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			2800 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			2800 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * @author Rich Tibbett / https://github.com/richtr
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 * @author mrdoob / http://mrdoob.com/
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 * @author Tony Parisi / http://www.tonyparisi.com/
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 * @author Takahiro / https://github.com/takahirox
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 * @author Don McCurdy / https://www.donmccurdy.com
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 */
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THREE.GLTFLoader = ( function () {
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	function GLTFLoader( manager ) {
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		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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		this.dracoLoader = null;
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	}
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	GLTFLoader.prototype = {
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		constructor: GLTFLoader,
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		crossOrigin: 'Anonymous',
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		load: function ( url, onLoad, onProgress, onError ) {
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			var scope = this;
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			var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
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			var loader = new THREE.FileLoader( scope.manager );
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			loader.setResponseType( 'arraybuffer' );
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			loader.load( url, function ( data ) {
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				try {
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					scope.parse( data, path, onLoad, onError );
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				} catch ( e ) {
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					if ( onError !== undefined ) {
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						onError( e );
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					} else {
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						throw e;
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					}
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				}
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			}, onProgress, onError );
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		},
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		setCrossOrigin: function ( value ) {
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			this.crossOrigin = value;
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			return this;
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		},
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		setPath: function ( value ) {
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			this.path = value;
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			return this;
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		},
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		setDRACOLoader: function ( dracoLoader ) {
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			this.dracoLoader = dracoLoader;
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			return this;
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		},
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		parse: function ( data, path, onLoad, onError ) {
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			var content;
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			var extensions = {};
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			if ( typeof data === 'string' ) {
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				content = data;
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			} else {
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				var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
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				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
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					try {
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						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
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					} catch ( error ) {
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						if ( onError ) onError( error );
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						return;
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					}
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					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
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				} else {
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					content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
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				}
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			}
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			var json = JSON.parse( content );
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			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
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				if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
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				return;
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			}
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			if ( json.extensionsUsed ) {
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				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
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					extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
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				}
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				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_UNLIT ) >= 0 ) {
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					extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] = new GLTFMaterialsUnlitExtension( json );
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				}
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				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
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					extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
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				}
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				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
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					extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
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				}
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			}
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			console.time( 'GLTFLoader' );
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			var parser = new GLTFParser( json, extensions, {
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				path: path || this.path || '',
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				crossOrigin: this.crossOrigin,
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				manager: this.manager
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			} );
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			parser.parse( function ( scene, scenes, cameras, animations, asset ) {
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				console.timeEnd( 'GLTFLoader' );
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				var glTF = {
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					scene: scene,
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					scenes: scenes,
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					cameras: cameras,
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					animations: animations,
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					asset: asset
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				};
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				onLoad( glTF );
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			}, onError );
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		}
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	};
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	/* GLTFREGISTRY */
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	function GLTFRegistry() {
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		var objects = {};
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		return	{
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			get: function ( key ) {
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				return objects[ key ];
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			},
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			add: function ( key, object ) {
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				objects[ key ] = object;
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			},
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			remove: function ( key ) {
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				delete objects[ key ];
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			},
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			removeAll: function () {
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				objects = {};
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			}
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		};
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	}
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	/*********************************/
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	/********** EXTENSIONS ***********/
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	/*********************************/
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	var EXTENSIONS = {
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		KHR_BINARY_GLTF: 'KHR_binary_glTF',
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		KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
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		KHR_LIGHTS: 'KHR_lights',
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		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
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		KHR_MATERIALS_UNLIT: 'KHR_materials_unlit'
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	};
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	/**
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	 * Lights Extension
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	 *
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	 * Specification: PENDING
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	 */
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	function GLTFLightsExtension( json ) {
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		this.name = EXTENSIONS.KHR_LIGHTS;
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		this.lights = {};
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		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
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		var lights = extension.lights || {};
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		for ( var lightId in lights ) {
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			var light = lights[ lightId ];
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			var lightNode;
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			var color = new THREE.Color().fromArray( light.color );
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			switch ( light.type ) {
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				case 'directional':
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					lightNode = new THREE.DirectionalLight( color );
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					lightNode.position.set( 0, 0, 1 );
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					break;
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				case 'point':
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					lightNode = new THREE.PointLight( color );
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					break;
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				case 'spot':
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					lightNode = new THREE.SpotLight( color );
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					lightNode.position.set( 0, 0, 1 );
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					break;
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				case 'ambient':
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					lightNode = new THREE.AmbientLight( color );
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					break;
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			}
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			if ( lightNode ) {
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				if ( light.constantAttenuation !== undefined ) {
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					lightNode.intensity = light.constantAttenuation;
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				}
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				if ( light.linearAttenuation !== undefined ) {
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					lightNode.distance = 1 / light.linearAttenuation;
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				}
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				if ( light.quadraticAttenuation !== undefined ) {
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					lightNode.decay = light.quadraticAttenuation;
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				}
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				if ( light.fallOffAngle !== undefined ) {
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					lightNode.angle = light.fallOffAngle;
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				}
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				if ( light.fallOffExponent !== undefined ) {
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					console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
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				}
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				lightNode.name = light.name || ( 'light_' + lightId );
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				this.lights[ lightId ] = lightNode;
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			}
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		}
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	}
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	/**
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	 * Unlit Materials Extension (pending)
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	 *
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	 * PR: https://github.com/KhronosGroup/glTF/pull/1163
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	 */
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	function GLTFMaterialsUnlitExtension( json ) {
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		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
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	}
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	GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
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		return THREE.MeshBasicMaterial;
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	};
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	GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
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		var pending = [];
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		materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
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		materialParams.opacity = 1.0;
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		var metallicRoughness = material.pbrMetallicRoughness;
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		if ( metallicRoughness ) {
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			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
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				var array = metallicRoughness.baseColorFactor;
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				materialParams.color.fromArray( array );
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				materialParams.opacity = array[ 3 ];
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			}
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			if ( metallicRoughness.baseColorTexture !== undefined ) {
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				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
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			}
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		}
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		return Promise.all( pending );
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	};
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	/* BINARY EXTENSION */
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	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
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	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
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	var BINARY_EXTENSION_HEADER_LENGTH = 12;
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	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
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	function GLTFBinaryExtension( data ) {
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		this.name = EXTENSIONS.KHR_BINARY_GLTF;
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		this.content = null;
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		this.body = null;
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		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
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		this.header = {
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			magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
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			version: headerView.getUint32( 4, true ),
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			length: headerView.getUint32( 8, true )
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		};
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		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
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			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
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		} else if ( this.header.version < 2.0 ) {
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			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
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		}
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		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
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		var chunkIndex = 0;
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		while ( chunkIndex < chunkView.byteLength ) {
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			var chunkLength = chunkView.getUint32( chunkIndex, true );
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			chunkIndex += 4;
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			var chunkType = chunkView.getUint32( chunkIndex, true );
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			chunkIndex += 4;
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			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
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				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
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				this.content = THREE.LoaderUtils.decodeText( contentArray );
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			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
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				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
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				this.body = data.slice( byteOffset, byteOffset + chunkLength );
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			}
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			// Clients must ignore chunks with unknown types.
