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			1228 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1228 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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* geostats() is a tiny and standalone javascript library for classification 
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* Project page - https://github.com/simogeo/geostats
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* Copyright (c) 2011 Simon Georget, http://www.empreinte-urbaine.eu
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* Licensed under the MIT license
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*/
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(function (definition) {
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    // This file will function properly as a <script> tag, or a module
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    // using CommonJS and NodeJS or RequireJS module formats.
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    // CommonJS
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    if (typeof exports === "object") {
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        module.exports = definition();
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    // RequireJS
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    } else if (typeof define === "function" && define.amd) {
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        define(definition);
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    // <script>
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    } else {
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        geostats = definition();
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    }
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})(function () {
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var isInt = function(n) {
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   return typeof n === 'number' && parseFloat(n) == parseInt(n, 10) && !isNaN(n);
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} // 6 characters
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var _t = function(str) {
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	return str;
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};
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//taking from http://stackoverflow.com/questions/18082/validate-decimal-numbers-in-javascript-isnumeric
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var isNumber = function(n) {
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	  return !isNaN(parseFloat(n)) && isFinite(n);
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}
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//indexOf polyfill
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// from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf
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if (!Array.prototype.indexOf) {
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    Array.prototype.indexOf = function (searchElement, fromIndex) {
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      if ( this === undefined || this === null ) {
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        throw new TypeError( '"this" is null or not defined' );
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      }
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      var length = this.length >>> 0; // Hack to convert object.length to a UInt32
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      fromIndex = +fromIndex || 0;
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      if (Math.abs(fromIndex) === Infinity) {
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        fromIndex = 0;
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      }
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      if (fromIndex < 0) {
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        fromIndex += length;
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        if (fromIndex < 0) {
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          fromIndex = 0;
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        }
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      }
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      for (;fromIndex < length; fromIndex++) {
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        if (this[fromIndex] === searchElement) {
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          return fromIndex;
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        }
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      }
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      return -1;
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    };
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  }
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var geostats = function(a) {
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	this.objectID = '';
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	this.separator = ' - ';
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	this.legendSeparator = this.separator;
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	this.method  = '';
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	this.precision = 0;
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	this.precisionflag = 'auto';
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	this.roundlength 	= 2; // Number of decimals, round values
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	this.is_uniqueValues = false;
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	this.debug =  false;
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	this.silent = false;
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	this.bounds  = Array();
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	this.ranges  = Array();
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	this.inner_ranges  = null;
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	this.colors  = Array();
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	this.counter = Array();
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	// statistics information
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	this.stat_sorted	= null;
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	this.stat_mean 		= null;
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	this.stat_median 	= null;
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	this.stat_sum 		= null;
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	this.stat_max 		= null;
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	this.stat_min 		= null;
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	this.stat_pop 		= null;
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	this.stat_variance	= null;
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	this.stat_stddev	= null;
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	this.stat_cov		= null;
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	/**
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	 * logging method
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	 */
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	this.log = function(msg, force) {
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		if(this.debug == true || force != null)
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			console.log(this.objectID + "(object id) :: " + msg);
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	};
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	/**
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	 * Set bounds
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	 */
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	this.setBounds = function(a) {
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		this.log('Setting bounds (' + a.length + ') : ' + a.join());
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		this.bounds = Array() // init empty array to prevent bug when calling classification after another with less items (sample getQuantile(6) and getQuantile(4))
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		this.bounds = a;
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		//this.bounds = this.decimalFormat(a);
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	};
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	/**
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	 * Set a new serie
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	 */
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	this.setSerie = function(a) {
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		this.log('Setting serie (' + a.length + ') : ' + a.join());
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		this.serie = Array() // init empty array to prevent bug when calling classification after another with less items (sample getQuantile(6) and getQuantile(4))
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		this.serie = a;
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		//reset statistics after changing serie
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	    this.resetStatistics();
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		this.setPrecision();
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	};
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	/**
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	 * Set colors
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	 */
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	this.setColors = function(colors) {
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		this.log('Setting color ramp (' + colors.length + ') : '  + colors.join());
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		this.colors = colors;
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	};
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	/**
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	 * Get feature count
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	 * With bounds array(0, 0.75, 1.5, 2.25, 3); 
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	 * should populate this.counter with 5 keys
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	 * and increment counters for each key
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	 */
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	this.doCount = function() {
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		if (this._nodata())
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			return;
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		var tmp = this.sorted();
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		this.counter = new Array();
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		// we init counter with 0 value
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		for(i = 0; i < this.bounds.length -1; i++) {
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			this.counter[i]= 0;
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		}
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		for(j=0; j < tmp.length; j++) {
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			// get current class for value to increment the counter
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			var cclass = this.getClass(tmp[j]);
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			this.counter[cclass]++;
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		}
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	};
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	/**
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	 * Set decimal precision according to user input
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	 * or automatcally determined according
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	 * to the given serie.
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	 */
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	this.setPrecision = function(decimals) {
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		// only when called from user
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		if(typeof decimals !== "undefined") {
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			this.precisionflag = 'manual';
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			this.precision = decimals;
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		}
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		// we calculate the maximal decimal length on given serie
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		if(this.precisionflag == 'auto') {
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			for (var i = 0; i < this.serie.length; i++) {
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				// check if the given value is a number and a float
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				if (!isNaN((this.serie[i]+"")) && (this.serie[i]+"").toString().indexOf('.') != -1) {
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					var precision = (this.serie[i] + "").split(".")[1].length;
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				} else {
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					var precision = 0;
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				}
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				if(precision > this.precision) {
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					this.precision = precision;
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				}
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			}
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		}
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		if(this.precision > 20) {
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			// prevent "Uncaught RangeError: toFixed() digits argument must be between 0 and 20" bug. See https://github.com/simogeo/geostats/issues/34
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			this.log('this.precision value (' + this.precision + ') is greater than max value. Automatic set-up to 20 to prevent "Uncaught RangeError: toFixed()" when calling decimalFormat() method.');
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			this.precision = 20;
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		}
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		this.log('Calling setPrecision(). Mode : ' + this.precisionflag + ' - Decimals : '+ this.precision);
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		this.serie = this.decimalFormat(this.serie);
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	};
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	/**
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	 * Format array numbers regarding to precision
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	 */
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	this.decimalFormat = function(a) {
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		var b = new Array();
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		for (var i = 0; i < a.length; i++) {
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			// check if the given value is a number
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			if (isNumber(a[i])) {
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				b[i] = parseFloat(parseFloat(a[i]).toFixed(this.precision));
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			} else {
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				b[i] = a[i];
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			}
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		}
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		return b;
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	}
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	/**
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	 * Transform a bounds array to a range array the following array : array(0,
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	 * 0.75, 1.5, 2.25, 3); becomes : array('0-0.75', '0.75-1.5', '1.5-2.25',
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	 * '2.25-3');
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	 */
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	this.setRanges = function() {
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		this.ranges = Array(); // init empty array to prevent bug when calling classification after another with less items (sample getQuantile(6) and getQuantile(4))
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		for (i = 0; i < (this.bounds.length - 1); i++) {
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			this.ranges[i] = this.bounds[i] + this.separator + this.bounds[i + 1];
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		}
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	};
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	/** return min value */
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	this.min = function() {
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		if (this._nodata())
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			return;
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		this.stat_min = this.serie[0];
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		for (i = 0; i < this.pop(); i++) {
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			if (this.serie[i] < this.stat_min) {
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				this.stat_min = this.serie[i];
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			}
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		}
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		return this.stat_min;
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	};
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	/** return max value */
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	this.max = function() {
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		if (this._nodata())
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			return;
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		this.stat_max = this.serie[0];
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		for (i = 0; i < this.pop(); i++) {
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			if (this.serie[i] > this.stat_max) {
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				this.stat_max = this.serie[i];
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			}
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		}
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		return this.stat_max;
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	};
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	/** return sum value */
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	this.sum = function() {
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		if (this._nodata())
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			return;
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		if (this.stat_sum  == null) {
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			this.stat_sum = 0;
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			for (i = 0; i < this.pop(); i++) {
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				this.stat_sum += parseFloat(this.serie[i]);
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			}
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		}
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		return this.stat_sum;
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	};
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	/** return population number */
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	this.pop = function() {
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		if (this._nodata())
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			return;
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		if (this.stat_pop  == null) {
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			this.stat_pop = this.serie.length;
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		}
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		return this.stat_pop;
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	};
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	/** return mean value */
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	this.mean = function() {
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		if (this._nodata())
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			return;
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		if (this.stat_mean  == null) {
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			this.stat_mean = parseFloat(this.sum() / this.pop());
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		}
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		return this.stat_mean;
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	};
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	/** return median value */
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	this.median = function() {
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		if (this._nodata())
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			return;
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		if (this.stat_median  == null) {
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			this.stat_median = 0;
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			var tmp = this.sorted();
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			// serie pop is odd
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			if (tmp.length % 2) {
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				this.stat_median = parseFloat(tmp[(Math.ceil(tmp.length / 2) - 1)]);
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			// serie pop is even
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			} else {
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				this.stat_median = ( parseFloat(tmp[((tmp.length / 2) - 1)]) + parseFloat(tmp[(tmp.length / 2)]) ) / 2;
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			}
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		}
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		return this.stat_median;
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	};
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	/** return variance value */
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	this.variance = function() {
 | 
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		round = (typeof round === "undefined") ? true : false;
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		if (this._nodata())
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			return;
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						|
		
