Cesium-Examples/examples/cesiumEx/7.2.3、CustomShader_3DTiles 动态.html
2025-04-22 11:20:40 +08:00

82 lines
2.8 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
</head>
<body style="
margin: 0;
overflow: hidden;
background: #fff;
width: 100%;
height: 100%;
position: absolute; top: 0;
">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<script type="text/javascript">
Cesium.Ion.defaultAccessToken =
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M";
const viewer = new Cesium.Viewer("map", {});
viewer.scene.debugShowFramesPerSecond = true;
/*
1. 顶点着色器Vertex Shader坐标变换、传递数据给片段着色器、动态变形
2. 片段着色器Fragment Shader计算颜色、应用光照、后处理效果
*/
const customShader = new Cesium.CustomShader({
uniforms: {
u_height: {
type: Cesium.UniformType.FLOAT,
value: 10.0
},
},
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
float height = fsInput.attributes.positionMC.y;
vec3 lowColor = vec3(0.0, 0.0, 1.0); // 蓝色
vec3 highColor = vec3(1.0, 0.0, 0.0); // 红色
if(height > u_height){
material.diffuse = lowColor;
}else{
material.diffuse = highColor;
}
}
`,
});
const tileset = new Cesium.Cesium3DTileset({
url: "./data/tileset.json",
customShader: customShader
});
tileset.readyPromise
.then(function (tileset) {
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset)
setInterval(() => {
if (customShader.uniforms.u_height.value == 100) {
customShader.uniforms.u_height.value = 10;
}
if (customShader.uniforms.u_height.value < 100) {
customShader.uniforms.u_height.value += 3;
}
}, 100)
})
.catch(function (error) {
console.log(error);
});
</script>
</body>
</html>