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			chunkIndex += chunkLength;
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		}
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		if ( this.content === null ) {
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			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
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		}
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	}
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	/**
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	 * DRACO Mesh Compression Extension
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	 *
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	 * Specification: https://github.com/KhronosGroup/glTF/pull/874
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	 */
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	function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
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		if ( ! dracoLoader ) {
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			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
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		}
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		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
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		this.dracoLoader = dracoLoader;
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	}
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	GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
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		var dracoLoader = this.dracoLoader;
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		var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
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		var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
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		var threeAttributeMap = {};
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		for ( var attributeName in gltfAttributeMap ) {
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			if ( !( attributeName in ATTRIBUTES ) ) continue;
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			threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
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		}
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		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
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			return new Promise( function ( resolve ) {
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				dracoLoader.decodeDracoFile( bufferView, resolve, threeAttributeMap );
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			} );
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		} );
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	};
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	/**
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	 * Specular-Glossiness Extension
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	 *
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	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
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	 */
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	function GLTFMaterialsPbrSpecularGlossinessExtension() {
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		return {
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			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
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			specularGlossinessParams: [
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				'color',
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				'map',
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						|
				'lightMap',
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						|
				'lightMapIntensity',
 | 
						|
				'aoMap',
 | 
						|
				'aoMapIntensity',
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				'emissive',
 | 
						|
				'emissiveIntensity',
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						|
				'emissiveMap',
 | 
						|
				'bumpMap',
 | 
						|
				'bumpScale',
 | 
						|
				'normalMap',
 | 
						|
				'displacementMap',
 | 
						|
				'displacementScale',
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						|
				'displacementBias',
 | 
						|
				'specularMap',
 | 
						|
				'specular',
 | 
						|
				'glossinessMap',
 | 
						|
				'glossiness',
 | 
						|
				'alphaMap',
 | 
						|
				'envMap',
 | 
						|
				'envMapIntensity',
 | 
						|
				'refractionRatio',
 | 
						|
			],
 | 
						|
 | 
						|
			getMaterialType: function () {
 | 
						|
 | 
						|
				return THREE.ShaderMaterial;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			extendParams: function ( params, material, parser ) {
 | 
						|
 | 
						|
				var pbrSpecularGlossiness = material.extensions[ this.name ];
 | 
						|
 | 
						|
				var shader = THREE.ShaderLib[ 'standard' ];
 | 
						|
 | 
						|
				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 | 
						|
 | 
						|
				var specularMapParsFragmentChunk = [
 | 
						|
					'#ifdef USE_SPECULARMAP',
 | 
						|
					'	uniform sampler2D specularMap;',
 | 
						|
					'#endif'
 | 
						|
				].join( '\n' );
 | 
						|
 | 
						|
				var glossinessMapParsFragmentChunk = [
 | 
						|
					'#ifdef USE_GLOSSINESSMAP',
 | 
						|
					'	uniform sampler2D glossinessMap;',
 | 
						|
					'#endif'
 | 
						|
				].join( '\n' );
 | 
						|
 | 
						|
				var specularMapFragmentChunk = [
 | 
						|
					'vec3 specularFactor = specular;',
 | 
						|
					'#ifdef USE_SPECULARMAP',
 | 
						|
					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
 | 
						|
					'	texelSpecular = sRGBToLinear( texelSpecular );',
 | 
						|
					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
 | 
						|
					'	specularFactor *= texelSpecular.rgb;',
 | 
						|
					'#endif'
 | 
						|
				].join( '\n' );
 | 
						|
 | 
						|
				var glossinessMapFragmentChunk = [
 | 
						|
					'float glossinessFactor = glossiness;',
 | 
						|
					'#ifdef USE_GLOSSINESSMAP',
 | 
						|
					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
 | 
						|
					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
 | 
						|
					'	glossinessFactor *= texelGlossiness.a;',
 | 
						|
					'#endif'
 | 
						|
				].join( '\n' );
 | 
						|
 | 
						|
				var lightPhysicalFragmentChunk = [
 | 
						|
					'PhysicalMaterial material;',
 | 
						|
					'material.diffuseColor = diffuseColor.rgb;',
 | 
						|
					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
 | 
						|
					'material.specularColor = specularFactor.rgb;',
 | 
						|
				].join( '\n' );
 | 
						|
 | 
						|
				var fragmentShader = shader.fragmentShader
 | 
						|
					.replace( '#include <specularmap_fragment>', '' )
 | 
						|
					.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
 | 
						|
					.replace( 'uniform float metalness;', 'uniform float glossiness;' )
 | 
						|
					.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
 | 
						|
					.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
 | 
						|
					.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
 | 
						|
					.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
 | 
						|
					.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
 | 
						|
 | 
						|
				delete uniforms.roughness;
 | 
						|
				delete uniforms.metalness;
 | 
						|
				delete uniforms.roughnessMap;
 | 
						|
				delete uniforms.metalnessMap;
 | 
						|
 | 
						|
				uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
 | 
						|
				uniforms.glossiness = { value: 0.5 };
 | 
						|
				uniforms.specularMap = { value: null };
 | 
						|
				uniforms.glossinessMap = { value: null };
 | 
						|
 | 
						|
				params.vertexShader = shader.vertexShader;
 | 
						|
				params.fragmentShader = fragmentShader;
 | 
						|
				params.uniforms = uniforms;
 | 
						|
				params.defines = { 'STANDARD': '' };
 | 
						|
 | 
						|
				params.color = new THREE.Color( 1.0, 1.0, 1.0 );
 | 
						|
				params.opacity = 1.0;
 | 
						|
 | 
						|
				var pending = [];
 | 
						|
 | 
						|
				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
 | 
						|
 | 
						|
					var array = pbrSpecularGlossiness.diffuseFactor;
 | 
						|
 | 
						|
					params.color.fromArray( array );
 | 
						|
					params.opacity = array[ 3 ];
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
 | 
						|
 | 
						|
					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
 | 
						|
				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
 | 
						|
				params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
 | 
						|
 | 
						|
				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
 | 
						|
 | 
						|
					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
 | 
						|
 | 
						|
					var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
 | 
						|
					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
 | 
						|
					pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return Promise.all( pending );
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			createMaterial: function ( params ) {
 | 
						|
 | 
						|
				// setup material properties based on MeshStandardMaterial for Specular-Glossiness
 | 
						|
 | 
						|
				var material = new THREE.ShaderMaterial( {
 | 
						|
					defines: params.defines,
 | 
						|
					vertexShader: params.vertexShader,
 | 
						|
					fragmentShader: params.fragmentShader,
 | 
						|
					uniforms: params.uniforms,
 | 
						|
					fog: true,
 | 
						|
					lights: true,
 | 
						|
					opacity: params.opacity,
 | 
						|
					transparent: params.transparent
 | 
						|
				} );
 | 
						|
 | 
						|
				material.isGLTFSpecularGlossinessMaterial = true;
 | 
						|
 | 
						|
				material.color = params.color;
 | 
						|
 | 
						|
				material.map = params.map === undefined ? null : params.map;
 | 
						|
 | 
						|
				material.lightMap = null;
 | 
						|
				material.lightMapIntensity = 1.0;
 | 
						|
 | 
						|
				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
 | 
						|
				material.aoMapIntensity = 1.0;
 | 
						|
 | 
						|
				material.emissive = params.emissive;
 | 
						|
				material.emissiveIntensity = 1.0;
 | 
						|
				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
 | 
						|
 | 
						|
				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
 | 
						|
				material.bumpScale = 1;
 | 
						|
 | 
						|
				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
 | 
						|
				if ( params.normalScale ) material.normalScale = params.normalScale;
 | 
						|
 | 
						|
				material.displacementMap = null;
 | 
						|
				material.displacementScale = 1;
 | 
						|
				material.displacementBias = 0;
 | 
						|
 | 
						|
				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
 | 
						|
				material.specular = params.specular;
 | 
						|
 | 
						|
				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
 | 
						|
				material.glossiness = params.glossiness;
 | 
						|
 | 
						|
				material.alphaMap = null;
 | 
						|
 | 
						|
				material.envMap = params.envMap === undefined ? null : params.envMap;
 | 
						|
				material.envMapIntensity = 1.0;
 | 
						|
 | 
						|
				material.refractionRatio = 0.98;
 | 
						|
 | 
						|
				material.extensions.derivatives = true;
 | 
						|
 | 
						|
				return material;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			/**
 | 
						|
			 * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
 | 
						|
			 * copy only properties it knows about or inherits, and misses many properties that would
 | 
						|
			 * normally be defined by MeshStandardMaterial.
 | 
						|
			 *
 | 
						|
			 * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
 | 
						|
			 * loading a glTF model, but cloning later (e.g. by the user) would require these changes
 | 
						|
			 * AND also updating `.onBeforeRender` on the parent mesh.
 | 
						|
			 *
 | 
						|
			 * @param  {THREE.ShaderMaterial} source
 | 
						|
			 * @return {THREE.ShaderMaterial}
 | 
						|
			 */
 | 
						|
			cloneMaterial: function ( source ) {
 | 
						|
 | 
						|
				var target = source.clone();
 | 
						|
 | 
						|
				target.isGLTFSpecularGlossinessMaterial = true;
 | 
						|
 | 
						|
				var params = this.specularGlossinessParams;
 | 
						|
 | 
						|
				for ( var i = 0, il = params.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					target[ params[ i ] ] = source[ params[ i ] ];
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return target;
 | 
						|
 | 
						|
			},
 | 
						|
 | 
						|
			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
 | 
						|
			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
 | 
						|
 | 
						|
				if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
 | 
						|
 | 
						|
					return;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				var uniforms = material.uniforms;
 | 
						|
				var defines = material.defines;
 | 
						|
 | 
						|
				uniforms.opacity.value = material.opacity;
 | 
						|
 | 
						|
				uniforms.diffuse.value.copy( material.color );
 | 
						|
				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
 | 
						|
 | 
						|
				uniforms.map.value = material.map;
 | 
						|
				uniforms.specularMap.value = material.specularMap;
 | 
						|
				uniforms.alphaMap.value = material.alphaMap;
 | 
						|
 | 
						|
				uniforms.lightMap.value = material.lightMap;
 | 
						|
				uniforms.lightMapIntensity.value = material.lightMapIntensity;
 | 
						|
 | 
						|
				uniforms.aoMap.value = material.aoMap;
 | 
						|
				uniforms.aoMapIntensity.value = material.aoMapIntensity;
 | 
						|
 | 
						|
				// uv repeat and offset setting priorities
 | 
						|
				// 1. color map
 | 
						|
				// 2. specular map
 | 
						|
				// 3. normal map
 | 
						|
				// 4. bump map
 | 
						|
				// 5. alpha map
 | 
						|
				// 6. emissive map
 | 
						|
 | 
						|
				var uvScaleMap;
 | 
						|
 | 
						|
				if ( material.map ) {
 | 
						|
 | 
						|
					uvScaleMap = material.map;
 | 
						|
 | 
						|
				} else if ( material.specularMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.specularMap;
 | 
						|
 | 
						|
				} else if ( material.displacementMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.displacementMap;
 | 
						|
 | 
						|
				} else if ( material.normalMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.normalMap;
 | 
						|
 | 
						|
				} else if ( material.bumpMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.bumpMap;
 | 
						|
 | 
						|
				} else if ( material.glossinessMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.glossinessMap;
 | 
						|
 | 
						|
				} else if ( material.alphaMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.alphaMap;
 | 
						|
 | 
						|
				} else if ( material.emissiveMap ) {
 | 
						|
 | 
						|
					uvScaleMap = material.emissiveMap;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( uvScaleMap !== undefined ) {
 | 
						|
 | 
						|
					// backwards compatibility
 | 
						|
					if ( uvScaleMap.isWebGLRenderTarget ) {
 | 
						|
 | 
						|
						uvScaleMap = uvScaleMap.texture;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					var offset;
 | 
						|
					var repeat;
 | 
						|
 | 
						|
					if ( uvScaleMap.matrix !== undefined ) {
 | 
						|
 | 
						|
						// > r88.