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		if (this.stat_variance  == null) {
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			var tmp = 0, serie_mean = this.mean();
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			for (var i = 0; i < this.pop(); i++) {
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				tmp += Math.pow( (this.serie[i] - serie_mean), 2 );
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			}
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			this.stat_variance =  tmp / this.pop();
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			if(round == true) {
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				this.stat_variance = Math.round(this.stat_variance * Math.pow(10,this.roundlength) )/ Math.pow(10,this.roundlength);
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			}
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		}
 | 
						|
		
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		return this.stat_variance;
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	};
 | 
						|
	
 | 
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	/** return standard deviation value */
 | 
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	this.stddev = function(round) {
 | 
						|
		
 | 
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		round = (typeof round === "undefined") ? true : false;
 | 
						|
		
 | 
						|
		if (this._nodata())
 | 
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			return;
 | 
						|
		
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						|
		if (this.stat_stddev  == null) {
 | 
						|
			
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			this.stat_stddev = Math.sqrt(this.variance());
 | 
						|
			
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						|
			if(round == true) {
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				this.stat_stddev = Math.round(this.stat_stddev * Math.pow(10,this.roundlength) )/ Math.pow(10,this.roundlength);
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						|
			}
 | 
						|
			
 | 
						|
		}
 | 
						|
		
 | 
						|
		return this.stat_stddev;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/** coefficient of variation - measure of dispersion */
 | 
						|
	this.cov = function(round) {
 | 
						|
		
 | 
						|
		round = (typeof round === "undefined") ? true : false;
 | 
						|
		
 | 
						|
		if (this._nodata())
 | 
						|
			return;
 | 
						|
		
 | 
						|
		if (this.stat_cov  == null) {
 | 
						|
			
 | 
						|
			this.stat_cov = this.stddev() / this.mean();
 | 
						|
			
 | 
						|
			if(round == true) {
 | 
						|
				this.stat_cov = Math.round(this.stat_cov * Math.pow(10,this.roundlength) )/ Math.pow(10,this.roundlength);
 | 
						|
			}
 | 
						|
			
