mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 23:27:30 +00:00
120 lines
3.5 KiB
HTML
120 lines
3.5 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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}
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body,
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.box {
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width: 100%;
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background-color: #1f1f1f;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div class="box" id="box"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
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let box = document.getElementById("box")
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const scene = new THREE.Scene();// 创建场景
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// 辅助线
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const axesHelper = new THREE.AxesHelper(150);
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scene.add(axesHelper);
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// 相机
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const camera = new THREE.PerspectiveCamera(); //相机
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camera.position.set(400, 300, 500); //相机位置
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camera.lookAt(0, 50, 40); //相机观察位置
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// 渲染器
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let renderer = new THREE.WebGLRenderer({})
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renderer.setSize(window.innerWidth, window.innerHeight)
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box.appendChild(renderer.domElement)
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//css3渲染区域
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let cssRenderer = new CSS3DRenderer()
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cssRenderer.setSize(window.innerWidth, window.innerHeight)
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cssRenderer.domElement.style.position = 'absolute'
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cssRenderer.domElement.style.top = 0 + 'px'
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box.appendChild(cssRenderer.domElement)
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// 添加模型
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const geometry1 = new THREE.BoxGeometry(10, 10, 10);
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const geometry2 = new THREE.SphereGeometry(10);
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const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const mesh1 = new THREE.Mesh(geometry1, material);
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mesh1.position.set(0, 0, 0);
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const mesh2 = new THREE.Mesh(geometry2, material);
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mesh2.position.set(0, 0, 30);
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const mesh3 = new THREE.Mesh(geometry3, material);
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mesh3.position.set(0, 0, 60);
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scene.add(mesh1);
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scene.add(mesh2);
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scene.add(mesh3);
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// 添加文字
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let tag1 = new CSS3DObject(creatDom('矩形'))
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mesh1.add(tag1)
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tag1.position.set(30, 0, 0);
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let tag2 = new CSS3DObject(creatDom('球'))
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mesh2.add(tag2)
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tag2.position.set(30, 0, 0);
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let tag3 = new CSS3DSprite(creatDom('圆柱体'))
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mesh3.add(tag3)
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tag3.position.set(30, 0, 0);
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function creatDom(text) {
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let div = document.createElement('div')
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div.innerHTML += text
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div.style.color = 'white'
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return div
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}
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function render() {
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renderer.render(scene, camera)
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cssRenderer.render(scene, camera)
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requestAnimationFrame(render);
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}
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render();
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const controls = new OrbitControls(camera, cssRenderer.domElement);
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controls.addEventListener('change', function () {
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renderer.render(scene, camera);
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cssRenderer.render(scene, camera)
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});
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</script>
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</body>
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</html> |