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			154 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// https://wwwimages2.adobe.com/content/dam/acom/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf
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import {
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	Loader,
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	FileLoader,
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	Vector3,
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	DataTexture,
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	Data3DTexture,
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	UnsignedByteType,
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	ClampToEdgeWrapping,
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	LinearFilter,
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} from 'three';
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export class LUTCubeLoader extends Loader {
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	load( url, onLoad, onProgress, onError ) {
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		const loader = new FileLoader( this.manager );
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		loader.setPath( this.path );
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		loader.setResponseType( 'text' );
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		loader.load( url, text => {
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			try {
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				onLoad( this.parse( text ) );
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			} catch ( e ) {
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				if ( onError ) {
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					onError( e );
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				} else {
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					console.error( e );
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				}
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				this.manager.itemError( url );
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			}
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		}, onProgress, onError );
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	}
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	parse( str ) {
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		// Remove empty lines and comments
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		str = str
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			.replace( /^#.*?(\n|\r)/gm, '' )
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			.replace( /^\s*?(\n|\r)/gm, '' )
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			.trim();
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		let title = null;
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		let size = null;
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		const domainMin = new Vector3( 0, 0, 0 );
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		const domainMax = new Vector3( 1, 1, 1 );
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		const lines = str.split( /[\n\r]+/g );
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		let data = null;
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		let currIndex = 0;
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		for ( let i = 0, l = lines.length; i < l; i ++ ) {
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			const line = lines[ i ].trim();
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			const split = line.split( /\s/g );
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			switch ( split[ 0 ] ) {
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				case 'TITLE':
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					title = line.substring( 7, line.length - 1 );
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					break;
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				case 'LUT_3D_SIZE':
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					// TODO: A .CUBE LUT file specifies floating point values and could be represented with
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					// more precision than can be captured with Uint8Array.
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					const sizeToken = split[ 1 ];
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					size = parseFloat( sizeToken );
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					data = new Uint8Array( size * size * size * 4 );
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					break;
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				case 'DOMAIN_MIN':
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					domainMin.x = parseFloat( split[ 1 ] );
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					domainMin.y = parseFloat( split[ 2 ] );
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					domainMin.z = parseFloat( split[ 3 ] );
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					break;
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				case 'DOMAIN_MAX':
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					domainMax.x = parseFloat( split[ 1 ] );
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					domainMax.y = parseFloat( split[ 2 ] );
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					domainMax.z = parseFloat( split[ 3 ] );
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					break;
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				default:
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					const r = parseFloat( split[ 0 ] );
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					const g = parseFloat( split[ 1 ] );
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					const b = parseFloat( split[ 2 ] );
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					if (
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						r > 1.0 || r < 0.0 ||
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						g > 1.0 || g < 0.0 ||
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						b > 1.0 || b < 0.0
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					) {
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						throw new Error( 'LUTCubeLoader : Non normalized values not supported.' );
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					}
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					data[ currIndex + 0 ] = r * 255;
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					data[ currIndex + 1 ] = g * 255;
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					data[ currIndex + 2 ] = b * 255;
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					data[ currIndex + 3 ] = 255;
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					currIndex += 4;
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			}
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		}
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		const texture = new DataTexture();
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		texture.image.data = data;
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		texture.image.width = size;
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		texture.image.height = size * size;
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		texture.type = UnsignedByteType;
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		texture.magFilter = LinearFilter;
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		texture.minFilter = LinearFilter;
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		texture.wrapS = ClampToEdgeWrapping;
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		texture.wrapT = ClampToEdgeWrapping;
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		texture.generateMipmaps = false;
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		texture.needsUpdate = true;
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		const texture3D = new Data3DTexture();
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		texture3D.image.data = data;
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		texture3D.image.width = size;
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		texture3D.image.height = size;
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		texture3D.image.depth = size;
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		texture3D.type = UnsignedByteType;
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		texture3D.magFilter = LinearFilter;
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		texture3D.minFilter = LinearFilter;
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		texture3D.wrapS = ClampToEdgeWrapping;
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		texture3D.wrapT = ClampToEdgeWrapping;
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		texture3D.wrapR = ClampToEdgeWrapping;
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		texture3D.generateMipmaps = false;
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		texture3D.needsUpdate = true;
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		return {
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			title,
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			size,
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			domainMin,
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			domainMax,
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			texture,
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			texture3D,
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		};
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	}
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}
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