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				https://github.com/jiawanlong/Cesium-Examples.git
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			495 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			495 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
( function () {
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	/**
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 * Loads a Wavefront .mtl file specifying materials
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 */
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	class MTLLoader extends THREE.Loader {
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		constructor( manager ) {
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			super( manager );
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		}
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		/**
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   * Loads and parses a MTL asset from a URL.
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   *
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   * @param {String} url - URL to the MTL file.
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   * @param {Function} [onLoad] - Callback invoked with the loaded object.
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   * @param {Function} [onProgress] - Callback for download progress.
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   * @param {Function} [onError] - Callback for download errors.
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   *
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   * @see setPath setResourcePath
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   *
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   * @note In order for relative texture references to resolve correctly
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   * you must call setResourcePath() explicitly prior to load.
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   */
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		load( url, onLoad, onProgress, onError ) {
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			const scope = this;
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			const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
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			const loader = new THREE.FileLoader( this.manager );
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			loader.setPath( this.path );
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			loader.setRequestHeader( this.requestHeader );
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			loader.setWithCredentials( this.withCredentials );
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			loader.load( url, function ( text ) {
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				try {
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					onLoad( scope.parse( text, path ) );
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				} catch ( e ) {
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					if ( onError ) {
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						onError( e );
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					} else {
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						console.error( e );
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					}
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					scope.manager.itemError( url );
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				}
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			}, onProgress, onError );
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		}
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		setMaterialOptions( value ) {
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			this.materialOptions = value;
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			return this;
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		}
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		/**
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   * Parses a MTL file.
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   *
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   * @param {String} text - Content of MTL file
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   * @return {MaterialCreator}
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   *
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   * @see setPath setResourcePath
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   *
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   * @note In order for relative texture references to resolve correctly
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   * you must call setResourcePath() explicitly prior to parse.
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   */
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		parse( text, path ) {
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			const lines = text.split( '\n' );
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			let info = {};
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			const delimiter_pattern = /\s+/;
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			const materialsInfo = {};
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			for ( let i = 0; i < lines.length; i ++ ) {
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				let line = lines[ i ];
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				line = line.trim();
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				if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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					// Blank line or comment ignore
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					continue;
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				}
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				const pos = line.indexOf( ' ' );
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				let key = pos >= 0 ? line.substring( 0, pos ) : line;
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				key = key.toLowerCase();
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				let value = pos >= 0 ? line.substring( pos + 1 ) : '';
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				value = value.trim();
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				if ( key === 'newmtl' ) {
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					// New material
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					info = {
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						name: value
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					};
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					materialsInfo[ value ] = info;
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				} else {
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					if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
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						const ss = value.split( delimiter_pattern, 3 );
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						info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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					} else {
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						info[ key ] = value;
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					}
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				}
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			}
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			const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
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			materialCreator.setCrossOrigin( this.crossOrigin );
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			materialCreator.setManager( this.manager );
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			materialCreator.setMaterials( materialsInfo );
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			return materialCreator;
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		}
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	}
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	/**
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 * Create a new MTLLoader.MaterialCreator
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 * @param baseUrl - Url relative to which textures are loaded
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 * @param options - Set of options on how to construct the materials
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 *                  side: Which side to apply the material
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 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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 *                  wrap: What type of wrapping to apply for textures
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 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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 *                                Default: false, assumed to be already normalized
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 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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 *                                  Default: false
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 * @constructor
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 */
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	class MaterialCreator {
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		constructor( baseUrl = '', options = {} ) {
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			this.baseUrl = baseUrl;
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			this.options = options;
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			this.materialsInfo = {};
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			this.materials = {};
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			this.materialsArray = [];
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			this.nameLookup = {};
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			this.crossOrigin = 'anonymous';
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			this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide;
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			this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping;
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		}
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		setCrossOrigin( value ) {
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			this.crossOrigin = value;
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			return this;
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		}
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		setManager( value ) {
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			this.manager = value;
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		}
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		setMaterials( materialsInfo ) {
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			this.materialsInfo = this.convert( materialsInfo );
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			this.materials = {};
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			this.materialsArray = [];
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			this.nameLookup = {};
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		}
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		convert( materialsInfo ) {
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			if ( ! this.options ) return materialsInfo;
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			const converted = {};
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			for ( const mn in materialsInfo ) {
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				// Convert materials info into normalized form based on options
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				const mat = materialsInfo[ mn ];
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				const covmat = {};
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				converted[ mn ] = covmat;
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				for ( const prop in mat ) {
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					let save = true;
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					let value = mat[ prop ];
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					const lprop = prop.toLowerCase();
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					switch ( lprop ) {
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						case 'kd':
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						case 'ka':
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						case 'ks':
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							// Diffuse color (color under white light) using RGB values
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							if ( this.options && this.options.normalizeRGB ) {
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								value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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							}
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							if ( this.options && this.options.ignoreZeroRGBs ) {
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								if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
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									// ignore
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									save = false;
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								}
