Cesium-Examples/examples/cesiumEx/5.3.3、移动的视锥体.html
2025-03-19 11:00:22 +08:00

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
</head>
<body style="
margin: 0;
overflow: hidden;
background: #fff;
width: 100%;
height: 100%;
position: absolute;
top: 0;
">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<!-- ./video.mp4 -->
<script type="text/javascript">
Cesium.Ion.defaultAccessToken =
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M";
const viewer = new Cesium.Viewer("map", {});
viewer.scene.debugShowFramesPerSecond = true;
viewer.scene.globe.depthTestAgainstTerrain = true;
// 地图视野定位
viewer.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(120, 30, 3000),
});
// 视锥体位置
let qd = Cesium.Cartesian3.fromDegrees(120, 30, 1000);
let zd = Cesium.Cartesian3.fromDegrees(125, 30, 0);
const fov = 30; //上下角度
const near = 10; // 进距离
const far = 5000; //远距离
const aspectRatio = 1.4; //横向比例
// 绘制
addFrustum(
qd,
_getOrientation(qd, zd),
fov,
near,
far,
aspectRatio
);
// 创建视锥体及轮廓线
function addFrustum(position, orientation, fov, near, far, aspectRatio) {
let frustum = new Cesium.PerspectiveFrustum({
fov: Cesium.Math.toRadians(fov),
aspectRatio: aspectRatio,
near: near,
far: far,
});
let instanceGeo = new Cesium.GeometryInstance({
geometry: new Cesium.FrustumGeometry({
frustum: frustum,
origin: position,
orientation: orientation,
vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
new Cesium.Color(1.0, 0.0, 0.0, 0.3)
),
},
});
let instanceGeoLine = new Cesium.GeometryInstance({
geometry: new Cesium.FrustumOutlineGeometry({
frustum: frustum,
origin: position,
orientation: orientation,
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
new Cesium.Color(1.0, 1.0, 1.0, 1)
),
},
});
let primitive = new Cesium.Primitive({
geometryInstances: [instanceGeo],
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
flat: true,
}),
asynchronous: false,
});
let primitive1 = new Cesium.Primitive({
geometryInstances: [instanceGeoLine],
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
flat: true,
}),
asynchronous: false,
});
// viewer.scene.primitives.add(primitive);
// viewer.scene.primitives.add(primitive1);
return [primitive,primitive1];
}
function _getOrientation(cameraPosition, position) {
var e = cameraPosition,
t = position,
i = Cesium.Cartesian3.normalize(
Cesium.Cartesian3.subtract(t, e, new Cesium.Cartesian3()),
new Cesium.Cartesian3()
),
a = Cesium.Cartesian3.normalize(e, new Cesium.Cartesian3()),
n = new Cesium.Camera(viewer.scene);
(n.position = e),
(n.direction = i),
(n.up = a),
(i = n.directionWC),
(a = n.upWC);
var r = n.rightWC,
o = new Cesium.Cartesian3(),
l = new Cesium.Matrix3(),
u = new Cesium.Quaternion();
r = Cesium.Cartesian3.negate(r, o);
var d = l;
Cesium.Matrix3.setColumn(d, 0, r, d),
Cesium.Matrix3.setColumn(d, 1, a, d),
Cesium.Matrix3.setColumn(d, 2, i, d);
var c = Cesium.Quaternion.fromRotationMatrix(d, u);
return (this.orientation = c), c;
}
</script>
</body>
</html>