 | 
						|
 | 
						|
						if ( uvScaleMap.matrixAutoUpdate === true ) {
 | 
						|
 | 
						|
							offset = uvScaleMap.offset;
 | 
						|
							repeat = uvScaleMap.repeat;
 | 
						|
							var rotation = uvScaleMap.rotation;
 | 
						|
							var center = uvScaleMap.center;
 | 
						|
 | 
						|
							uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						uniforms.uvTransform.value.copy( uvScaleMap.matrix );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						// <= r87. Remove when reasonable.
 | 
						|
 | 
						|
						offset = uvScaleMap.offset;
 | 
						|
						repeat = uvScaleMap.repeat;
 | 
						|
 | 
						|
						uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				uniforms.envMap.value = material.envMap;
 | 
						|
				uniforms.envMapIntensity.value = material.envMapIntensity;
 | 
						|
				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
 | 
						|
 | 
						|
				uniforms.refractionRatio.value = material.refractionRatio;
 | 
						|
 | 
						|
				uniforms.specular.value.copy( material.specular );
 | 
						|
				uniforms.glossiness.value = material.glossiness;
 | 
						|
 | 
						|
				uniforms.glossinessMap.value = material.glossinessMap;
 | 
						|
 | 
						|
				uniforms.emissiveMap.value = material.emissiveMap;
 | 
						|
				uniforms.bumpMap.value = material.bumpMap;
 | 
						|
				uniforms.normalMap.value = material.normalMap;
 | 
						|
 | 
						|
				uniforms.displacementMap.value = material.displacementMap;
 | 
						|
				uniforms.displacementScale.value = material.displacementScale;
 | 
						|
				uniforms.displacementBias.value = material.displacementBias;
 | 
						|
 | 
						|
				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
 | 
						|
 | 
						|
					defines.USE_GLOSSINESSMAP = '';
 | 
						|
					// set USE_ROUGHNESSMAP to enable vUv
 | 
						|
					defines.USE_ROUGHNESSMAP = '';
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
 | 
						|
 | 
						|
					delete defines.USE_GLOSSINESSMAP;
 | 
						|
					delete defines.USE_ROUGHNESSMAP;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/*********************************/
 | 
						|
	/********** INTERPOLATION ********/
 | 
						|
	/*********************************/
 | 
						|
 | 
						|
	// Spline Interpolation
 | 
						|
	// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
 | 
						|
	function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
 | 
						|
 | 
						|
		THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
 | 
						|
	GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
 | 
						|
 | 
						|
	GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
 | 
						|
 | 
						|
		var result = this.resultBuffer;
 | 
						|
		var values = this.sampleValues;
 | 
						|
		var stride = this.valueSize;
 | 
						|
 | 
						|
		var stride2 = stride * 2;
 | 
						|
		var stride3 = stride * 3;
 | 
						|
 | 
						|
		var td = t1 - t0;
 | 
						|
 | 
						|
		var p = ( t - t0 ) / td;
 | 
						|
		var pp = p * p;
 | 
						|
		var ppp = pp * p;
 | 
						|
 | 
						|
		var offset1 = i1 * stride3;
 | 
						|
		var offset0 = offset1 - stride3;
 | 
						|
 | 
						|
		var s0 = 2 * ppp - 3 * pp + 1;
 | 
						|
		var s1 = ppp - 2 * pp + p;
 | 
						|
		var s2 = - 2 * ppp + 3 * pp;
 | 
						|
		var s3 = ppp - pp;
 | 
						|
 | 
						|
		// Layout of keyframe output values for CUBICSPLINE animations:
 | 
						|
		//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
 | 
						|
		for ( var i = 0; i !== stride; i ++ ) {
 | 
						|
 | 
						|
			var p0 = values[ offset0 + i + stride ];        // splineVertex_k
 | 
						|
			var m0 = values[ offset0 + i + stride2 ] * td;  // outTangent_k * (t_k+1 - t_k)
 | 
						|
			var p1 = values[ offset1 + i + stride ];        // splineVertex_k+1
 | 
						|
			var m1 = values[ offset1 + i ] * td;            // inTangent_k+1 * (t_k+1 - t_k)
 | 
						|
 | 
						|
			result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return result;
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/*********************************/
 | 
						|
	/********** INTERNALS ************/
 | 
						|
	/*********************************/
 | 
						|
 | 
						|
	/* CONSTANTS */
 | 
						|
 | 
						|
	var WEBGL_CONSTANTS = {
 | 
						|
		FLOAT: 5126,
 | 
						|
		//FLOAT_MAT2: 35674,
 | 
						|
		FLOAT_MAT3: 35675,
 | 
						|
		FLOAT_MAT4: 35676,
 | 
						|
		FLOAT_VEC2: 35664,
 | 
						|
		FLOAT_VEC3: 35665,
 | 
						|
		FLOAT_VEC4: 35666,
 | 
						|
		LINEAR: 9729,
 | 
						|
		REPEAT: 10497,
 | 
						|
		SAMPLER_2D: 35678,
 | 
						|
		POINTS: 0,
 | 
						|
		LINES: 1,
 | 
						|
		LINE_LOOP: 2,
 | 
						|
		LINE_STRIP: 3,
 | 
						|
		TRIANGLES: 4,
 | 
						|
		TRIANGLE_STRIP: 5,
 | 
						|
		TRIANGLE_FAN: 6,
 | 
						|
		UNSIGNED_BYTE: 5121,
 | 
						|
		UNSIGNED_SHORT: 5123
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_TYPE = {
 | 
						|
		5126: Number,
 | 
						|
		//35674: THREE.Matrix2,
 | 
						|
		35675: THREE.Matrix3,
 | 
						|
		35676: THREE.Matrix4,
 | 
						|
		35664: THREE.Vector2,
 | 
						|
		35665: THREE.Vector3,
 | 
						|
		35666: THREE.Vector4,
 | 
						|
		35678: THREE.Texture
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_COMPONENT_TYPES = {
 | 
						|
		5120: Int8Array,
 | 
						|
		5121: Uint8Array,
 | 
						|
		5122: Int16Array,
 | 
						|
		5123: Uint16Array,
 | 
						|
		5125: Uint32Array,
 | 
						|
		5126: Float32Array
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_FILTERS = {
 | 
						|
		9728: THREE.NearestFilter,
 | 
						|
		9729: THREE.LinearFilter,
 | 
						|
		9984: THREE.NearestMipMapNearestFilter,
 | 
						|
		9985: THREE.LinearMipMapNearestFilter,
 | 
						|
		9986: THREE.NearestMipMapLinearFilter,
 | 
						|
		9987: THREE.LinearMipMapLinearFilter
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_WRAPPINGS = {
 | 
						|
		33071: THREE.ClampToEdgeWrapping,
 | 
						|
		33648: THREE.MirroredRepeatWrapping,
 | 
						|
		10497: THREE.RepeatWrapping
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_TEXTURE_FORMATS = {
 | 
						|
		6406: THREE.AlphaFormat,
 | 
						|
		6407: THREE.RGBFormat,
 | 
						|
		6408: THREE.RGBAFormat,
 | 
						|
		6409: THREE.LuminanceFormat,
 | 
						|
		6410: THREE.LuminanceAlphaFormat
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_TEXTURE_DATATYPES = {
 | 
						|
		5121: THREE.UnsignedByteType,
 | 
						|
		32819: THREE.UnsignedShort4444Type,
 | 
						|
		32820: THREE.UnsignedShort5551Type,
 | 
						|
		33635: THREE.UnsignedShort565Type
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_SIDES = {
 | 
						|
		1028: THREE.BackSide, // Culling front
 | 
						|
		1029: THREE.FrontSide // Culling back
 | 
						|
		//1032: THREE.NoSide   // Culling front and back, what to do?
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_DEPTH_FUNCS = {
 | 
						|
		512: THREE.NeverDepth,
 | 
						|
		513: THREE.LessDepth,
 | 
						|
		514: THREE.EqualDepth,
 | 
						|
		515: THREE.LessEqualDepth,
 | 
						|
		516: THREE.GreaterEqualDepth,
 | 
						|
		517: THREE.NotEqualDepth,
 | 
						|
		518: THREE.GreaterEqualDepth,
 | 
						|
		519: THREE.AlwaysDepth
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_BLEND_EQUATIONS = {
 | 
						|
		32774: THREE.AddEquation,
 | 
						|
		32778: THREE.SubtractEquation,
 | 
						|
		32779: THREE.ReverseSubtractEquation
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_BLEND_FUNCS = {
 | 
						|
		0: THREE.ZeroFactor,
 | 
						|
		1: THREE.OneFactor,
 | 
						|
		768: THREE.SrcColorFactor,
 | 
						|
		769: THREE.OneMinusSrcColorFactor,
 | 
						|
		770: THREE.SrcAlphaFactor,
 | 
						|
		771: THREE.OneMinusSrcAlphaFactor,
 | 
						|
		772: THREE.DstAlphaFactor,
 | 
						|
		773: THREE.OneMinusDstAlphaFactor,
 | 
						|
		774: THREE.DstColorFactor,
 | 
						|
		775: THREE.OneMinusDstColorFactor,
 | 
						|
		776: THREE.SrcAlphaSaturateFactor
 | 
						|
		// The followings are not supported by Three.js yet
 | 
						|
		//32769: CONSTANT_COLOR,
 | 
						|
		//32770: ONE_MINUS_CONSTANT_COLOR,
 | 
						|
		//32771: CONSTANT_ALPHA,
 | 
						|
		//32772: ONE_MINUS_CONSTANT_COLOR
 | 
						|
	};
 | 
						|
 | 
						|
	var WEBGL_TYPE_SIZES = {
 | 
						|
		'SCALAR': 1,
 | 
						|
		'VEC2': 2,
 | 
						|
		'VEC3': 3,
 | 
						|
		'VEC4': 4,
 | 
						|
		'MAT2': 4,
 | 
						|
		'MAT3': 9,
 | 
						|
		'MAT4': 16
 | 
						|
	};
 | 
						|
 | 
						|
	var ATTRIBUTES = {
 | 
						|
		POSITION: 'position',
 | 
						|
		NORMAL: 'normal',
 | 
						|
		TEXCOORD_0: 'uv',
 | 
						|
		TEXCOORD0: 'uv', // deprecated
 | 
						|
		TEXCOORD: 'uv', // deprecated
 | 
						|
		TEXCOORD_1: 'uv2',
 | 
						|
		COLOR_0: 'color',
 | 
						|
		COLOR0: 'color', // deprecated
 | 
						|
		COLOR: 'color', // deprecated
 | 
						|
		WEIGHTS_0: 'skinWeight',
 | 
						|
		WEIGHT: 'skinWeight', // deprecated
 | 
						|
		JOINTS_0: 'skinIndex',
 | 
						|
		JOINT: 'skinIndex' // deprecated
 | 
						|
	}
 | 
						|
 | 
						|
	var PATH_PROPERTIES = {
 | 
						|
		scale: 'scale',
 | 
						|
		translation: 'position',
 | 
						|
		rotation: 'quaternion',
 | 
						|
		weights: 'morphTargetInfluences'
 | 
						|
	};
 | 
						|
 | 
						|
	var INTERPOLATION = {
 | 
						|
		CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
 | 
						|
		                                      // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
 | 
						|
		                                      // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
 | 
						|
		                                      // See KeyframeTrack.optimize() for the detail.
