mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
638 lines
26 KiB
JavaScript
638 lines
26 KiB
JavaScript
/**
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*/
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Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJjMzU2ZTQyYy1iOTU5LTQ5MDQtOGNkNC0yYzcxMTI1ZDJiZGQiLCJpZCI6NzY1OTcsImlhdCI6MTYzOTU2MDcwOH0.kbWigipGD6l2OPBGpnkkN6dzp8NuNjoHNNM1NF4gaIo';
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let viewer;
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let imagerLayer;
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let building;
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let model0;
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let model1;
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let model2;
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let model3;
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let waterPrimitive;
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/**
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* 自定义材质线 github:cesium-materialLine
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* @param {*} options
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* @returns
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*/
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function CustomMaterialLine(options) {
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let Color = Cesium.Color,
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defaultValue = Cesium.defaultValue,
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defined = Cesium.defined,
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defineProperties = Object.defineProperties,
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Event = Cesium.Event,
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createPropertyDescriptor = Cesium.createPropertyDescriptor,
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Property = Cesium.Property,
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Material = Cesium.Material,
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defaultColor = Color.WHITE,
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currentTime = window.performance.now(),
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MaterialType = options.MaterialType || 'wallType' + parseInt(Math.random() * 1000);
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function PolylineCustomMaterialProperty(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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this._definitionChanged = new Event();
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this._color = undefined;
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this._colorSubscription = undefined;
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this.color = options.color || Cesium.Color.BLUE;
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this.duration = options.duration || 1000;
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this._time = currentTime;
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}
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defineProperties(PolylineCustomMaterialProperty.prototype, {
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isvarant: {
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get: function () {
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return false;
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}
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},
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definitionChanged: {
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get: function () {
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return this._definitionChanged;
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}
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},
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color: createPropertyDescriptor('color')
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});
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PolylineCustomMaterialProperty.prototype.getType = function (time) {
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return MaterialType;
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};
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PolylineCustomMaterialProperty.prototype.getValue = function (time, result) {
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if (!defined(result)) {
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result = {};
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}
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result.color = Property.getValueOrClonedDefault(this._color, time, defaultColor, result.color);
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result.image = options.image;
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result.time = ((window.performance.now() - this._time) % this.duration) / this.duration;
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return result;
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};
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PolylineCustomMaterialProperty.prototype.equals = function (other) {
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return this === other ||
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(other instanceof PolylineCustomMaterialProperty &&
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Property.equals(this._color, other._color));
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};
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Material._materialCache.addMaterial(MaterialType, {
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fabric: {
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type: MaterialType,
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uniforms: {
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color: options.color || new Cesium.Color(1.0, 0.0, 0.0, 0.5),
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image: options.image,
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time: 0
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},
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source: `czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st;
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if(texture(image, vec2(0.0, 0.0)).a == 1.0){
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discard;
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}else{
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material.alpha = texture(image, vec2(1.0 - fract(time - st.s), st.t)).a * color.a;
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}
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material.diffuse = max(color.rgb * material.alpha * 3.0, color.rgb);
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return material;
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}
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`,
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},
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translucent: function (material) {
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return true;
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}
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})
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return new PolylineCustomMaterialProperty(options);
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}
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/**
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* 初始化viewer
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*/
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const initViewer = () => {
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viewer = new Cesium.Viewer('map', {
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infoBox: false,
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shouldAnimate: false,
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vrButton: false,
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geocoder: false,
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homeButton: false,
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sceneModePicker: false,
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baseLayerPicker: false,
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navigationHelpButton: false,
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animation: false,