 | 
						|
		}
 | 
						|
		
 | 
						|
		return this.stat_cov;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/** reset all attributes after setting a new serie */
 | 
						|
	this.resetStatistics = function() {
 | 
						|
	    this.stat_sorted    = null;
 | 
						|
	    this.stat_mean  = null;
 | 
						|
	    this.stat_median    = null;
 | 
						|
	    this.stat_sum       = null;
 | 
						|
	    this.stat_max       = null;
 | 
						|
	    this.stat_min       = null;
 | 
						|
	    this.stat_pop       = null;
 | 
						|
	    this.stat_variance  = null;
 | 
						|
	    this.stat_stddev    = null;
 | 
						|
	    this.stat_cov       = null;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/** data test */
 | 
						|
	this._nodata = function() {
 | 
						|
		if (this.serie.length == 0) {
 | 
						|
			
 | 
						|
			if(this.silent) this.log("[silent mode] Error. You should first enter a serie!", true);
 | 
						|
			else throw new TypeError("Error. You should first enter a serie!");
 | 
						|
			return 1;
 | 
						|
		} else
 | 
						|
			return 0;
 | 
						|
		
 | 
						|
	};
 | 
						|
	
 | 
						|
	/** check if the serie contains negative value */
 | 
						|
	this._hasNegativeValue = function() {
 | 
						|
		
 | 
						|
		for (i = 0; i < this.serie.length; i++) {
 | 
						|
	    	if(this.serie[i] < 0)
 | 
						|
	    		return true;
 | 
						|
	    }
 | 
						|
 | 
						|
		return false;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/** check if the serie contains zero value */
 | 
						|
	this._hasZeroValue = function() {
 | 
						|
		
 | 
						|
		for (i = 0; i < this.serie.length; i++) {
 | 
						|
	    	if(parseFloat(this.serie[i]) === 0)
 | 
						|
	    		return true;
 | 
						|
	    }
 | 
						|
 | 
						|
		return false;
 | 
						|
	};
 | 
						|
 | 
						|
	/** return sorted values (as array) */
 | 
						|
	this.sorted = function() {
 | 
						|
		
 | 
						|
		if (this.stat_sorted  == null) {
 | 
						|
			
 | 
						|
			if(this.is_uniqueValues == false) {
 | 
						|
				this.stat_sorted = this.serie.sort(function(a, b) {
 | 
						|
					return a - b;
 | 
						|
				});
 | 
						|
			} else {
 | 
						|
				this.stat_sorted = this.serie.sort(function(a,b){
 | 
						|
					var nameA=a.toString().toLowerCase(), nameB=b.toString().toLowerCase();
 | 
						|
				    if(nameA < nameB) return -1;
 | 
						|
				    if(nameA > nameB) return 1;
 | 
						|
				    return 0;
 | 
						|
				})
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		return this.stat_sorted;
 | 
						|
		
 | 
						|
	};
 | 
						|
 | 
						|
	/** return all info */
 | 
						|
	this.info = function() {
 | 
						|
		
 | 
						|
		if (this._nodata())
 | 
						|
			return;
 | 
						|
		
 | 
						|
		var content = '';
 | 
						|
		content += _t('Population') + ' : ' + this.pop() + ' - [' + _t('Min')
 | 
						|
				+ ' : ' + this.min() + ' | ' + _t('Max') + ' : ' + this.max()
 | 
						|
				+ ']' + "\n";
 | 
						|
		content += _t('Mean') + ' : ' + this.mean() + ' - ' + _t('Median')	+ ' : ' + this.median() + "\n";
 | 
						|
		content += _t('Variance') + ' : ' + this.variance() + ' - ' + _t('Standard deviation')	+ ' : ' + this.stddev()  
 | 
						|
				+ ' - ' + _t('Coefficient of variation')	+ ' : ' + this.cov() + "\n";
 | 
						|
 | 
						|
		return content;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Set Manual classification Return an array with bounds : ie array(0,
 | 
						|
	 * 0.75, 1.5, 2.25, 3);
 | 
						|
	 * Set ranges and prepare data for displaying legend
 | 
						|
	 * 
 | 
						|
	 */
 | 
						|
	this.setClassManually = function(array) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
	        return;
 | 
						|
 | 
						|
	    if(array[0] !== this.min() || array[array.length-1] !== this.max()) {
 | 
						|
	    	if(this.silent) this.log("[silent mode] " + t('Given bounds may not be correct! please check your input.\nMin value : ' + this.min() + ' / Max value : ' + this.max()), true);
 | 
						|
			else throw new TypeError(_t('Given bounds may not be correct! please check your input.\nMin value : ' + this.min() + ' / Max value : ' + this.max()));
 | 
						|
	    	return; 
 | 
						|
	    }
 | 
						|
 | 
						|
	    this.setBounds(array);
 | 
						|
	    this.setRanges();
 | 
						|
	    
 | 
						|
	    // we specify the classification method
 | 
						|
	    this.method = _t('manual classification') + ' (' + (array.length -1) + ' ' + _t('classes') + ')';
 | 
						|
 | 
						|
	    return this.bounds;
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Equal intervals classification Return an array with bounds : ie array(0,
 | 
						|
	 * 0.75, 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassEqInterval = function(nbClass, forceMin, forceMax) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
	        return;
 | 
						|
 | 
						|
		var tmpMin = (typeof forceMin === "undefined") ? this.min() : forceMin;
 | 
						|
		var tmpMax = (typeof forceMax === "undefined") ? this.max() : forceMax;
 | 
						|
		
