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			127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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        }
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        body,
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        .box {
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            width: 100%;
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            background-color: #1f1f1f;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <div class="box" id="box"></div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
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        let objects = [];
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        let selectedObject = null;
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        let box = document.getElementById("box")
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        const scene = new THREE.Scene();// 创建场景
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        // 辅助线
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        const axesHelper = new THREE.AxesHelper(150);
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        scene.add(axesHelper);
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        // 相机
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        const camera = new THREE.PerspectiveCamera();  //相机
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        camera.position.set(400, 300, 500); //相机位置
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        camera.lookAt(0, 50, 40);   //相机观察位置
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        // 渲染器
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        let renderer = new THREE.WebGLRenderer({})
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        renderer.setSize(window.innerWidth, window.innerHeight)
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        box.appendChild(renderer.domElement)
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        // 添加模型
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        const geometry1 = new THREE.BoxGeometry(10, 10, 10);
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        const geometry2 = new THREE.SphereGeometry(10);
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        const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
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        const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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        const mesh1 = new THREE.Mesh(geometry1, material);
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        mesh1.position.set(0, 0, 0);
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        const mesh2 = new THREE.Mesh(geometry2, material);
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        mesh2.position.set(0, 0, 30);
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        const mesh3 = new THREE.Mesh(geometry3, material);
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        mesh3.position.set(0, 0, 60);
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        scene.add(mesh1);
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        scene.add(mesh2);
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        scene.add(mesh3);
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        objects.push(mesh1)
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        objects.push(mesh2)
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        objects.push(mesh3)
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        // 监听鼠标点击事件
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        window.addEventListener('mousedown', onDocumentClick, false);
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        function onDocumentClick(event) {
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            event.preventDefault();
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            // 计算鼠标点击位置对应的坐标
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            const mouse = new THREE.Vector2();
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            mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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            mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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            // 创建射线
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            const raycaster = new THREE.Raycaster();
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            raycaster.setFromCamera(mouse, camera);
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            // 执行射线投射并与场景中的物体相交测试
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            const intersects = raycaster.intersectObjects(objects);
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            if (intersects.length > 0) {
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                // 显示被选中的物体
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                selectedObject = intersects[0].object;
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                console.log(selectedObject)
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            } else {
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                selectedObject = null;
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            }
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        }
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        function render() {
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            // 清除上次高亮
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            objects.forEach((e)=>{
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                e.material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
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            })
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            if (selectedObject) {
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                selectedObject.material = new THREE.MeshBasicMaterial({ color: 0xffff00 })
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            }
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            renderer.render(scene, camera)
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            requestAnimationFrame(render);
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        }
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        render();
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        const controls = new OrbitControls(camera, renderer.domElement);
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        controls.addEventListener('change', function () {
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            renderer.render(scene, camera);
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        });
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    </script>
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</body>
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</html> |