 | 
						|
		LINEAR: THREE.InterpolateLinear,
 | 
						|
		STEP: THREE.InterpolateDiscrete
 | 
						|
	};
 | 
						|
 | 
						|
	var STATES_ENABLES = {
 | 
						|
		2884: 'CULL_FACE',
 | 
						|
		2929: 'DEPTH_TEST',
 | 
						|
		3042: 'BLEND',
 | 
						|
		3089: 'SCISSOR_TEST',
 | 
						|
		32823: 'POLYGON_OFFSET_FILL',
 | 
						|
		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
 | 
						|
	};
 | 
						|
 | 
						|
	var ALPHA_MODES = {
 | 
						|
		OPAQUE: 'OPAQUE',
 | 
						|
		MASK: 'MASK',
 | 
						|
		BLEND: 'BLEND'
 | 
						|
	};
 | 
						|
 | 
						|
	/* UTILITY FUNCTIONS */
 | 
						|
 | 
						|
	function resolveURL( url, path ) {
 | 
						|
 | 
						|
		// Invalid URL
 | 
						|
		if ( typeof url !== 'string' || url === '' ) return '';
 | 
						|
 | 
						|
		// Absolute URL http://,https://,//
 | 
						|
		if ( /^(https?:)?\/\//i.test( url ) ) return url;
 | 
						|
 | 
						|
		// Data URI
 | 
						|
		if ( /^data:.*,.*$/i.test( url ) ) return url;
 | 
						|
 | 
						|
		// Blob URL
 | 
						|
		if ( /^blob:.*$/i.test( url ) ) return url;
 | 
						|
 | 
						|
		// Relative URL
 | 
						|
		return path + url;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
 | 
						|
	 */
 | 
						|
	function createDefaultMaterial() {
 | 
						|
 | 
						|
		return new THREE.MeshStandardMaterial( {
 | 
						|
			color: 0xFFFFFF,
 | 
						|
			emissive: 0x000000,
 | 
						|
			metalness: 1,
 | 
						|
			roughness: 1,
 | 
						|
			transparent: false,
 | 
						|
			depthTest: true,
 | 
						|
			side: THREE.FrontSide
 | 
						|
		} );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
 | 
						|
	 *
 | 
						|
	 * @param {THREE.Mesh} mesh
 | 
						|
	 * @param {GLTF.Mesh} meshDef
 | 
						|
	 * @param {GLTF.Primitive} primitiveDef
 | 
						|
	 * @param {Array<THREE.BufferAttribute>} accessors
 | 
						|
	 */
 | 
						|
	function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
 | 
						|
 | 
						|
		var geometry = mesh.geometry;
 | 
						|
		var material = mesh.material;
 | 
						|
 | 
						|
		var targets = primitiveDef.targets;
 | 
						|
		var morphAttributes = geometry.morphAttributes;
 | 
						|
 | 
						|
		morphAttributes.position = [];
 | 
						|
		morphAttributes.normal = [];
 | 
						|
 | 
						|
		material.morphTargets = true;
 | 
						|
 | 
						|
		for ( var i = 0, il = targets.length; i < il; i ++ ) {
 | 
						|
 | 
						|
			var target = targets[ i ];
 | 
						|
			var attributeName = 'morphTarget' + i;
 | 
						|
 | 
						|
			var positionAttribute, normalAttribute;
 | 
						|
 | 
						|
			if ( target.POSITION !== undefined ) {
 | 
						|
 | 
						|
				// Three.js morph formula is
 | 
						|
				//   position
 | 
						|
				//     + weight0 * ( morphTarget0 - position )
 | 
						|
				//     + weight1 * ( morphTarget1 - position )
 | 
						|
				//     ...
 | 
						|
				// while the glTF one is
 | 
						|
				//   position
 | 
						|
				//     + weight0 * morphTarget0
 | 
						|
				//     + weight1 * morphTarget1
 | 
						|
				//     ...
 | 
						|
				// then adding position to morphTarget.
 | 
						|
				// So morphTarget value will depend on mesh's position, then cloning attribute
 | 
						|
				// for the case if attribute is shared among two or more meshes.
 | 
						|
 | 
						|
				positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
 | 
						|
				var position = geometry.attributes.position;
 | 
						|
 | 
						|
				for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
 | 
						|
 | 
						|
					positionAttribute.setXYZ(
 | 
						|
						j,
 | 
						|
						positionAttribute.getX( j ) + position.getX( j ),
 | 
						|
						positionAttribute.getY( j ) + position.getY( j ),
 | 
						|
						positionAttribute.getZ( j ) + position.getZ( j )
 | 
						|
					);
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else if ( geometry.attributes.position ) {
 | 
						|
 | 
						|
				// Copying the original position not to affect the final position.
 | 
						|
				// See the formula above.
 | 
						|
				positionAttribute = cloneBufferAttribute( geometry.attributes.position );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( positionAttribute !== undefined ) {
 | 
						|
 | 
						|
				positionAttribute.name = attributeName;
 | 
						|
				morphAttributes.position.push( positionAttribute );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( target.NORMAL !== undefined ) {
 | 
						|
 | 
						|
				material.morphNormals = true;
 | 
						|
 | 
						|
				// see target.POSITION's comment
 | 
						|
 | 
						|
				normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
 | 
						|
				var normal = geometry.attributes.normal;
 | 
						|
 | 
						|
				for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
 | 
						|
 | 
						|
					normalAttribute.setXYZ(
 | 
						|
						j,
 | 
						|
						normalAttribute.getX( j ) + normal.getX( j ),
 | 
						|
						normalAttribute.getY( j ) + normal.getY( j ),
 | 
						|
						normalAttribute.getZ( j ) + normal.getZ( j )
 | 
						|
					);
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else if ( geometry.attributes.normal !== undefined ) {
 | 
						|
 | 
						|
				normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( normalAttribute !== undefined ) {
 | 
						|
 | 
						|
				normalAttribute.name = attributeName;
 | 
						|
				morphAttributes.normal.push( normalAttribute );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		mesh.updateMorphTargets();
 | 
						|
 | 
						|
		if ( meshDef.weights !== undefined ) {
 | 
						|
 | 
						|
			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// .extras has user-defined data, so check that .extras.targetNames is an array.