 | 
						|
	    var a = Array();
 | 
						|
	    var val = tmpMin;
 | 
						|
	    var interval = (tmpMax - tmpMin) / nbClass;
 | 
						|
 | 
						|
	    for (i = 0; i <= nbClass; i++) {
 | 
						|
	        a[i] = val;
 | 
						|
	        val += interval;
 | 
						|
	    }
 | 
						|
 | 
						|
	    //-> Fix last bound to Max of values
 | 
						|
	    a[nbClass] = tmpMax;
 | 
						|
 | 
						|
	    this.setBounds(a);
 | 
						|
	    this.setRanges();
 | 
						|
	    
 | 
						|
	    // we specify the classification method
 | 
						|
	    this.method = _t('eq. intervals') + ' (' + nbClass + ' ' + _t('classes') + ')';
 | 
						|
 | 
						|
	    return this.bounds;
 | 
						|
	};
 | 
						|
	
 | 
						|
 | 
						|
	this.getQuantiles = function(nbClass) {
 | 
						|
		var tmp = this.sorted();
 | 
						|
		var quantiles = [];
 | 
						|
 | 
						|
		var step = this.pop() / nbClass;
 | 
						|
		for (var i = 1; i < nbClass; i++) {
 | 
						|
			var qidx = Math.round(i*step+0.49);
 | 
						|
			quantiles.push(tmp[qidx-1]); // zero-based
 | 
						|
		}
 | 
						|
 | 
						|
		return quantiles;
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Quantile classification Return an array with bounds : ie array(0, 0.75,
 | 
						|
	 * 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassQuantile = function(nbClass) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
			return;
 | 
						|
 | 
						|
		var tmp = this.sorted();
 | 
						|
		var bounds = this.getQuantiles(nbClass);
 | 
						|
		bounds.unshift(tmp[0]);
 | 
						|
 | 
						|
		if (bounds[tmp.length - 1] !== tmp[tmp.length - 1])
 | 
						|
			bounds.push(tmp[tmp.length - 1]);
 | 
						|
 | 
						|
		this.setBounds(bounds);
 | 
						|
		this.setRanges();
 | 
						|
 | 
						|
		// we specify the classification method
 | 
						|
		this.method = _t('quantile') + ' (' + nbClass + ' ' + _t('classes') + ')';
 | 
						|
 | 
						|
		return this.bounds;
 | 
						|
 | 
						|
	};
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Standard Deviation classification
 | 
						|
	 * Return an array with bounds : ie array(0,
 | 
						|
	 * 0.75, 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassStdDeviation = function(nbClass, matchBounds) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
	        return;
 | 
						|
 | 
						|
	    var tmpMax = this.max();
 | 
						|
	    var tmpMin = this.min();
 | 
						|
	    
 | 
						|
	    var a = Array();
 | 
						|
	    
 | 
						|
	    // number of classes is odd
 | 
						|
	    if(nbClass % 2 == 1) {
 | 
						|
 | 
						|
	    	// Euclidean division to get the inferior bound
 | 
						|
	    	var infBound = Math.floor(nbClass / 2);
 | 
						|
	    	
 | 
						|
	    	var supBound = infBound + 1;
 | 
						|
	    	
 | 
						|
	    	// we set the central bounds
 | 
						|
	    	a[infBound] = this.mean() - ( this.stddev() / 2);
 | 
						|
	    	a[supBound] = this.mean() + ( this.stddev() / 2);
 | 
						|
	    	
 | 
						|
	    	// Values < to infBound, except first one
 | 
						|
	    	for (i = infBound - 1; i > 0; i--) {
 | 
						|
	    		var val = a[i+1] - this.stddev();
 | 
						|
		        a[i] = val;
 | 
						|
		    }
 | 
						|
	    	
 | 
						|
	    	// Values > to supBound, except last one
 | 
						|
	    	for (i = supBound + 1; i < nbClass; i++) {
 | 
						|
	    		var val = a[i-1] + this.stddev();
 | 
						|
		        a[i] = val;
 | 
						|
		    }
 | 
						|
	    	
 | 
						|
	    	// number of classes is even
 | 
						|
	    } else {
 | 
						|
	    	
 | 
						|
	    	var meanBound = nbClass / 2;
 | 
						|
	    	
 | 
						|
	    	// we get the mean value
 | 
						|
	    	a[meanBound] = this.mean();
 | 
						|
	    	
 | 
						|
	    	// Values < to the mean, except first one
 | 
						|
	    	for (i = meanBound - 1; i > 0; i--) {
 | 
						|
	    		var val = a[i+1] - this.stddev();
 | 
						|
		        a[i] = val;
 | 
						|
		    }
 | 
						|
	    	
 | 
						|
	    	// Values > to the mean, except last one
 | 
						|
	    	for (i = meanBound + 1; i < nbClass; i++) {
 | 
						|
	    		var val = a[i-1] + this.stddev();
 | 
						|
		        a[i] = val;
 | 
						|
		    }
 | 
						|
	    }
 | 
						|
	    
 | 
						|
	    
 | 
						|
	    // we finally set the first value
 | 
						|
	    // do we excatly match min value or not ? 
 | 
						|
	    a[0] = (typeof matchBounds === "undefined") ? a[1]-this.stddev() : this.min();
 | 
						|
    	
 | 
						|
    	// we finally set the last value
 | 
						|
	    // do we excatly match max value or not ? 
 | 
						|
    	a[nbClass] = (typeof matchBounds === "undefined") ? a[nbClass-1]+this.stddev() : this.max();
 | 
						|
 | 
						|
	    this.setBounds(a);
 | 
						|
	    this.setRanges();
 | 
						|
	    
 | 
						|
	    // we specify the classification method
 | 
						|
	    this.method = _t('std deviation') + ' (' + nbClass + ' ' + _t('classes')+ ')'; 
 | 
						|
	    
