set(100, 100, 100);
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        scene.add(tag)
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        // 执行渲染
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        function render() {
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            cssRenderer.render(scene, camera)
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            renderer.render(scene, camera)
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            requestAnimationFrame(render);
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        }
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        render();
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        let controls = new OrbitControls(camera, cssRenderer.domElement)
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        controls.addEventListener('change', function () {
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            cssRenderer.render(scene, camera)
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            renderer.render(scene, camera)
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        });
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    </script>
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</body>
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</html> |