 | 
						|
		if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
 | 
						|
 | 
						|
			for ( var i = 0, il = meshDef.extras.targetNames.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				mesh.morphTargetDictionary[ meshDef.extras.targetNames[ i ] ] = i;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function isPrimitiveEqual( a, b ) {
 | 
						|
 | 
						|
		if ( a.indices !== b.indices ) {
 | 
						|
 | 
						|
			return false;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		var attribA = a.attributes || {};
 | 
						|
		var attribB = b.attributes || {};
 | 
						|
		var keysA = Object.keys( attribA );
 | 
						|
		var keysB = Object.keys( attribB );
 | 
						|
 | 
						|
		if ( keysA.length !== keysB.length ) {
 | 
						|
 | 
						|
			return false;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		for ( var i = 0, il = keysA.length; i < il; i ++ ) {
 | 
						|
 | 
						|
			var key = keysA[ i ];
 | 
						|
 | 
						|
			if ( attribA[ key ] !== attribB[ key ] ) {
 | 
						|
 | 
						|
				return false;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return true;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function getCachedGeometry( cache, newPrimitive ) {
 | 
						|
 | 
						|
		for ( var i = 0, il = cache.length; i < il; i ++ ) {
 | 
						|
 | 
						|
			var cached = cache[ i ];
 | 
						|
 | 
						|
			if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
 | 
						|
 | 
						|
				return cached.promise;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	function cloneBufferAttribute( attribute ) {
 | 
						|
 | 
						|
		if ( attribute.isInterleavedBufferAttribute ) {
 | 
						|
 | 
						|
			var count = attribute.count;
 | 
						|
			var itemSize = attribute.itemSize;
 | 
						|
			var array = attribute.array.slice( 0, count * itemSize );
 | 
						|
 | 
						|
			for ( var i = 0; i < count; ++ i ) {
 | 
						|
 | 
						|
				array[ i ] = attribute.getX( i );
 | 
						|
				if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
 | 
						|
				if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
 | 
						|
				if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return attribute.clone();
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/* GLTF PARSER */
 | 
						|
 | 
						|
	function GLTFParser( json, extensions, options ) {
 | 
						|
 | 
						|
		this.json = json || {};
 | 
						|
		this.extensions = extensions || {};
 | 
						|
		this.options = options || {};
 | 
						|
 | 
						|
		// loader object cache
 | 
						|
		this.cache = new GLTFRegistry();
 | 
						|
 | 
						|
		// BufferGeometry caching
 | 
						|
		this.primitiveCache = [];
 | 
						|
 | 
						|
		this.textureLoader = new THREE.TextureLoader( this.options.manager );
 | 
						|
		this.textureLoader.setCrossOrigin( this.options.crossOrigin );
 | 
						|
 | 
						|
		this.fileLoader = new THREE.FileLoader( this.options.manager );
 | 
						|
		this.fileLoader.setResponseType( 'arraybuffer' );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	GLTFParser.prototype.parse = function ( onLoad, onError ) {
 | 
						|
 | 
						|
		var json = this.json;
 | 
						|
 | 
						|
		// Clear the loader cache
 | 
						|
		this.cache.removeAll();
 | 
						|
 | 
						|
		// Mark the special nodes/meshes in json for efficient parse
 | 
						|
		this.markDefs();
 | 
						|
 | 
						|
		// Fire the callback on complete
 | 
						|
		this.getMultiDependencies( [
 | 
						|
 | 
						|
			'scene',
 | 
						|
			'animation',
 | 
						|
			'camera'
 | 
						|
 | 
						|
		] ).then( function ( dependencies ) {
 | 
						|
 | 
						|
			var scenes = dependencies.scenes || [];
 | 
						|
			var scene = scenes[ json.scene || 0 ];
 | 
						|
			var animations = dependencies.animations || [];
 | 
						|
			var asset = json.asset;
 | 
						|
			var cameras = dependencies.cameras || [];
 | 
						|
 | 
						|
			onLoad( scene, scenes, cameras, animations, asset );
 | 
						|
 | 
						|
		} ).catch( onError );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Marks the special nodes/meshes in json for efficient parse.
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.markDefs = function () {
 | 
						|
 | 
						|
		var nodeDefs = this.json.nodes || [];
 | 
						|
		var skinDefs = this.json.skins || [];
 | 
						|
		var meshDefs = this.json.meshes || [];
 | 
						|
 | 
						|
		var meshReferences = {};
 | 
						|
		var meshUses = {};
 | 
						|
 | 
						|
		// Nothing in the node definition indicates whether it is a Bone or an
 | 
						|
		// Object3D. Use the skins' joint references to mark bones.
 | 
						|
		for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
 | 
						|
 | 
						|
			var joints = skinDefs[ skinIndex ].joints;
 | 
						|
 | 
						|
			for ( var i = 0, il = joints.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				nodeDefs[ joints[ i ] ].isBone = true;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
 | 
						|
		// avoid having more than one THREE.Mesh with the same name, count
 | 
						|
		// references and rename instances below.
 | 
						|
		//
 | 
						|
		// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
 | 
						|
		for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
 | 
						|
 | 
						|
			var nodeDef = nodeDefs[ nodeIndex ];
 | 
						|
 | 
						|
			if ( nodeDef.mesh !== undefined ) {
 | 
						|
 | 
						|
				if ( meshReferences[ nodeDef.mesh ] === undefined ) {
 | 
						|
 | 
						|
					meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				meshReferences[ nodeDef.mesh ] ++;
 | 
						|
 | 
						|
				// Nothing in the mesh definition indicates whether it is
 | 
						|
				// a SkinnedMesh or Mesh. Use the node's mesh reference
 | 
						|
				// to mark SkinnedMesh if node has skin.
 | 
						|
				if ( nodeDef.skin !== undefined ) {
 | 
						|
 | 
						|
					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		this.json.meshReferences = meshReferences;
 | 
						|
		this.json.meshUses = meshUses;
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Requests the specified dependency asynchronously, with caching.
 | 
						|
	 * @param {string} type
 | 
						|
	 * @param {number} index
 | 
						|
	 * @return {Promise<Object>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.getDependency = function ( type, index ) {
 | 
						|
 | 
						|
		var cacheKey = type + ':' + index;
 | 
						|
		var dependency = this.cache.get( cacheKey );
 | 
						|
 | 
						|
		if ( ! dependency ) {
 | 
						|
 | 
						|
			var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
 | 
						|
			dependency = this[ fnName ]( index );
 | 
						|
			this.cache.add( cacheKey, dependency );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return dependency;
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Requests all dependencies of the specified type asynchronously, with caching.
 | 
						|
	 * @param {string} type
 | 
						|
	 * @return {Promise<Array<Object>>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.getDependencies = function ( type ) {
 | 
						|
 | 
						|
		var dependencies = this.cache.get( type );
 | 
						|
 | 
						|
		if ( ! dependencies ) {
 | 
						|
 | 
						|
			var parser = this;
 | 
						|
			var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
 | 
						|
 | 
						|
			dependencies = Promise.all( defs.map( function ( def, index ) {
 | 
						|
 | 
						|
				return parser.getDependency( type, index );
 | 
						|
 | 
						|
			} ) );
 | 
						|
 | 
						|
			this.cache.add( type, dependencies );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return dependencies;
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Requests all multiple dependencies of the specified types asynchronously, with caching.
 | 
						|
	 * @param {Array<string>} types
 | 
						|
	 * @return {Promise<Object<Array<Object>>>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.getMultiDependencies = function ( types ) {
 | 
						|
 | 
						|
		var results = {};
 | 
						|
		var pendings = [];
 | 
						|
 | 
						|
		for ( var i = 0, il = types.length; i < il; i ++ ) {
 | 
						|
 | 
						|
			var type = types[ i ];
 | 
						|
			var value = this.getDependencies( type );
 | 
						|
 | 
						|
			value = value.then( function ( key, value ) {
 | 
						|
 | 
						|
				results[ key ] = value;
 | 
						|
 | 
						|
			}.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
 | 
						|
 | 
						|
			pendings.push( value );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return Promise.all( pendings ).then( function () {
 | 
						|
 | 
						|
			return results;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 | 
						|
	 * @param {number} bufferIndex
 | 
						|
	 * @return {Promise<ArrayBuffer>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
 | 
						|
 | 
						|
		var bufferDef = this.json.buffers[ bufferIndex ];
 | 
						|
		var loader = this.fileLoader;
 | 
						|
 | 
						|
		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
 | 
						|
 | 
						|
			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// If present, GLB container is required to be the first buffer.
 | 
						|
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
 | 
						|
 | 
						|
			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		var options = this.options;
 | 
						|
 | 
						|
		return new Promise( function ( resolve, reject ) {
 | 
						|
 | 
						|
			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
 | 
						|
 | 
						|
				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 | 
						|
	 * @param {number} bufferViewIndex
 | 
						|
	 * @return {Promise<ArrayBuffer>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
 | 
						|
 | 
						|
		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
 | 
						|
 | 
						|
		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
 | 
						|
 | 
						|
			var byteLength = bufferViewDef.byteLength || 0;
 | 
						|
			var byteOffset = bufferViewDef.byteOffset || 0;
 | 
						|
			return buffer.slice( byteOffset, byteOffset + byteLength );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
 | 
						|
	 * @param {number} accessorIndex
 | 
						|
	 * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
 | 
						|
 | 
						|
		var parser = this;
 | 
						|
		var json = this.json;
 | 
						|
 | 
						|
		var accessorDef = this.json.accessors[ accessorIndex ];
 | 
						|
 | 
						|
		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
 | 
						|
 | 
						|
			// Ignore empty accessors, which may be used to declare runtime
 | 
						|
			// information about attributes coming from another source (e.g. Draco
 | 
						|
			// compression extension).
 | 
						|
			return null;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		var pendingBufferViews = [];
 | 
						|
 | 
						|
		if ( accessorDef.bufferView !== undefined ) {
 | 
						|
 | 
						|
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			pendingBufferViews.push( null );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( accessorDef.sparse !== undefined ) {
 | 
						|
 | 
						|
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
 | 
						|
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
 | 
						|
 | 
						|
			var bufferView = bufferViews[ 0 ];
 | 
						|
 | 
						|
			var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
 | 
						|
			var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
 | 
						|
 | 
						|
			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
 | 
						|
			var elementBytes = TypedArray.BYTES_PER_ELEMENT;
 | 
						|
			var itemBytes = elementBytes * itemSize;
 | 
						|
			var byteOffset = accessorDef.byteOffset || 0;
 | 
						|
			var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
 | 
						|
			var normalized = accessorDef.normalized === true;
 | 
						|
			var array, bufferAttribute;
 | 
						|
 | 
						|
			// The buffer is not interleaved if the stride is the item size in bytes.
 | 
						|
			if ( byteStride && byteStride !== itemBytes ) {
 | 
						|
 | 
						|
				var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
 | 
						|
				var ib = parser.cache.get( ibCacheKey );
 | 
						|
 | 
						|
				if ( ! ib ) {
 | 
						|
 | 
						|
					// Use the full buffer if it's interleaved.
 | 
						|
					array = new TypedArray( bufferView );
 | 
						|
 | 
						|
					// Integer parameters to IB/IBA are in array elements, not bytes.