 | 
						|
	    return this.bounds;
 | 
						|
	};
 | 
						|
	
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Geometric Progression classification 
 | 
						|
	 * http://en.wikipedia.org/wiki/Geometric_progression
 | 
						|
	 * Return an array with bounds : ie array(0,
 | 
						|
	 * 0.75, 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassGeometricProgression = function(nbClass) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
	        return;
 | 
						|
 | 
						|
	    if(this._hasNegativeValue() || this._hasZeroValue()) {
 | 
						|
	    	if(this.silent) this.log("[silent mode] " + _t('geometric progression can\'t be applied with a serie containing negative or zero values.'), true);
 | 
						|
			else throw new TypeError(_t('geometric progression can\'t be applied with a serie containing negative or zero values.'));
 | 
						|
	    	return;
 | 
						|
	    }
 | 
						|
	    
 | 
						|
	    var a = Array();
 | 
						|
	    var tmpMin = this.min();
 | 
						|
	    var tmpMax = this.max();
 | 
						|
	    
 | 
						|
	    var logMax = Math.log(tmpMax) / Math.LN10; // max decimal logarithm (or base 10)
 | 
						|
	    var logMin = Math.log(tmpMin) / Math.LN10;; // min decimal logarithm (or base 10)
 | 
						|
	    
 | 
						|
	    var interval = (logMax - logMin) / nbClass;
 | 
						|
	    
 | 
						|
	    // we compute log bounds
 | 
						|
	    for (i = 0; i < nbClass; i++) {
 | 
						|
	    	if(i == 0) {
 | 
						|
	    		a[i] = logMin;
 | 
						|
	    	} else {
 | 
						|
	    		a[i] = a[i-1] + interval;
 | 
						|
	    	}
 | 
						|
	    }
 | 
						|
	    
 | 
						|
	    // we compute antilog
 | 
						|
	    a = a.map(function(x) { return Math.pow(10, x); });
 | 
						|
	    
 | 
						|
	    // and we finally add max value
 | 
						|
	    a.push(this.max());
 | 
						|
	    
 | 
						|
	    this.setBounds(a);
 | 
						|
	    this.setRanges();
 | 
						|
	    
 | 
						|
	    // we specify the classification method
 | 
						|
	    this.method = _t('geometric progression') + ' (' + nbClass + ' ' + _t('classes') + ')';
 | 
						|
 | 
						|
	    return this.bounds;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Arithmetic Progression classification 
 | 
						|
	 * http://en.wikipedia.org/wiki/Arithmetic_progression
 | 
						|
	 * Return an array with bounds : ie array(0,
 | 
						|
	 * 0.75, 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassArithmeticProgression = function(nbClass) {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
	        return;
 | 
						|
	    
 | 
						|
	    var denominator = 0;
 | 
						|
	    
 | 
						|
	    // we compute the (french) "Raison"
 | 
						|
	    for (i = 1; i <= nbClass; i++) {
 | 
						|
	        denominator += i;
 | 
						|
	    }
 | 
						|
 | 
						|
	    var a = Array();
 | 
						|
	    var tmpMin = this.min();
 | 
						|
	    var tmpMax = this.max();
 | 
						|
	    
 | 
						|
	    var interval = (tmpMax - tmpMin) / denominator;
 | 
						|
 | 
						|
	    for (i = 0; i <= nbClass; i++) {
 | 
						|
	    	if(i == 0) {
 | 
						|
	    		a[i] = tmpMin;
 | 
						|
	    	} else {
 | 
						|
	    		a[i] = a[i-1] + (i * interval);
 | 
						|
	    	}
 | 
						|
	    }
 | 
						|
 | 
						|
	    this.setBounds(a);
 | 
						|
	    this.setRanges();
 | 
						|
	    
 | 
						|
	    // we specify the classification method
 | 
						|
	    this.method = _t('arithmetic progression') + ' (' + nbClass + ' ' + _t('classes') + ')';
 | 
						|
 | 
						|
	    return this.bounds;
 | 
						|
	};
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Credits : Doug Curl (javascript) and Daniel J Lewis (python implementation)
 | 
						|
	 * http://www.arcgis.com/home/item.html?id=0b633ff2f40d412995b8be377211c47b
 | 
						|
	 * http://danieljlewis.org/2010/06/07/jenks-natural-breaks-algorithm-in-python/
 | 
						|
	 */
 | 
						|
	this.getClassJenks = function(nbClass) {
 | 
						|
	
