mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
 | 
						|
* by jiawanlong
 | 
						|
*********************************************************************-->
 | 
						|
<!DOCTYPE html>
 | 
						|
<html>
 | 
						|
 | 
						|
<head>
 | 
						|
    <meta charset="UTF-8" />
 | 
						|
    <style>
 | 
						|
        * {
 | 
						|
            margin: 0;
 | 
						|
            padding: 0;
 | 
						|
            overflow: hidden;
 | 
						|
        }
 | 
						|
    </style>
 | 
						|
</head>
 | 
						|
 | 
						|
<body>
 | 
						|
    <script type="importmap">
 | 
						|
        {
 | 
						|
            "imports": {
 | 
						|
                "three": "./../../libs/three/build/three.module.js",
 | 
						|
                "three/addons/": "./../../libs/three/examples/jsm/"
 | 
						|
            }
 | 
						|
        }
 | 
						|
    </script>
 | 
						|
 | 
						|
 | 
						|
    <script type="module">
 | 
						|
        import * as THREE from 'three';
 | 
						|
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
 | 
						|
 | 
						|
        // 创建场景
 | 
						|
        const scene = new THREE.Scene();
 | 
						|
 | 
						|
        // 创建相机
 | 
						|
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
 | 
						|
        camera.position.z = 5;
 | 
						|
 | 
						|
        // 创建渲染器
 | 
						|
        const renderer = new THREE.WebGLRenderer();
 | 
						|
        renderer.setSize(window.innerWidth, window.innerHeight);
 | 
						|
        document.body.appendChild(renderer.domElement);
 | 
						|
 | 
						|
        // 创建一个立方体几何体
 | 
						|
        const geometry = new THREE.BoxGeometry();
 | 
						|
 | 
						|
        // 使用不同的颜色表示方式创建材质
 | 
						|
        const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 十六进制
 | 
						|
        const material2 = new THREE.MeshBasicMaterial({ color: '#00ff00' }); // 十六进制字符串
 | 
						|
        const material3 = new THREE.MeshBasicMaterial({ color: 'blue' }); // CSS 颜色字符串
 | 
						|
        const material4 = new THREE.MeshBasicMaterial({ color: new THREE.Color(1, 1, 0) }); // RGB
 | 
						|
        const material5 = new THREE.MeshBasicMaterial({ color: new THREE.Color('rgb(255, 100, 0)') }); // RGB
 | 
						|
        // 带透明度的方式
 | 
						|
        const material6 = new THREE.MeshBasicMaterial({
 | 
						|
            color: 0xff0000, // 红色
 | 
						|
            transparent: true, // 启用透明度
 | 
						|
            opacity: 0.3 // 设置透明度
 | 
						|
        });
 | 
						|
 | 
						|
        // 创建多个立方体
 | 
						|
        const cube1 = new THREE.Mesh(geometry, material1);
 | 
						|
        const cube2 = new THREE.Mesh(geometry, material2);
 | 
						|
        const cube3 = new THREE.Mesh(geometry, material3);
 | 
						|
        const cube4 = new THREE.Mesh(geometry, material4);
 | 
						|
        const cube5 = new THREE.Mesh(geometry, material5);
 | 
						|
        const cube6 = new THREE.Mesh(geometry, material6);
 | 
						|
 | 
						|
        // 将立方体添加到场景中,并调整位置
 | 
						|
        cube1.position.x = -2;
 | 
						|
        cube2.position.x = -1;
 | 
						|
        cube3.position.x = 1;
 | 
						|
        cube4.position.x = 2;
 | 
						|
        cube5.position.x = -3;
 | 
						|
        cube6.position.x = 3;
 | 
						|
 | 
						|
        scene.add(cube1, cube2, cube3, cube4, cube5, cube6);
 | 
						|
 | 
						|
        // 添加轨道控制器
 | 
						|
        const controls = new OrbitControls(camera, renderer.domElement);
 | 
						|
 | 
						|
        // 渲染函数
 | 
						|
        function animate() {
 | 
						|
            requestAnimationFrame(animate);
 | 
						|
            renderer.render(scene, camera);
 | 
						|
        }
 | 
						|
 | 
						|
        // 开始动画循环
 | 
						|
        animate();
 | 
						|
    </script>
 | 
						|
 | 
						|
</body>
 | 
						|
 | 
						|
</html> |