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				https://github.com/jiawanlong/Cesium-Examples.git
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			89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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    </style>
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</head>
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<body>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        // 创建场景
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        const scene = new THREE.Scene();
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        // 创建相机
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        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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        camera.position.z = 5;
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        // 创建渲染器
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        const renderer = new THREE.WebGLRenderer();
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        renderer.setSize(window.innerWidth, window.innerHeight);
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        document.body.appendChild(renderer.domElement);
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        // 创建立方体
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        const geometry = new THREE.BoxGeometry(1, 1, 1);
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        const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 十六进制
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        const mesh1 = new THREE.Mesh(geometry, material1);
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        mesh1.position.x = -2;
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        /*
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            clone()
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            通过克隆.clone()获得的新模型和原来的模型共享材质和几何体
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        */
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        let mesh1Clone = mesh1.clone();
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        mesh1Clone.position.x = 2;
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        // mesh1Clone.material.color.setRGB(1,1,0)
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        mesh1Clone.material.color.set(0x00ff00);
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        /*
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            copy()
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            copy 方法会将一个对象的属性复制到另一个已经存在的对象上
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        */
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        const anotherMesh = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0xffff00 }));
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        // 将第一个网格的属性复制到第二个网格
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        // anotherMesh.copy(mesh1);
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        // anotherMesh.position.y += 2;  // Y增加100
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        // anotherMesh.position.copy(mesh1.position)
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        anotherMesh.material.copy(mesh1.material)
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        scene.add(mesh1, mesh1Clone, anotherMesh);
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        // 添加轨道控制器
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        const controls = new OrbitControls(camera, renderer.domElement);
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        // 渲染函数
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        function animate() {
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            requestAnimationFrame(animate);
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            renderer.render(scene, camera);
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        }
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        // 开始动画循环
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        animate();
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    </script>
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</body>
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</html> |