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			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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        body,
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        #box {
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            width: 100%;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <div id="box"></div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../libs/three/build/three.module.js",
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                "three/addons/": "./../../libs/three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three'
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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        const box = document.getElementById('box')
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        const scene = new THREE.Scene()
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        const camera = new THREE.PerspectiveCamera();  //相机
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        camera.position.set(50, 100, 50); //相机位置
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        camera.lookAt(10, 0, 10); //相机位置
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        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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        scene.add(new THREE.AmbientLight(0xffffff, 4))
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        scene.add(new THREE.AxesHelper(1000))
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        // 加载模型 gltf/ glb 
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        const loader = new GLTFLoader()
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        loader.load('./zhanji.glb', (gltf) => {
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            scene.add(gltf.scene)
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            gltf.scene.scale.set(0.015, 0.015, 0.015)
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            // --------------------通过欧拉对象Euler设置----------------------
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            let euler = new THREE.Euler(Math.PI / 4, Math.PI / 6, Math.PI / 3, 'XYZ');
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            gltf.scene.rotation.copy(euler);
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            // mesh.rotation.copy(euler);   //普通mesh的话这样设置
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            // ------------------------------直接设置--------------------------------
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            //Math.PI为180度
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            // gltf.scene.rotateZ(Math.PI / 4);
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            // gltf.scene.rotateY(Math.PI / 2);
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        })
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        renderer.setSize(box.clientWidth, box.clientHeight)
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        box.appendChild(renderer.domElement)
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        new OrbitControls(camera, renderer.domElement)
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        animate()
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        function animate() {
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            requestAnimationFrame(animate)
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            renderer.render(scene, camera)
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        }
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    </script>
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</body>
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</html> |