 | 
						|
					ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
 | 
						|
 | 
						|
					parser.cache.add( ibCacheKey, ib );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				if ( bufferView === null ) {
 | 
						|
 | 
						|
					array = new TypedArray( accessorDef.count * itemSize );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
 | 
						|
			if ( accessorDef.sparse !== undefined ) {
 | 
						|
 | 
						|
				var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
 | 
						|
				var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
 | 
						|
 | 
						|
				var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
 | 
						|
				var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
 | 
						|
 | 
						|
				var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
 | 
						|
				var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
 | 
						|
 | 
						|
				if ( bufferView !== null ) {
 | 
						|
 | 
						|
					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
 | 
						|
					bufferAttribute.setArray( bufferAttribute.array.slice() );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					var index = sparseIndices[ i ];
 | 
						|
 | 
						|
					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
 | 
						|
					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
 | 
						|
					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
 | 
						|
					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
 | 
						|
					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return bufferAttribute;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
 | 
						|
	 * @param {number} textureIndex
 | 
						|
	 * @return {Promise<THREE.Texture>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {
 | 
						|
 | 
						|
		var parser = this;
 | 
						|
		var json = this.json;
 | 
						|
		var options = this.options;
 | 
						|
		var textureLoader = this.textureLoader;
 | 
						|
 | 
						|
		var URL = window.URL || window.webkitURL;
 | 
						|
 | 
						|
		var textureDef = json.textures[ textureIndex ];
 | 
						|
		var source = json.images[ textureDef.source ];
 | 
						|
		var sourceURI = source.uri;
 | 
						|
		var isObjectURL = false;
 | 
						|
 | 
						|
		if ( source.bufferView !== undefined ) {
 | 
						|
 | 
						|
			// Load binary image data from bufferView, if provided.
 | 
						|
 | 
						|
			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
 | 
						|
 | 
						|
				isObjectURL = true;
 | 
						|
				var blob = new Blob( [ bufferView ], { type: source.mimeType } );
 | 
						|
				sourceURI = URL.createObjectURL( blob );
 | 
						|
				return sourceURI;
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
 | 
						|
 | 
						|
			// Load Texture resource.
 | 
						|
 | 
						|
			var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
 | 
						|
 | 
						|
			return new Promise( function ( resolve, reject ) {
 | 
						|
 | 
						|
				loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		} ).then( function ( texture ) {
 | 
						|
 | 
						|
			// Clean up resources and configure Texture.
 | 
						|
 | 
						|
			if ( isObjectURL === true ) {
 | 
						|
 | 
						|
				URL.revokeObjectURL( sourceURI );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			texture.flipY = false;
 | 
						|
 | 
						|
			if ( textureDef.name !== undefined ) texture.name = textureDef.name;
 | 
						|
 | 
						|
			texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
 | 
						|
 | 
						|
			if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
 | 
						|
 | 
						|
				console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
 | 
						|
											'internalFormat will be forced to be the same value as format.' );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
 | 
						|
 | 
						|
			var samplers = json.samplers || {};
 | 
						|
			var sampler = samplers[ textureDef.sampler ] || {};
 | 
						|
 | 
						|
			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
 | 
						|
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
 | 
						|
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
 | 
						|
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
 | 
						|
 | 
						|
			return texture;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Asynchronously assigns a texture to the given material parameters.
 | 
						|
	 * @param {Object} materialParams
 | 
						|
	 * @param {string} textureName
 | 
						|
	 * @param {number} textureIndex
 | 
						|
	 * @return {Promise}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
 | 
						|
 | 
						|
		return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
 | 
						|
 | 
						|
			materialParams[ textureName ] = texture;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
 | 
						|
	 * @param {number} materialIndex
 | 
						|
	 * @return {Promise<THREE.Material>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
 | 
						|
 | 
						|
		var parser = this;
 | 
						|
		var json = this.json;
 | 
						|
		var extensions = this.extensions;
 | 
						|
		var materialDef = this.json.materials[ materialIndex ];
 | 
						|
 | 
						|
		var materialType;
 | 
						|
		var materialParams = {};
 | 
						|
		var materialExtensions = materialDef.extensions || {};
 | 
						|
 | 
						|
		var pending = [];
 | 
						|
 | 
						|
		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
 | 
						|
 | 
						|
			var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
 | 
						|
			materialType = sgExtension.getMaterialType( materialDef );
 | 
						|
			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
 | 
						|
 | 
						|
		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
 | 
						|
 | 
						|
			var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
 | 
						|
			materialType = kmuExtension.getMaterialType( materialDef );
 | 
						|
			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
 | 
						|
 | 
						|
		} else if ( materialDef.pbrMetallicRoughness !== undefined ) {
 | 
						|
 | 
						|
			// Specification:
 | 
						|
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
 | 
						|
 | 
						|
			materialType = THREE.MeshStandardMaterial;
 | 
						|
 | 
						|
			var metallicRoughness = materialDef.pbrMetallicRoughness;
 | 
						|
 | 
						|
			materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
 | 
						|
			materialParams.opacity = 1.0;
 | 
						|
 | 
						|
			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
 | 
						|
 | 
						|
				var array = metallicRoughness.baseColorFactor;
 | 
						|
 | 
						|
				materialParams.color.fromArray( array );
 | 
						|
				materialParams.opacity = array[ 3 ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( metallicRoughness.baseColorTexture !== undefined ) {
 | 
						|
 | 
						|
				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
 | 
						|
			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
 | 
						|
 | 
						|
			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
 | 
						|
 | 
						|
				var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
 | 
						|
				pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
 | 
						|
				pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			materialType = THREE.MeshPhongMaterial;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( materialDef.doubleSided === true ) {
 | 
						|
 | 
						|
			materialParams.side = THREE.DoubleSide;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
 | 
						|
 | 
						|
		if ( alphaMode === ALPHA_MODES.BLEND ) {
 | 
						|
 | 
						|
			materialParams.transparent = true;
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			materialParams.transparent = false;
 | 
						|
 | 
						|
			if ( alphaMode === ALPHA_MODES.MASK ) {
 | 
						|
 | 
						|
				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
 | 
						|
 | 
						|
			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
 | 
						|
 | 
						|
			materialParams.normalScale = new THREE.Vector2( 1, 1 );
 | 
						|
 | 
						|
			if ( materialDef.normalTexture.scale !== undefined ) {
 | 
						|
 | 
						|
				materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
 | 
						|
 | 
						|
			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
 | 
						|
 | 
						|
			if ( materialDef.occlusionTexture.strength !== undefined ) {
 | 
						|
 | 
						|
				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
 | 
						|
 | 
						|
			materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
 | 
						|
 | 
						|
			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return Promise.all( pending ).then( function () {
 | 
						|
 | 
						|
			var material;
 | 
						|
 | 
						|
			if ( materialType === THREE.ShaderMaterial ) {
 | 
						|
 | 
						|
				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				material = new materialType( materialParams );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( materialDef.name !== undefined ) material.name = materialDef.name;
 | 
						|
 | 
						|
			// Normal map textures use OpenGL conventions:
 | 
						|
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
 | 
						|
			if ( material.normalScale ) {
 | 
						|
 | 
						|
				material.normalScale.x = - material.normalScale.x;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// emissiveTexture and baseColorTexture use sRGB encoding.
 | 
						|
			if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
 | 
						|
			if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
 | 
						|
 | 
						|
			if ( materialDef.extras ) material.userData = materialDef.extras;
 | 
						|
 | 
						|
			return material;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * @param  {THREE.BufferGeometry} geometry
 | 
						|
	 * @param  {GLTF.Primitive} primitiveDef
 | 
						|
	 * @param  {Array<THREE.BufferAttribute>} accessors
 | 
						|
	 */
 | 
						|
	function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
 | 
						|
 | 
						|
		var attributes = primitiveDef.attributes;
 | 
						|
 | 
						|
		for ( var gltfAttributeName in attributes ) {
 | 
						|
 | 
						|
			var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
 | 
						|
			var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
 | 
						|
 | 
						|
			// Skip attributes already provided by e.g. Draco extension.