 | 
						|
		if (this._nodata())
 | 
						|
			return;
 | 
						|
		
 | 
						|
		dataList = this.sorted();
 | 
						|
 | 
						|
		// now iterate through the datalist:
 | 
						|
		// determine mat1 and mat2
 | 
						|
		// really not sure how these 2 different arrays are set - the code for
 | 
						|
		// each seems the same!
 | 
						|
		// but the effect are 2 different arrays: mat1 and mat2
 | 
						|
		var mat1 = []
 | 
						|
		for ( var x = 0, xl = dataList.length + 1; x < xl; x++) {
 | 
						|
			var temp = []
 | 
						|
			for ( var j = 0, jl = nbClass + 1; j < jl; j++) {
 | 
						|
				temp.push(0)
 | 
						|
			}
 | 
						|
			mat1.push(temp)
 | 
						|
		}
 | 
						|
 | 
						|
		var mat2 = []
 | 
						|
		for ( var i = 0, il = dataList.length + 1; i < il; i++) {
 | 
						|
			var temp2 = []
 | 
						|
			for ( var c = 0, cl = nbClass + 1; c < cl; c++) {
 | 
						|
				temp2.push(0)
 | 
						|
			}
 | 
						|
			mat2.push(temp2)
 | 
						|
		}
 | 
						|
 | 
						|
		// absolutely no idea what this does - best I can tell, it sets the 1st
 | 
						|
		// group in the
 | 
						|
		// mat1 and mat2 arrays to 1 and 0 respectively
 | 
						|
		for ( var y = 1, yl = nbClass + 1; y < yl; y++) {
 | 
						|
			mat1[0][y] = 1
 | 
						|
			mat2[0][y] = 0
 | 
						|
			for ( var t = 1, tl = dataList.length + 1; t < tl; t++) {
 | 
						|
				mat2[t][y] = Infinity
 | 
						|
			}
 | 
						|
			var v = 0.0
 | 
						|
		}
 | 
						|
 | 
						|
		// and this part - I'm a little clueless on - but it works
 | 
						|
		// pretty sure it iterates across the entire dataset and compares each
 | 
						|
		// value to
 | 
						|
		// one another to and adjust the indices until you meet the rules:
 | 
						|
		// minimum deviation
 | 
						|
		// within a class and maximum separation between classes
 | 
						|
		for ( var l = 2, ll = dataList.length + 1; l < ll; l++) {
 | 
						|
			var s1 = 0.0
 | 
						|
			var s2 = 0.0
 | 
						|
			var w = 0.0
 | 
						|
			for ( var m = 1, ml = l + 1; m < ml; m++) {
 | 
						|
				var i3 = l - m + 1
 | 
						|
				var val = parseFloat(dataList[i3 - 1])
 | 
						|
				s2 += val * val
 | 
						|
				s1 += val
 | 
						|
				w += 1
 | 
						|
				v = s2 - (s1 * s1) / w
 | 
						|
				var i4 = i3 - 1
 | 
						|
				if (i4 != 0) {
 | 
						|
					for ( var p = 2, pl = nbClass + 1; p < pl; p++) {
 | 
						|
						if (mat2[l][p] >= (v + mat2[i4][p - 1])) {
 | 
						|
							mat1[l][p] = i3
 | 
						|
							mat2[l][p] = v + mat2[i4][p - 1]
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			mat1[l][1] = 1
 | 
						|
			mat2[l][1] = v
 | 
						|
		}
 | 
						|
 | 
						|
		var k = dataList.length
 | 
						|
		var kclass = []
 | 
						|
 | 
						|
		// fill the kclass (classification) array with zeros:
 | 
						|
		for (i = 0; i <= nbClass; i++) {
 | 
						|
			kclass.push(0);
 | 
						|
		}
 | 
						|
 | 
						|
		// this is the last number in the array:
 | 
						|
		kclass[nbClass] = parseFloat(dataList[dataList.length - 1])
 | 
						|
		// this is the first number - can set to zero, but want to set to lowest
 | 
						|
		// to use for legend:
 | 
						|
		kclass[0] = parseFloat(dataList[0])
 | 
						|
		var countNum = nbClass
 | 
						|
		while (countNum >= 2) {
 | 
						|
			var id = parseInt((mat1[k][countNum]) - 2)
 | 
						|
			kclass[countNum - 1] = dataList[id]
 | 
						|
			k = parseInt((mat1[k][countNum] - 1))
 | 
						|
			// spits out the rank and value of the break values:
 | 
						|
			// console.log("id="+id,"rank = " + String(mat1[k][countNum]),"val =
 | 
						|
			// " + String(dataList[id]))
 | 
						|
			// count down:
 | 
						|
			countNum -= 1
 | 
						|
		}
 | 
						|
		// check to see if the 0 and 1 in the array are the same - if so, set 0
 | 
						|
		// to 0:
 | 
						|
		if (kclass[0] == kclass[1]) {
 | 
						|
			kclass[0] = 0
 | 
						|
		}
 | 
						|
 | 
						|
		this.setBounds(kclass);
 | 
						|
		this.setRanges();
 | 
						|
 | 
						|
		
 | 
						|
		this.method = _t('Jenks') + ' (' + nbClass + ' ' + _t('classes') + ')';
 | 
						|
		
 | 
						|
		return this.bounds; //array of breaks
 | 
						|
	}
 | 
						|
	
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Quantile classification Return an array with bounds : ie array(0, 0.75,
 | 
						|
	 * 1.5, 2.25, 3);
 | 
						|
	 */
 | 
						|
	this.getClassUniqueValues = function() {
 | 
						|
 | 
						|
		if (this._nodata())
 | 
						|
			return;
 | 
						|
		
 | 
						|
		this.is_uniqueValues = true;
 | 
						|
		
 | 
						|
		var tmp = this.sorted(); // display in alphabetical order
 | 
						|
 | 
						|
		var a = Array();
 | 
						|
 | 
						|
		for (i = 0; i < this.pop(); i++) {
 | 
						|
			if(a.indexOf(tmp[i]) === -1)
 | 
						|
				a.push(tmp[i]);
 | 
						|
		}
 | 
						|
		
 | 
						|
		this.bounds = a;
 | 
						|
		
 | 
						|
		// we specify the classification method
 | 
						|
		this.method = _t('unique values');
 | 
						|
		
 | 
						|
		return a;
 | 
						|
 | 
						|
	};
 | 
						|
	
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Return the class of a given value.
 | 
						|
	 * For example value : 6
 | 
						|
	 * and bounds array = (0, 4, 8, 12);
 | 
						|
	 * Return 2
 | 
						|
	 */
 | 
						|
	this.getClass = function(value) {
 | 
						|
 | 
						|
		for(i = 0; i < this.bounds.length; i++) {
 | 
						|
			
 | 
						|
			
 | 
						|
			if(this.is_uniqueValues == true) {
 | 
						|
				if(value == this.bounds[i])
 | 
						|
					return i;
 | 
						|
			} else {
 | 
						|
				// parseFloat() is necessary
 | 
						|
				if(parseFloat(value) <= this.bounds[i + 1]) {
 | 
						|
					return i;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		return _t("Unable to get value's class.");
 | 
						|
		
