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				https://github.com/jiawanlong/Cesium-Examples.git
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			94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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        }
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        body,
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        .box {
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            width: 100%;
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            background-color: #1f1f1f;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <div class="box" id="box"></div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
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        // 创建场景
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        const scene = new THREE.Scene();
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        // 坐标轴
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        const axes = new THREE.AxesHelper(500)
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        scene.add(axes)
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        // 相机
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        const camera = new THREE.PerspectiveCamera();
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        camera.position.set(400, 400, 400);
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        camera.lookAt(0, 0, 0);
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        // 创建渲染器
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        let box = document.getElementById("box")
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        const renderer = new THREE.WebGLRenderer();
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        renderer.setSize(window.innerWidth, window.innerHeight);
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        box.appendChild(renderer.domElement)
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        // 加载纹理
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        const textureLoader = new THREE.TextureLoader();
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        const spriteTexture = textureLoader.load('./砖墙.jpg');
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        // 创建精灵材质
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        const spriteMaterial = new THREE.SpriteMaterial({
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            map: spriteTexture,
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            useScreenCoordinates: false,
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            color: 0xffffff // 可以设置颜色
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        });
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        // 创建精灵
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        const sprite = new THREE.Sprite(spriteMaterial);
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        sprite.scale.set(100, 100, 100); // 设置精灵的大小
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        sprite.position.set(100, 100, 100); // 设置精灵的位置
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        // 将精灵添加到场景中
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        scene.add(sprite);
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        function render() {
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            // 更新精灵的位置,运动,,,
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            sprite.position.y += 0.05;
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            renderer.render(scene, camera)
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            requestAnimationFrame(render);
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        }
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        render();
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        const controls = new OrbitControls(camera, renderer.domElement);
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        controls.addEventListener('change', function () {
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            renderer.render(scene, camera);
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        });
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    </script>
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</body>
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</html> |