 | 
						|
			if ( !threeAttributeName ) continue;
 | 
						|
			if ( threeAttributeName in geometry.attributes ) continue;
 | 
						|
 | 
						|
			geometry.addAttribute( threeAttributeName, bufferAttribute );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( primitiveDef.indices !== undefined && !geometry.index ) {
 | 
						|
 | 
						|
			geometry.setIndex( accessors[ primitiveDef.indices ] );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
 | 
						|
	 * @param {Array<Object>} primitives
 | 
						|
	 * @return {Promise<Array<THREE.BufferGeometry>>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadGeometries = function ( primitives ) {
 | 
						|
 | 
						|
		var parser = this;
 | 
						|
		var extensions = this.extensions;
 | 
						|
		var cache = this.primitiveCache;
 | 
						|
 | 
						|
		return this.getDependencies( 'accessor' ).then( function ( accessors ) {
 | 
						|
 | 
						|
			var geometries = [];
 | 
						|
			var pending = [];
 | 
						|
 | 
						|
			for ( var i = 0, il = primitives.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				var primitive = primitives[ i ];
 | 
						|
 | 
						|
				// See if we've already created this geometry
 | 
						|
				var cached = getCachedGeometry( cache, primitive );
 | 
						|
 | 
						|
				var geometry;
 | 
						|
 | 
						|
				if ( cached ) {
 | 
						|
 | 
						|
					// Use the cached geometry if it exists
 | 
						|
					pending.push( cached.then( function ( geometry ) {
 | 
						|
 | 
						|
						geometries.push( geometry );
 | 
						|
 | 
						|
					} ) );
 | 
						|
 | 
						|
				} else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
 | 
						|
 | 
						|
					// Use DRACO geometry if available
 | 
						|
					var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
 | 
						|
						.decodePrimitive( primitive, parser )
 | 
						|
						.then( function ( geometry ) {
 | 
						|
 | 
						|
							addPrimitiveAttributes( geometry, primitive, accessors );
 | 
						|
 | 
						|
							geometries.push( geometry );
 | 
						|
 | 
						|
							return geometry;
 | 
						|
 | 
						|
						} );
 | 
						|
 | 
						|
					cache.push( { primitive: primitive, promise: geometryPromise  } );
 | 
						|
 | 
						|
					pending.push( geometryPromise );
 | 
						|
 | 
						|
				} else  {
 | 
						|
 | 
						|
					// Otherwise create a new geometry
 | 
						|
					geometry = new THREE.BufferGeometry();
 | 
						|
 | 
						|
					addPrimitiveAttributes( geometry, primitive, accessors );
 | 
						|
 | 
						|
					// Cache this geometry
 | 
						|
					cache.push( {
 | 
						|
 | 
						|
						primitive: primitive,
 | 
						|
						promise: Promise.resolve( geometry )
 | 
						|
 | 
						|
					} );
 | 
						|
 | 
						|
					geometries.push( geometry );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return Promise.all( pending ).then( function () {
 | 
						|
 | 
						|
				return geometries;
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
 | 
						|
	 * @param {number} meshIndex
 | 
						|
	 * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadMesh = function ( meshIndex ) {
 | 
						|
 | 
						|
		var scope = this;
 | 
						|
		var json = this.json;
 | 
						|
		var extensions = this.extensions;
 | 
						|
 | 
						|
		var meshDef = this.json.meshes[ meshIndex ];
 | 
						|
 | 
						|
		return this.getMultiDependencies( [
 | 
						|
 | 
						|
			'accessor',
 | 
						|
			'material'
 | 
						|
 | 
						|
		] ).then( function ( dependencies ) {
 | 
						|
 | 
						|
			var group = new THREE.Group();
 | 
						|
 | 
						|
			var primitives = meshDef.primitives;
 | 
						|
 | 
						|
			return scope.loadGeometries( primitives ).then( function ( geometries ) {
 | 
						|
 | 
						|
				for ( var i = 0, il = primitives.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					var primitive = primitives[ i ];
 | 
						|
					var geometry = geometries[ i ];
 | 
						|
 | 
						|
					var material = primitive.material === undefined
 | 
						|
						? createDefaultMaterial()
 | 
						|
						: dependencies.materials[ primitive.material ];
 | 
						|
 | 
						|
					if ( material.aoMap
 | 
						|
							&& geometry.attributes.uv2 === undefined
 | 
						|
							&& geometry.attributes.uv !== undefined ) {
 | 
						|
 | 
						|
						console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
 | 
						|
						geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					// If the material will be modified later on, clone it now.
 | 
						|
					var useVertexColors = geometry.attributes.color !== undefined;
 | 
						|
					var useFlatShading = geometry.attributes.normal === undefined;
 | 
						|
					var useSkinning = meshDef.isSkinnedMesh === true;
 | 
						|
					var useMorphTargets = primitive.targets !== undefined;
 | 
						|
 | 
						|
					if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
 | 
						|
 | 
						|
						if ( material.isGLTFSpecularGlossinessMaterial ) {
 | 
						|
 | 
						|
							var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
 | 
						|
							material = specGlossExtension.cloneMaterial( material );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							material = material.clone();
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( useVertexColors ) {
 | 
						|
 | 
						|
						material.vertexColors = THREE.VertexColors;
 | 
						|
						material.needsUpdate = true;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( useFlatShading ) {
 | 
						|
 | 
						|
						material.flatShading = true;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					var mesh;
 | 
						|
 | 
						|
					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
 | 
						|
						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
 | 
						|
						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
 | 
						|
						primitive.mode === undefined ) {
 | 
						|
 | 
						|
						if ( useSkinning ) {
 | 
						|
 | 
						|
							mesh = new THREE.SkinnedMesh( geometry, material );
 | 
						|
							material.skinning = true;
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							mesh = new THREE.Mesh( geometry, material );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
 | 
						|
 | 
						|
							mesh.drawMode = THREE.TriangleStripDrawMode;
 | 
						|
 | 
						|
						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
 | 
						|
 | 
						|
							mesh.drawMode = THREE.TriangleFanDrawMode;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
 | 
						|
						primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
 | 
						|
						primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
 | 
						|
 | 
						|
						var cacheKey = 'LineBasicMaterial:' + material.uuid;
 | 
						|
 | 
						|
						var lineMaterial = scope.cache.get( cacheKey );
 | 
						|
 | 
						|
						if ( ! lineMaterial ) {
 | 
						|
 | 
						|
							lineMaterial = new THREE.LineBasicMaterial();
 | 
						|
							THREE.Material.prototype.copy.call( lineMaterial, material );
 | 
						|
							lineMaterial.color.copy( material.color );
 | 
						|
							lineMaterial.lights = false;  // LineBasicMaterial doesn't support lights yet
 | 
						|
 | 
						|
							scope.cache.add( cacheKey, lineMaterial );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						material = lineMaterial;
 | 
						|
 | 
						|
						if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
 | 
						|
 | 
						|
							mesh = new THREE.LineSegments( geometry, material );
 | 
						|
 | 
						|
						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
 | 
						|
 | 
						|
							mesh = new THREE.Line( geometry, material );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							mesh = new THREE.LineLoop( geometry, material );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
 | 
						|
 | 
						|
						var cacheKey = 'PointsMaterial:' + material.uuid;
 | 
						|
 | 
						|
						var pointsMaterial = scope.cache.get( cacheKey );
 | 
						|
 | 
						|
						if ( ! pointsMaterial ) {
 | 
						|
 | 
						|
							pointsMaterial = new THREE.PointsMaterial();
 | 
						|
							THREE.Material.prototype.copy.call( pointsMaterial, material );
 | 
						|
							pointsMaterial.color.copy( material.color );
 | 
						|
							pointsMaterial.map = material.map;
 | 
						|
							pointsMaterial.lights = false;  // PointsMaterial doesn't support lights yet
 | 
						|
 | 
						|
							scope.cache.add( cacheKey, pointsMaterial );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						material = pointsMaterial;
 | 
						|
 | 
						|
						mesh = new THREE.Points( geometry, material );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
 | 
						|
 | 
						|
					if ( useMorphTargets ) {
 | 
						|
 | 
						|
						addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
 | 
						|
					if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
 | 
						|
 | 
						|
					// for Specular-Glossiness.
 | 
						|
					if ( material.isGLTFSpecularGlossinessMaterial === true ) {
 | 
						|
 | 
						|
						mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( primitives.length > 1 ) {
 | 
						|
 | 
						|
						mesh.name += '_' + i;
 | 
						|
 | 
						|
						group.add( mesh );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						return mesh;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return group;
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
 | 
						|
	 * @param {number} cameraIndex
 | 
						|
	 * @return {Promise<THREE.Camera>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
 | 
						|
 | 
						|
		var camera;
 | 
						|
		var cameraDef = this.json.cameras[ cameraIndex ];
 | 
						|
		var params = cameraDef[ cameraDef.type ];
 | 
						|
 | 
						|
		if ( ! params ) {
 | 
						|
 | 
						|
			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
 | 
						|
			return;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( cameraDef.type === 'perspective' ) {
 | 
						|
 | 
						|
			var aspectRatio = params.aspectRatio || 1;
 | 
						|
			var xfov = params.yfov * aspectRatio;
 | 
						|
 | 
						|
			camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
 | 
						|
 | 
						|
		} else if ( cameraDef.type === 'orthographic' ) {
 | 
						|
 | 
						|
			camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
 | 
						|
		if ( cameraDef.extras ) camera.userData = cameraDef.extras;
 | 
						|
 | 
						|
		return Promise.resolve( camera );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
 | 
						|
	 * @param {number} skinIndex
 | 
						|
	 * @return {Promise<Object>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadSkin = function ( skinIndex ) {
 | 
						|
 | 
						|
		var skinDef = this.json.skins[ skinIndex ];
 | 
						|
 | 
						|
		var skinEntry = { joints: skinDef.joints };
 | 
						|
 | 
						|
		if ( skinDef.inverseBindMatrices === undefined ) {
 | 
						|
 | 
						|
			return Promise.resolve( skinEntry );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
 | 
						|
 | 
						|
			skinEntry.inverseBindMatrices = accessor;
 | 
						|
 | 
						|
			return skinEntry;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
 | 
						|
	 * @param {number} animationIndex
 | 
						|
	 * @return {Promise<THREE.AnimationClip>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
 | 
						|
 | 
						|
		var json = this.json;
 | 
						|
 | 
						|
		var animationDef = this.json.animations[ animationIndex ];
 | 
						|
 | 
						|
		return this.getMultiDependencies( [
 | 
						|
 | 
						|
			'accessor',
 | 
						|
			'node'
 | 
						|
 | 
						|
		] ).then( function ( dependencies ) {
 | 
						|
 | 
						|
			var tracks = [];
 | 
						|
 | 
						|
			for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				var channel = animationDef.channels[ i ];
 | 
						|
				var sampler = animationDef.samplers[ channel.sampler ];
 | 
						|
 | 
						|
				if ( sampler ) {
 | 
						|
 | 
						|
					var target = channel.target;
 | 
						|
					var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
 | 
						|
					var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
 | 
						|
					var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
 | 
						|
 | 
						|
					var inputAccessor = dependencies.accessors[ input ];
 | 
						|
					var outputAccessor = dependencies.accessors[ output ];
 | 
						|
 | 
						|
					var node = dependencies.nodes[ name ];
 | 
						|
 | 
						|
					if ( node ) {
 | 
						|
 | 
						|
						node.updateMatrix();
 | 
						|
						node.matrixAutoUpdate = true;
 | 
						|
 | 
						|
						var TypedKeyframeTrack;
 | 
						|
 | 
						|
						switch ( PATH_PROPERTIES[ target.path ] ) {
 | 
						|
 | 
						|
							case PATH_PROPERTIES.weights:
 | 
						|
 | 
						|
								TypedKeyframeTrack = THREE.NumberKeyframeTrack;
 | 
						|
								break;
 | 
						|
 | 
						|
							case PATH_PROPERTIES.rotation:
 | 
						|
 | 
						|
								TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
 | 
						|
								break;
 | 
						|
 | 
						|
							case PATH_PROPERTIES.position:
 | 
						|
							case PATH_PROPERTIES.scale:
 | 
						|
							default:
 | 
						|
 | 
						|
								TypedKeyframeTrack = THREE.VectorKeyframeTrack;
 | 
						|
								break;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						var targetName = node.name ? node.name : node.uuid;
 | 
						|
 | 
						|
						var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
 | 
						|
 | 
						|
						var targetNames = [];
 | 
						|
 | 
						|
						if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
 | 
						|
 | 
						|
							// node should be THREE.Group here but
 | 
						|
							// PATH_PROPERTIES.weights(morphTargetInfluences) should be
 | 
						|
							// the property of a mesh object under node.