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Return the ranges array : array('0-0.75', '0.75-1.5', '1.5-2.25',
 | 
						|
	 * '2.25-3');
 | 
						|
	 */
 | 
						|
	this.getRanges = function() {
 | 
						|
		
 | 
						|
		return this.ranges;
 | 
						|
		
 | 
						|
	};
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Returns the number/index of this.ranges that value falls into
 | 
						|
	 */
 | 
						|
	this.getRangeNum = function(value) {
 | 
						|
		
 | 
						|
		var bounds, i;
 | 
						|
 | 
						|
		for (i = 0; i < this.ranges.length; i++) {
 | 
						|
			bounds = this.ranges[i].split(/ - /);
 | 
						|
			if (value <= parseFloat(bounds[1])) {
 | 
						|
				return i;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/*
 | 
						|
	 * Compute inner ranges based on serie. 
 | 
						|
	 * Produce discontinous ranges used for legend - return an array similar to : 
 | 
						|
	 * array('0.00-0.74', '0.98-1.52', '1.78-2.25', '2.99-3.14');
 | 
						|
	 * If inner ranges already computed, return array values.
 | 
						|
	 */
 | 
						|
	this.getInnerRanges = function() {
 | 
						|
		
 | 
						|
		// if already computed, we return the result
 | 
						|
		if(this.inner_ranges != null)
 | 
						|
			return this.inner_ranges;
 | 
						|
 | 
						|
		
 | 
						|
		var a = new Array();
 | 
						|
		var tmp = this.sorted();
 | 
						|
		
 | 
						|
		var cnt = 1; // bounds array counter
 | 
						|
		
 | 
						|
		for (i = 0; i < tmp.length; i++) {
 | 
						|
			
 | 
						|
			if(i == 0) var range_firstvalue = tmp[i]; // we init first range value
 | 
						|
			
 | 
						|
			if(parseFloat(tmp[i]) > parseFloat(this.bounds[cnt])) {
 | 
						|
				
 | 
						|
				a[cnt - 1] = '' + range_firstvalue + this.separator + tmp[i-1];
 | 
						|
				
 | 
						|
				var range_firstvalue =  tmp[i];
 | 
						|
				
 | 
						|
				cnt++;
 | 
						|
 | 
						|
			}
 | 
						|
			
 | 
						|
			// we reach the last range, we finally complete manually
 | 
						|
			// and return the array
 | 
						|
			if(cnt == (this.bounds.length - 1)) {
 | 
						|
				// we set the last value
 | 
						|
				a[cnt - 1] = '' + range_firstvalue + this.separator + tmp[tmp.length-1];
 | 
						|
				
 | 
						|
				this.inner_ranges = a;
 | 
						|
				return this.inner_ranges;
 | 
						|
			}
 | 
						|
			
 | 
						|
 | 
						|
		}
 | 
						|
		
 | 
						|
	};
 | 
						|
	
 | 
						|
	this.getSortedlist = function() {
 | 
						|
		
 | 
						|
		return this.sorted().join(', ');
 | 
						|
		
 | 
						|
	};
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Return an html legend
 | 
						|
	 * colors : specify an array of color (hexadecimal values)
 | 
						|
	 * legend :  specify a text input for the legend. By default, just displays 'legend'
 | 
						|
	 * counter : if not null, display counter value
 | 
						|
	 * callback : if not null, callback function applied on legend boundaries
 | 
						|
	 * mode : 	null, 'default', 'distinct', 'discontinuous' : 
 | 
						|
	 * 			- if mode is null, will display legend as 'default mode'
 | 
						|
	 * 			- 'default' : displays ranges like in ranges array (continuous values), sample :  29.26 - 378.80 / 378.80 - 2762.25 /  2762.25 - 6884.84
 | 
						|
	 * 			- 'distinct' : Add + 1 according to decimal precision to distinguish classes (discrete values), sample :  29.26 - 378.80 / 378.81 - 2762.25 /  2762.26 - 6884.84 
 | 
						|
	 * 			- 'discontinuous' : indicates the range of data actually falling in each class , sample :  29.26 - 225.43 / 852.12 - 2762.20 /  3001.25 - 6884.84 / not implemented yet
 | 
						|
	 * order : 	null, 'ASC', 'DESC'
 | 
						|
	 */
 | 
						|
	this.getHtmlLegend = function(colors, legend, counter, callback, mode, order) {
 | 
						|
		
 | 
						|
		var cnt= '';
 | 
						|
		var elements = new Array();
 | 
						|
		
 | 
						|
		this.doCount(); // we do count, even if not displayed
 | 
						|
		
 | 
						|
		if(colors != null) {
 | 
						|
			ccolors = colors;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			ccolors = this.colors;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(legend != null) {
 | 
						|
			lg = legend;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			lg =  'Legend';
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(counter != null) {
 | 
						|
			getcounter = true;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			getcounter = false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(callback != null) {
 | 
						|
			fn = callback;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			fn = function(o) {return o;};
 | 
						|
		}
 | 
						|
		if(mode == null) {
 | 
						|
			mode = 'default';
 | 
						|
		}
 | 
						|
		if(mode == 'discontinuous') {
 | 
						|
			this.getInnerRanges();
 | 
						|
			// check if some classes are not populated / equivalent of in_array function
 | 
						|
			if(this.counter.indexOf(0) !== -1) {
 | 
						|
		    	if(this.silent) this.log("[silent mode] " + _t("Geostats cannot apply 'discontinuous' mode to the getHtmlLegend() method because some classes are not populated.\nPlease switch to 'default' or 'distinct' modes. Exit!"), true);
 | 
						|
				else throw new TypeError(_t("Geostats cannot apply 'discontinuous' mode to the getHtmlLegend() method because some classes are not populated.\nPlease switch to 'default' or 'distinct' modes. Exit!"));
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
		if(order !== 'DESC') order = 'ASC';
 | 
						|
		
