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			52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Vignette shader
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 * based on PaintEffect postprocess from ro.me
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 * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
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 */
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const VignetteShader = {
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	name: 'VignetteShader',
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	uniforms: {
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		'tDiffuse': { value: null },
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		'offset': { value: 1.0 },
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		'darkness': { value: 1.0 }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		uniform float offset;
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		uniform float darkness;
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		uniform sampler2D tDiffuse;
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		varying vec2 vUv;
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		void main() {
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			// Eskil's vignette
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			vec4 texel = texture2D( tDiffuse, vUv );
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			vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
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			gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
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		}`
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};
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export { VignetteShader };
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