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							}
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							break;
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						default:
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							break;
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					}
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					if ( save ) {
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						covmat[ lprop ] = value;
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					}
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				}
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			}
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			return converted;
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		}
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		preload() {
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			for ( const mn in this.materialsInfo ) {
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				this.create( mn );
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			}
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		}
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		getIndex( materialName ) {
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			return this.nameLookup[ materialName ];
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		}
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		getAsArray() {
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			let index = 0;
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			for ( const mn in this.materialsInfo ) {
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				this.materialsArray[ index ] = this.create( mn );
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				this.nameLookup[ mn ] = index;
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				index ++;
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			}
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			return this.materialsArray;
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		}
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		create( materialName ) {
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			if ( this.materials[ materialName ] === undefined ) {
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				this.createMaterial_( materialName );
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			}
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			return this.materials[ materialName ];
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		}
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		createMaterial_( materialName ) {
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			// Create material
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			const scope = this;
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			const mat = this.materialsInfo[ materialName ];
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			const params = {
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				name: materialName,
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				side: this.side
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			};
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			function resolveURL( baseUrl, url ) {
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				if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL
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				if ( /^https?:\/\//i.test( url ) ) return url;
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				return baseUrl + url;
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			}
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			function setMapForType( mapType, value ) {
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				if ( params[ mapType ] ) return; // Keep the first encountered texture
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				const texParams = scope.getTextureParams( value, params );
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				const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
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				map.repeat.copy( texParams.scale );
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				map.offset.copy( texParams.offset );
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				map.wrapS = scope.wrap;
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				map.wrapT = scope.wrap;
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				params[ mapType ] = map;
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			}
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			for ( const prop in mat ) {
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				const value = mat[ prop ];
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				let n;
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				if ( value === '' ) continue;
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				switch ( prop.toLowerCase() ) {
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					// Ns is material specular exponent
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					case 'kd':
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						// Diffuse color (color under white light) using RGB values
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						params.color = new THREE.Color().fromArray( value );
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						break;
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					case 'ks':
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						// Specular color (color when light is reflected from shiny surface) using RGB values
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						params.specular = new THREE.Color().fromArray( value );
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						break;
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					case 'ke':
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						// Emissive using RGB values
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						params.emissive = new THREE.Color().fromArray( value );
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						break;
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					case 'map_kd':
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						// Diffuse texture map
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						setMapForType( 'map', value );
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						break;
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					case 'map_ks':
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						// Specular map
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						setMapForType( 'specularMap', value );
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						break;
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					case 'map_ke':
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						// Emissive map
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						setMapForType( 'emissiveMap', value );
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						break;
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					case 'norm':
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						setMapForType( 'normalMap', value );
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						break;
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					case 'map_bump':
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					case 'bump':
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						// Bump texture map
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						setMapForType( 'bumpMap', value );
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						break;
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					case 'map_d':
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						// Alpha map
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						setMapForType( 'alphaMap', value );
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						params.transparent = true;
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						break;
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					case 'ns':
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						// The specular exponent (defines the focus of the specular highlight)
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						// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
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						params.shininess = parseFloat( value );
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						break;
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					case 'd':
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						n = parseFloat( value );
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						if ( n < 1 ) {
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							params.opacity = n;
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							params.transparent = true;
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						}
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						break;
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					case 'tr':
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						n = parseFloat( value );
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						if ( this.options && this.options.invertTrProperty ) n = 1 - n;
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						if ( n > 0 ) {
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							params.opacity = 1 - n;
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							params.transparent = true;
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						}
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						break;
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					default:
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						break;
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				}
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			}
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			this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
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			return this.materials[ materialName ];
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		}
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		getTextureParams( value, matParams ) {
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			const texParams = {
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				scale: new THREE.Vector2( 1, 1 ),
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				offset: new THREE.Vector2( 0, 0 )
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			};
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			const items = value.split( /\s+/ );
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			let pos;
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			pos = items.indexOf( '-bm' );
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			if ( pos >= 0 ) {
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				matParams.bumpScale = parseFloat( items[ pos + 1 ] );
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				items.splice( pos, 2 );
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			}
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			pos = items.indexOf( '-s' );
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			if ( pos >= 0 ) {
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				texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
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				items.splice( pos, 4 ); // we expect 3 parameters here!
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			}
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			pos = items.indexOf( '-o' );
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			if ( pos >= 0 ) {
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				texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
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				items.splice( pos, 4 ); // we expect 3 parameters here!
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			}
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			texParams.url = items.join( ' ' ).trim();
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			return texParams;
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		}
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		loadTexture( url, mapping, onLoad, onProgress, onError ) {
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			const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager;
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			let loader = manager.getHandler( url );
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			if ( loader === null ) {
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				loader = new THREE.TextureLoader( manager );
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			}
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			if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
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			const texture = loader.load( url, onLoad, onProgress, onError );
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			if ( mapping !== undefined ) texture.mapping = mapping;
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			return texture;
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		}
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	}
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	THREE.MTLLoader = MTLLoader;
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} )();
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