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			91 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * @author Mugen87 / https://github.com/Mugen87
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 */
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( function() {
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	// ConvexGeometry
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	function ConvexGeometry( points ) {
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		THREE.Geometry.call( this );
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		this.type = 'ConvexGeometry';
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		this.fromBufferGeometry( new ConvexBufferGeometry( points ) );
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		this.mergeVertices();
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	}
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	ConvexGeometry.prototype = Object.create( THREE.Geometry.prototype );
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	ConvexGeometry.prototype.constructor = ConvexGeometry;
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	// ConvexBufferGeometry
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	function ConvexBufferGeometry( points ) {
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	  THREE.BufferGeometry.call( this );
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		this.type = 'ConvexBufferGeometry';
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	  // buffers
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	  var vertices = [];
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	  var normals = [];
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	  // execute QuickHull
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		if ( THREE.QuickHull === undefined ) {
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			console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.QuickHull' );
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		}
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	  var quickHull = new THREE.QuickHull().setFromPoints( points );
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	  // generate vertices and normals
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	  var faces = quickHull.faces;
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	  for ( var i = 0; i < faces.length; i ++ ) {
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	    var face = faces[ i ];
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	    var edge = face.edge;
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	    // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
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	    do {
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	      var point = edge.head().point;
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	      vertices.push( point.x, point.y, point.z );
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	      normals.push( face.normal.x, face.normal.y, face.normal.z );
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	      edge = edge.next;
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	    } while ( edge !== face.edge );
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	  }
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	  // build geometry
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	  if (THREE.Float32BufferAttribute) {
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	      this.addAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
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	      this.addAttribute('normal', new THREE.Float32BufferAttribute(normals, 3));
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	  } else {
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	      this.addAttribute('position', new THREE.BufferAttribute(new Float32Array(vertices), 3));
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	      this.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), 3));
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	  }
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	}
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	ConvexBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
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	ConvexBufferGeometry.prototype.constructor = ConvexBufferGeometry;
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	// export
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	THREE.ConvexGeometry = ConvexGeometry;
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	THREE.ConvexBufferGeometry = ConvexBufferGeometry;
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} ) ();
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