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timeline: true,
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fullscreenButton: false,
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terrainProvider: Cesium.createWorldTerrain({
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requestWaterMask: true,
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requestVertexNormals: true,
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}),
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contextOptions: {
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requestWebgl1: false,
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allowTextureFilterAnisotropic: true,
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webgl: {
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alpha: false,
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depth: true,
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stencil: false,
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antialias: true,
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powerPreference: 'high-performance',
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premultipliedAlpha: true,
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preserveDrawingBuffer: false,
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failIfMajorPerformanceCaveat: false
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},
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},
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});
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viewer._cesiumWidget._creditContainer.style.display = "none";
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viewer.resolutionScale = 1.2;
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viewer.scene.msaaSamples = 4;
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viewer.postProcessStages.fxaa.enabled = true;
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viewer.scene.globe.depthTestAgainstTerrain = true;
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viewer.scene.debugShowFramesPerSecond = true;
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viewer.scene.globe.shadows = Cesium.ShadowMode.ENABLED;
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viewer.shadows = true;
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viewer.shadowMap.size = 2048;
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viewer.shadowMap.softShadows = false;
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viewer.shadowMap.maximumDistance = 4000;
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viewer.scene.globe.enableLighting = true
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viewer.scene.fog.minimumBrightness = 0.5;
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viewer.scene.fog.density = 2.0e-4 * 1.2;
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viewer.scene.globe.atmosphereLightIntensity = 20;
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viewer.scene.globe.atmosphereBrightnessShift = -0.01;
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imagerLayer = viewer.imageryLayers.get(0);
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viewer.scene.postProcessStages.bloom.enabled = false;
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viewer.scene.postProcessStages.bloom.uniforms.contrast = 119;
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viewer.scene.postProcessStages.bloom.uniforms.brightness = -0.4;
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viewer.scene.postProcessStages.bloom.uniforms.glowOnly = false;
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viewer.scene.postProcessStages.bloom.uniforms.delta = 0.9;
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viewer.scene.postProcessStages.bloom.uniforms.sigma = 3.78;
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viewer.scene.postProcessStages.bloom.uniforms.stepSize = 5;
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viewer.scene.postProcessStages.bloom.uniforms.isSelected = false;
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viewer.scene.postProcessStages.ambientOcclusion.enabled = false;
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viewer.scene.postProcessStages.ambientOcclusion.uniforms.intensity = 1.5;
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viewer.scene.postProcessStages.ambientOcclusion.uniforms.bias = 0.4;
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viewer.scene.postProcessStages.ambientOcclusion.uniforms.lengthCap = 0.45;
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viewer.scene.postProcessStages.ambientOcclusion.uniforms.stepSize = 1.8;
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viewer.scene.postProcessStages.ambientOcclusion.uniforms.blurStepSize = 1.0;
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// viewer.scene.screenSpaceCameraController.minimumZoomDistance = 0;
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// viewer.scene.screenSpaceCameraController.maximumZoomDistance = 30000;
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}
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/**
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* 初始化场景
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*/
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const initScene = () => {
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const initTiles = () => {
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building = viewer.scene.primitives.add(
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Cesium.createOsmBuildings({
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customShader: new Cesium.CustomShader({
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uniforms: {
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u_envTexture: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/sky.jpg"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_envTexture2: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/pic.jpg"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_isDark: {
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value: false,
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type: Cesium.UniformType.BOOL
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}
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},
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mode: Cesium.CustomShaderMode.REPLACE_MATERIAL,
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lightingModel: Cesium.LightingModel.UNLIT,
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
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vec3 positionMC = fsInput.attributes.positionMC;
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vec3 positionEC = fsInput.attributes.positionEC;
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vec3 normalEC = fsInput.attributes.normalEC;
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vec3 posToCamera = normalize(-positionEC);
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vec3 coord = normalize(vec3(czm_inverseViewRotation * reflect(posToCamera, normalEC)));
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float ambientCoefficient = 0.3;
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float diffuseCoefficient = max(0.0, dot(normalEC, czm_sunDirectionEC) * 1.0);
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if(u_isDark){
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// dark
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vec4 darkRefColor = texture(u_envTexture2, vec2(coord.x, (coord.z - coord.y) / 2.0));
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material.diffuse = mix(mix(vec3(0.3), vec3(0.1,0.2,0.4),clamp(positionMC.z / 200., 0.0, 1.0)) , darkRefColor.rgb ,0.3);
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material.diffuse *= 0.2;
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// 注意shader中写浮点数是 一定要带小数点 否则会报错 比如0需要写成0.0 1要写成1.0
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float _baseHeight = 0.0; // 物体的基础高度,需要修改成一个合适的建筑基础高度
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float _heightRange = 20.0; // 高亮的范围(_baseHeight ~ _baseHeight + _heightRange)
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float _glowRange = 300.0; // 光环的移动范围(高度)
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// 建筑基础色
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float czm_height = positionMC.z - _baseHeight;
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float czm_a11 = fract(czm_frameNumber / 120.0) * 3.14159265 * 2.0;