 | 
						|
							// So finding targets here.
 | 
						|
 | 
						|
							node.traverse( function ( object ) {
 | 
						|
 | 
						|
								if ( object.isMesh === true && object.material.morphTargets === true ) {
 | 
						|
 | 
						|
									targetNames.push( object.name ? object.name : object.uuid );
 | 
						|
 | 
						|
								}
 | 
						|
 | 
						|
							} );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							targetNames.push( targetName );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						// KeyframeTrack.optimize() will modify given 'times' and 'values'
 | 
						|
						// buffers before creating a truncated copy to keep. Because buffers may
 | 
						|
						// be reused by other tracks, make copies here.
 | 
						|
						for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
							var track = new TypedKeyframeTrack(
 | 
						|
								targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
 | 
						|
								THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
 | 
						|
								THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
 | 
						|
								interpolation
 | 
						|
							);
 | 
						|
 | 
						|
							// Here is the trick to enable custom interpolation.
 | 
						|
							// Overrides .createInterpolant in a factory method which creates custom interpolation.
 | 
						|
							if ( sampler.interpolation === 'CUBICSPLINE' ) {
 | 
						|
 | 
						|
								track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
 | 
						|
 | 
						|
									// A CUBICSPLINE keyframe in glTF has three output values for each input value,
 | 
						|
									// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
 | 
						|
									// must be divided by three to get the interpolant's sampleSize argument.
 | 
						|
 | 
						|
									return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
 | 
						|
 | 
						|
								};
 | 
						|
 | 
						|
								// Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
 | 
						|
								// track.getInterpolation() doesn't return valid value for custom interpolant.
 | 
						|
								track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
 | 
						|
 | 
						|
							}
 | 
						|
 | 
						|
							tracks.push( track );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
 | 
						|
 | 
						|
			return new THREE.AnimationClip( name, undefined, tracks );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
 | 
						|
	 * @param {number} nodeIndex
 | 
						|
	 * @return {Promise<THREE.Object3D>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadNode = function ( nodeIndex ) {
 | 
						|
 | 
						|
		var json = this.json;
 | 
						|
		var extensions = this.extensions;
 | 
						|
 | 
						|
		var meshReferences = this.json.meshReferences;
 | 
						|
		var meshUses = this.json.meshUses;
 | 
						|
 | 
						|
		var nodeDef = this.json.nodes[ nodeIndex ];
 | 
						|
 | 
						|
		return this.getMultiDependencies( [
 | 
						|
 | 
						|
			'mesh',
 | 
						|
			'skin',
 | 
						|
			'camera'
 | 
						|
 | 
						|
		] ).then( function ( dependencies ) {
 | 
						|
 | 
						|
			var node;
 | 
						|
 | 
						|
			if ( nodeDef.isBone === true ) {
 | 
						|
 | 
						|
				node = new THREE.Bone();
 | 
						|
 | 
						|
			} else if ( nodeDef.mesh !== undefined ) {
 | 
						|
 | 
						|
				var mesh = dependencies.meshes[ nodeDef.mesh ];
 | 
						|
 | 
						|
				node = mesh.clone();
 | 
						|
 | 
						|
				// for Specular-Glossiness
 | 
						|
				if ( mesh.isGroup === true ) {
 | 
						|
 | 
						|
					for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
 | 
						|
 | 
						|
						var child = mesh.children[ i ];
 | 
						|
 | 
						|
						if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
 | 
						|
 | 
						|
							node.children[ i ].onBeforeRender = child.onBeforeRender;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
 | 
						|
 | 
						|
						node.onBeforeRender = mesh.onBeforeRender;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( meshReferences[ nodeDef.mesh ] > 1 ) {
 | 
						|
 | 
						|
					node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else if ( nodeDef.camera !== undefined ) {
 | 
						|
 | 
						|
				node = dependencies.cameras[ nodeDef.camera ];
 | 
						|
 | 
						|
			} else if ( nodeDef.extensions
 | 
						|
					 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
 | 
						|
					 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
 | 
						|
 | 
						|
				var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
 | 
						|
				node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				node = new THREE.Object3D();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( nodeDef.name !== undefined ) {
 | 
						|
 | 
						|
				node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( nodeDef.extras ) node.userData = nodeDef.extras;
 | 
						|
 | 
						|
			if ( nodeDef.matrix !== undefined ) {
 | 
						|
 | 
						|
				var matrix = new THREE.Matrix4();
 | 
						|
				matrix.fromArray( nodeDef.matrix );
 | 
						|
				node.applyMatrix( matrix );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				if ( nodeDef.translation !== undefined ) {
 | 
						|
 | 
						|
					node.position.fromArray( nodeDef.translation );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( nodeDef.rotation !== undefined ) {
 | 
						|
 | 
						|
					node.quaternion.fromArray( nodeDef.rotation );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( nodeDef.scale !== undefined ) {
 | 
						|
 | 
						|
					node.scale.fromArray( nodeDef.scale );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return node;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
 | 
						|
	 * @param {number} sceneIndex
 | 
						|
	 * @return {Promise<THREE.Scene>}
 | 
						|
	 */
 | 
						|
	GLTFParser.prototype.loadScene = function () {
 | 
						|
 | 
						|
		// scene node hierachy builder
 | 
						|
 | 
						|
		function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
 | 
						|
 | 
						|
			var node = allNodes[ nodeId ];
 | 
						|
			var nodeDef = json.nodes[ nodeId ];
 | 
						|
 | 
						|
			// build skeleton here as well
 | 
						|
 | 
						|
			if ( nodeDef.skin !== undefined ) {
 | 
						|
 | 
						|
				var meshes = node.isGroup === true ? node.children : [ node ];
 | 
						|
 | 
						|
				for ( var i = 0, il = meshes.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					var mesh = meshes[ i ];
 | 
						|
					var skinEntry = skins[ nodeDef.skin ];
 | 
						|
 | 
						|
					var bones = [];
 | 
						|
					var boneInverses = [];
 | 
						|
 | 
						|
					for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
						var jointId = skinEntry.joints[ j ];
 | 
						|
						var jointNode = allNodes[ jointId ];
 | 
						|
 | 
						|
						if ( jointNode ) {
 | 
						|
 | 
						|
							bones.push( jointNode );
 | 
						|
 | 
						|
							var mat = new THREE.Matrix4();
 | 
						|
 | 
						|
							if ( skinEntry.inverseBindMatrices !== undefined ) {
 | 
						|
 | 
						|
								mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
 | 
						|
 | 
						|
							}
 | 
						|
 | 
						|
							boneInverses.push( mat );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// build node hierachy
 | 
						|
 | 
						|
			parentObject.add( node );
 | 
						|
 | 
						|
			if ( nodeDef.children ) {
 | 
						|
 | 
						|
				var children = nodeDef.children;
 | 
						|
 | 
						|
				for ( var i = 0, il = children.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					var child = children[ i ];
 | 
						|
					buildNodeHierachy( child, node, json, allNodes, skins );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return function loadScene( sceneIndex ) {
 | 
						|
 | 
						|
			var json = this.json;
 | 
						|
			var extensions = this.extensions;
 | 
						|
			var sceneDef = this.json.scenes[ sceneIndex ];
 | 
						|
 | 
						|
			return this.getMultiDependencies( [
 | 
						|
 | 
						|
				'node',
 | 
						|
				'skin'
 | 
						|
 | 
						|
			] ).then( function ( dependencies ) {
 | 
						|
 | 
						|
				var scene = new THREE.Scene();
 | 
						|
				if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
 | 
						|
 | 
						|
				if ( sceneDef.extras ) scene.userData = sceneDef.extras;
 | 
						|
 | 
						|
				var nodeIds = sceneDef.nodes || [];
 | 
						|
 | 
						|
				for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
 | 
						|
 | 
						|
					buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Ambient lighting, if present, is always attached to the scene root.
 | 
						|
				if ( sceneDef.extensions
 | 
						|
						 && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
 | 
						|
						 && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
 | 
						|
 | 
						|
					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
 | 
						|
					scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return scene;
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
	}();
 | 
						|
 | 
						|
	return GLTFLoader;
 | 
						|
 | 
						|
} )();
 |