 | 
						|
		if(ccolors.length < this.ranges.length) {
 | 
						|
			if(this.silent) this.log("[silent mode] " + _t('The number of colors should fit the number of ranges. Exit!'), true);
 | 
						|
			else throw new TypeError(_t('The number of colors should fit the number of ranges. Exit!'));
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(this.is_uniqueValues == false) {
 | 
						|
			
 | 
						|
			for (i = 0; i < (this.ranges.length); i++) {
 | 
						|
				if(getcounter===true) {
 | 
						|
					cnt = ' <span class="geostats-legend-counter">(' + this.counter[i] + ')</span>';
 | 
						|
				}
 | 
						|
				//console.log("Ranges : " + this.ranges[i]);
 | 
						|
				
 | 
						|
				// default mode 
 | 
						|
				var tmp = this.ranges[i].split(this.separator);
 | 
						|
					
 | 
						|
				var start_value = parseFloat(tmp[0]).toFixed(this.precision);
 | 
						|
				var end_value = parseFloat(tmp[1]).toFixed(this.precision);
 | 
						|
					
 | 
						|
				
 | 
						|
				// if mode == 'distinct' and we are not working on the first value
 | 
						|
				if(mode == 'distinct' && i != 0) {
 | 
						|
 | 
						|
					if(isInt(start_value)) {
 | 
						|
						start_value = parseInt(start_value) + 1;
 | 
						|
						// format to float if necessary
 | 
						|
						if(this.precisionflag == 'manual' && this.precision != 0) start_value = parseFloat(start_value).toFixed(this.precision);
 | 
						|
					} else {
 | 
						|
 | 
						|
						start_value = parseFloat(start_value) + (1 / Math.pow(10,this.precision));
 | 
						|
						// strangely the formula above return sometimes long decimal values, 
 | 
						|
						// the following instruction fix it
 | 
						|
						start_value = parseFloat(start_value).toFixed(this.precision);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				// if mode == 'discontinuous'
 | 
						|
				if(mode == 'discontinuous') {
 | 
						|
										
 | 
						|
					var tmp = this.inner_ranges[i].split(this.separator);
 | 
						|
					// console.log("Ranges : " + this.inner_ranges[i]);
 | 
						|
					
 | 
						|
					var start_value = parseFloat(tmp[0]).toFixed(this.precision);
 | 
						|
					var end_value = parseFloat(tmp[1]).toFixed(this.precision);
 | 
						|
					
 | 
						|
				}
 | 
						|
				
 | 
						|
				// we apply callback function
 | 
						|
				var el = fn(start_value) + this.legendSeparator + fn(end_value);
 | 
						|
					
 | 
						|
				var block = '<div><div class="geostats-legend-block" style="background-color:' + ccolors[i] + '"></div> ' + el + cnt + '</div>';
 | 
						|
				elements.push(block);
 | 
						|
			}
 | 
						|
			
 | 
						|
		} else {
 | 
						|
			
 | 
						|
			// only if classification is done on unique values
 | 
						|
			for (i = 0; i < (this.bounds.length); i++) {
 | 
						|
				if(getcounter===true) {
 | 
						|
					cnt = ' <span class="geostats-legend-counter">(' + this.counter[i] + ')</span>';
 | 
						|
				}
 | 
						|
				var el = fn(this.bounds[i]);
 | 
						|
				var block = '<div><div class="geostats-legend-block" style="background-color:' + ccolors[i] + '"></div> ' + el + cnt + '</div>';
 | 
						|
 | 
						|
				elements.push(block);
 | 
						|
			}
 | 
						|
			
 | 
						|
		}
 | 
						|
		
 | 
						|
		// do we reverse the return legend ?
 | 
						|
		if(order === 'DESC') elements.reverse(); 
 | 
						|
		
 | 
						|
		// finally we create HTML and return it
 | 
						|
		var content  = '<div class="geostats-legend"><div class="geostats-legend-title">' + _t(lg) + '</div>';
 | 
						|
		for (i = 0; i < (elements.length); i++) {
 | 
						|
			content += elements[i];
 | 
						|
		}
 | 
						|
		content += '</div>';
 | 
						|
    
 | 
						|
		return content;
 | 
						|
	};
 | 
						|
 | 
						|
	
 | 
						|
	
 | 
						|
	// object constructor
 | 
						|
	// At the end of script. If not setPrecision() method is not known
 | 
						|
	
 | 
						|
	// we create an object identifier for debugging
 | 
						|
	this.objectID = new Date().getUTCMilliseconds();
 | 
						|
	this.log('Creating new geostats object');
 | 
						|
	
 | 
						|
	if(typeof a !== 'undefined' && a.length > 0) {
 | 
						|
		this.serie = a;
 | 
						|
		this.setPrecision();
 | 
						|
		this.log('Setting serie (' + a.length + ') : ' + a.join());
 | 
						|
	} else {
 | 
						|
		this.serie = Array();
 | 
						|
 | 
						|
	};
 | 
						|
	
 | 
						|
	// creating aliases on classification function for backward compatibility
 | 
						|
	this.getJenks = this.getClassJenks;
 | 
						|
	this.getGeometricProgression = this.getClassGeometricProgression;
 | 
						|
	this.getEqInterval = this.getClassEqInterval;
 | 
						|
	this.getQuantile = this.getClassQuantile;
 | 
						|
	this.getStdDeviation = this.getClassStdDeviation;
 | 
						|
	this.getUniqueValues = this.getClassUniqueValues;
 | 
						|
	this.getArithmeticProgression = this.getClassArithmeticProgression;
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
window.geostats = geostats;
 | 
						|
return geostats;
 | 
						|
});
 |