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			120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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        }
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        body,
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        #box {
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            width: 100%;
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            height: 100%;
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        }
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        .card {
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            height: 100px;
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            width: 100px;
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            position: absolute;
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            display: inline-block;
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            color: white;
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            background: blueviolet;
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            border: 1px solid red;
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        }
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    </style>
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</head>
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<body>
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    <!-- CSS3DObject、CSS3DSprite(精灵)、CSS2DObject的区别
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    CSS3D不面向摄像机,场景缩放时,缩小放大跟随着,不被模型遮挡,通过DOM事件点击
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    CSS2D面向摄像机,场景缩放时,缩小放大都一样大,不被模型遮挡,通过DOM事件点击。
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    精灵面向摄像机,场景缩放时,缩小放大跟随着,会被模型遮挡,可以被射线拾取。 -->
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    <div id="box"></div>
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    <!-- 标签 -->
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    <div class="card" id="cardId">战斗机</div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three'
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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        import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
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        let cssRenderer = new CSS3DRenderer()
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        const box = document.getElementById('box')
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        const scene = new THREE.Scene()
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        // 相机
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        const camera = new THREE.PerspectiveCamera();
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        camera.position.set(200, 200, 200);
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        camera.lookAt(0, 0, 0);
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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        // 环境光
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        scene.add(new THREE.AmbientLight(0xffffff, 4))
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        // 参考线
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        scene.add(new THREE.AxesHelper(1000))
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        // ----标注----
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        let compDiv = document.getElementById('cardId')
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        let compTag = new CSS3DObject(compDiv)
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        // 加载模型 gltf/ glb 
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        const loader = new GLTFLoader()
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        loader.load('./zhanji.glb', (gltf) => {
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            scene.add(gltf.scene)
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            gltf.scene.scale.set(0.2, 0.2, 0.2)
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            // 返回名战机的玻璃
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            const nameNode = gltf.scene.getObjectByName("boli");
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            nameNode.material.color.set(0xff00ff);//改变战机的玻璃Mesh材质颜色
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            // 给战机添加文字标注
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            nameNode.add(compTag)
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            compTag.position.set(300, 300, 10);
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            compTag.scale.set(2, 2, 2)
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        })
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        renderer.setSize(box.clientWidth, box.clientHeight)
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        box.appendChild(renderer.domElement)
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        //css3渲染区域
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        cssRenderer.setSize(window.innerWidth, window.innerHeight)
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        cssRenderer.domElement.style.position = 'absolute'
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        cssRenderer.domElement.style.top = 0 + 'px'
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        box.appendChild(cssRenderer.domElement)
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        new OrbitControls(camera, cssRenderer.domElement)
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        animate()
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        function animate() {
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            requestAnimationFrame(animate)
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            renderer.render(scene, camera)
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            cssRenderer.render(scene, camera)
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        }
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    </script>
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</body>
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</html> |