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			554 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			554 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Loads a Wavefront .mtl file specifying materials
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 *
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 * @author angelxuanchang
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 */
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THREE.MTLLoader = function ( manager ) {
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	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.MTLLoader.prototype = {
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	constructor: THREE.MTLLoader,
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	/**
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	 * Loads and parses a MTL asset from a URL.
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	 *
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	 * @param {String} url - URL to the MTL file.
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	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
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	 * @param {Function} [onProgress] - Callback for download progress.
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	 * @param {Function} [onError] - Callback for download errors.
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	 *
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	 * @see setPath setTexturePath
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	 *
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	 * @note In order for relative texture references to resolve correctly
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	 * you must call setPath and/or setTexturePath explicitly prior to load.
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	 */
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	load: function ( url, onLoad, onProgress, onError ) {
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		var scope = this;
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		var loader = new THREE.FileLoader( this.manager );
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		loader.setPath( this.path );
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		loader.load( url, function ( text ) {
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			onLoad( scope.parse( text ) );
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		}, onProgress, onError );
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	},
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	/**
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	 * Set base path for resolving references.
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	 * If set this path will be prepended to each loaded and found reference.
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	 *
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	 * @see setTexturePath
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	 * @param {String} path
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	 *
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	 * @example
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	 *     mtlLoader.setPath( 'assets/obj/' );
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	 *     mtlLoader.load( 'my.mtl', ... );
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	 */
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	setPath: function ( path ) {
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		this.path = path;
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	},
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	/**
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	 * Set base path for resolving texture references.
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	 * If set this path will be prepended found texture reference.
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	 * If not set and setPath is, it will be used as texture base path.
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	 *
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	 * @see setPath
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	 * @param {String} path
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	 *
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	 * @example
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	 *     mtlLoader.setPath( 'assets/obj/' );
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	 *     mtlLoader.setTexturePath( 'assets/textures/' );
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	 *     mtlLoader.load( 'my.mtl', ... );
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	 */
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	setTexturePath: function ( path ) {
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		this.texturePath = path;
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	},
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	setBaseUrl: function ( path ) {
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		console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
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		this.setTexturePath( path );
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	},
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	setCrossOrigin: function ( value ) {
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		this.crossOrigin = value;
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	},
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	setMaterialOptions: function ( value ) {
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		this.materialOptions = value;
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	},
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	/**
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	 * Parses a MTL file.
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	 *
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	 * @param {String} text - Content of MTL file
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	 * @return {THREE.MTLLoader.MaterialCreator}
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	 *
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	 * @see setPath setTexturePath
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	 *
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	 * @note In order for relative texture references to resolve correctly
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	 * you must call setPath and/or setTexturePath explicitly prior to parse.
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	 */
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	parse: function ( text ) {
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		var lines = text.split( '\n' );
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		var info = {};
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		var delimiter_pattern = /\s+/;
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		var materialsInfo = {};
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		for ( var i = 0; i < lines.length; i ++ ) {
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			var line = lines[ i ];
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			line = line.trim();
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			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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				// Blank line or comment ignore
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				continue;
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			}
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			var pos = line.indexOf( ' ' );
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			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
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			key = key.toLowerCase();
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			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
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			value = value.trim();
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			if ( key === 'newmtl' ) {
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				// New material
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				info = { name: value };
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				materialsInfo[ value ] = info;
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			} else if ( info ) {
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				if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
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					var ss = value.split( delimiter_pattern, 3 );
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					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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				} else {
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					info[ key ] = value;
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				}
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			}
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		}
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		var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
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		materialCreator.setCrossOrigin( this.crossOrigin );
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		materialCreator.setManager( this.manager );
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		materialCreator.setMaterials( materialsInfo );
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		return materialCreator;
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	}
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};
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/**
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 * Create a new THREE-MTLLoader.MaterialCreator
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 * @param baseUrl - Url relative to which textures are loaded
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 * @param options - Set of options on how to construct the materials
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 *                  side: Which side to apply the material
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 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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 *                  wrap: What type of wrapping to apply for textures
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 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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 *                                Default: false, assumed to be already normalized
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 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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 *                                  Default: false
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 * @constructor
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 */
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THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
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	this.baseUrl = baseUrl || '';
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	this.options = options;
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	this.materialsInfo = {};
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	this.materials = {};
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	this.materialsArray = [];
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	this.nameLookup = {};
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	this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
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	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
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};
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THREE.MTLLoader.MaterialCreator.prototype = {
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	constructor: THREE.MTLLoader.MaterialCreator,
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	crossOrigin: 'Anonymous',
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	setCrossOrigin: function ( value ) {
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		this.crossOrigin = value;
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	},
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	setManager: function ( value ) {
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		this.manager = value;
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	},
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	setMaterials: function ( materialsInfo ) {
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		this.materialsInfo = this.convert( materialsInfo );
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		this.materials = {};
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		this.materialsArray = [];
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		this.nameLookup = {};
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	},
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	convert: function ( materialsInfo ) {
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		if ( ! this.options ) return materialsInfo;
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		var converted = {};
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		for ( var mn in materialsInfo ) {
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			// Convert materials info into normalized form based on options
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			var mat = materialsInfo[ mn ];
