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			46 lines
		
	
	
		
			676 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			676 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Unpack RGBA depth shader
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 * - show RGBA encoded depth as monochrome color
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 */
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const UnpackDepthRGBAShader = {
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	uniforms: {
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		'tDiffuse': { value: null },
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		'opacity': { value: 1.0 }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		uniform float opacity;
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		uniform sampler2D tDiffuse;
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		varying vec2 vUv;
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		#include <packing>
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		void main() {
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			float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
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			gl_FragColor = vec4( vec3( depth ), opacity );
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		}`
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};
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export { UnpackDepthRGBAShader };
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