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			var covmat = {};
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			converted[ mn ] = covmat;
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			for ( var prop in mat ) {
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				var save = true;
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				var value = mat[ prop ];
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				var lprop = prop.toLowerCase();
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				switch ( lprop ) {
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					case 'kd':
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					case 'ka':
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					case 'ks':
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						// Diffuse color (color under white light) using RGB values
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						if ( this.options && this.options.normalizeRGB ) {
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							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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						}
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						if ( this.options && this.options.ignoreZeroRGBs ) {
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							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
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								// ignore
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								save = false;
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							}
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						}
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						break;
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					default:
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						break;
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				}
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				if ( save ) {
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					covmat[ lprop ] = value;
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				}
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			}
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		}
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		return converted;
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	},
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	preload: function () {
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		for ( var mn in this.materialsInfo ) {
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			this.create( mn );
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		}
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	},
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	getIndex: function ( materialName ) {
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		return this.nameLookup[ materialName ];
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	},
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	getAsArray: function () {
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		var index = 0;
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		for ( var mn in this.materialsInfo ) {
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			this.materialsArray[ index ] = this.create( mn );
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			this.nameLookup[ mn ] = index;
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			index ++;
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		}
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		return this.materialsArray;
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	},
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	create: function ( materialName ) {
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		if ( this.materials[ materialName ] === undefined ) {
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			this.createMaterial_( materialName );
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		}
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		return this.materials[ materialName ];
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	},
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	createMaterial_: function ( materialName ) {
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		// Create material
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		var scope = this;
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		var mat = this.materialsInfo[ materialName ];
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		var params = {
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			name: materialName,
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			side: this.side
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		};
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		function resolveURL( baseUrl, url ) {
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			if ( typeof url !== 'string' || url === '' )
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				return '';
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			// Absolute URL
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			if ( /^https?:\/\//i.test( url ) ) return url;
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			return baseUrl + url;
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		}
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		function setMapForType( mapType, value ) {
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			if ( params[ mapType ] ) return; // Keep the first encountered texture
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			var texParams = scope.getTextureParams( value, params );
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			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
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			map.repeat.copy( texParams.scale );
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			map.offset.copy( texParams.offset );
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			map.wrapS = scope.wrap;
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			map.wrapT = scope.wrap;
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			params[ mapType ] = map;
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		}
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		for ( var prop in mat ) {
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			var value = mat[ prop ];
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			var n;
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			if ( value === '' ) continue;
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			switch ( prop.toLowerCase() ) {
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				// Ns is material specular exponent
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				case 'kd':
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					// Diffuse color (color under white light) using RGB values
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					params.color = new THREE.Color().fromArray( value );
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					break;
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				case 'ks':
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					// Specular color (color when light is reflected from shiny surface) using RGB values
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					params.specular = new THREE.Color().fromArray( value );
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					break;
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				case 'map_kd':
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					// Diffuse texture map
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					setMapForType( "map", value );
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					break;
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				case 'map_ks':
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					// Specular map
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					setMapForType( "specularMap", value );
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					break;
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				case 'norm':
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					setMapForType( "normalMap", value );
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					break;
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				case 'map_bump':
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				case 'bump':
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					// Bump texture map
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					setMapForType( "bumpMap", value );
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					break;
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				case 'ns':
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					// The specular exponent (defines the focus of the specular highlight)
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					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
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					params.shininess = parseFloat( value );
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					break;
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				case 'd':
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					n = parseFloat( value );
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					if ( n < 1 ) {
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						params.opacity = n;
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						params.transparent = true;
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					}
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					break;
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				case 'tr':
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					n = parseFloat( value );
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					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
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					if ( n < 1 ) {
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						params.opacity = n;
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						params.transparent = true;
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					}
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					break;
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				default:
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					break;
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			}
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		}
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		this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
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		return this.materials[ materialName ];
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	},
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	getTextureParams: function ( value, matParams ) {
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		var texParams = {
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			scale: new THREE.Vector2( 1, 1 ),
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			offset: new THREE.Vector2( 0, 0 )
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		 };
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		var items = value.split( /\s+/ );
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		var pos;
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		pos = items.indexOf( '-bm' );
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		if ( pos >= 0 ) {
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			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
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			items.splice( pos, 2 );
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		}
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		pos = items.indexOf( '-s' );
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		if ( pos >= 0 ) {
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			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
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			items.splice( pos, 4 ); // we expect 3 parameters here!
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		}
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		pos = items.indexOf( '-o' );
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		if ( pos >= 0 ) {
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			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
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			items.splice( pos, 4 ); // we expect 3 parameters here!
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		}
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		texParams.url = items.join( ' ' ).trim();
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		return texParams;
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	},
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						|
	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
 | 
						|
 | 
						|
		var texture;
 | 
						|
		var loader = THREE.Loader.Handlers.get( url );
 | 
						|
		var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
 | 
						|
 | 
						|
		if ( loader === null ) {
 | 
						|
 | 
						|
			loader = new THREE.TextureLoader( manager );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
 | 
						|
		texture = loader.load( url, onLoad, onProgress, onError );
 | 
						|
 | 
						|
		if ( mapping !== undefined ) texture.mapping = mapping;
 | 
						|
 | 
						|
		return texture;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
};
 |