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float czm_a12 = czm_height / _heightRange + sin(czm_a11) * 0.1;
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float times = czm_frameNumber / 60.0;
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material.diffuse *= vec3(czm_a12);// 渐变
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// 动态光环
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float time = fract(czm_frameNumber / 360.0);
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time = abs(time - 0.5) * 2.0;
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float czm_h = clamp(czm_height / _glowRange, 0.0, 1.0);
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float czm_diff = step(0.005, abs(czm_h - time));
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material.diffuse += material.diffuse * (1.0 - czm_diff);
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} else {
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// day
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vec4 dayRefColor = texture(u_envTexture, vec2(coord.x, (coord.z - coord.y) / 3.0));
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material.diffuse = mix(mix(vec3(0.000), vec3(0.5),clamp(positionMC.z / 300., 0.0, 1.0)) , dayRefColor.rgb ,0.3);
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material.diffuse *= min(diffuseCoefficient + ambientCoefficient, 1.0);
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}
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material.alpha = 1.0;
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}
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`
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})
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})
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);
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model0 = viewer.scene.primitives.add(
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new Cesium.Model.fromGltf({
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url: "./Static/data/shanghai_tower/scene.gltf",
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imageBasedLighting: imageBasedLighting,
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customShader: new Cesium.CustomShader({
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uniforms: {
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u_texture: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/color.png"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_isDark: {
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value: true,
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type: Cesium.UniformType.BOOL
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}
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},
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lightingModel: Cesium.LightingModel.PBR,
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
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if(u_isDark){
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vec2 texCoord = fsInput.attributes.texCoord_0 * 0.3;
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float times = czm_frameNumber / 120.0;
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vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
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material.diffuse += textureColor.rgb * 0.8;
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}
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}
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`
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}),
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modelMatrix: generateModelMatrix(
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[121.49805570610201, 31.23266477688614, 400],
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[0, 0, 45],
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[3, 3, 2.5]),
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})
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);
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model1 = viewer.scene.primitives.add(
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Cesium.Model.fromGltf({
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url: "./Static/data/building_-_beveled_corners_-_shiny/scene.gltf",
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imageBasedLighting: imageBasedLighting,
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customShader: new Cesium.CustomShader({
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uniforms: {
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u_texture: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/pic.jpg"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_isDark: {
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value: true,
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type: Cesium.UniformType.BOOL
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}
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},
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lightingModel: Cesium.LightingModel.PBR,
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
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if(u_isDark){
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vec2 texCoord = fsInput.attributes.texCoord_0 * 0.3;
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float times = czm_frameNumber / 120.0;
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vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
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material.diffuse += textureColor.rgb * 1.5;
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}
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}
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`
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}),
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modelMatrix: generateModelMatrix(
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[121.50306517515779, 31.236594411927722, 0],
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[0, 0, 0],
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[3, 3, 4.4]),
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})
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);
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model2 = viewer.scene.primitives.add(
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Cesium.Model.fromGltf({
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url: "./Static/data/building_-_octagonal_-_shiny/scene.gltf",
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imageBasedLighting: imageBasedLighting,
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customShader: new Cesium.CustomShader({
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uniforms: {
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u_texture: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/color2.png"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_isDark: {
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value: true,
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type: Cesium.UniformType.BOOL
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}
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},
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lightingModel: Cesium.LightingModel.PBR,
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
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if(u_isDark){
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vec2 texCoord = fsInput.attributes.texCoord_0 * 0.5;
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float times = czm_frameNumber / 120.0;
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vec4 textureColor = texture(u_texture,vec2(float(texCoord.s) - times),fract(texCoord.t));
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material.diffuse += textureColor.rgb * 1.5;
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}
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}
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`
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}),
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modelMatrix: generateModelMatrix(
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[121.50140479453857, 31.237266571858395, 0],
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[0, 0, 0],
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[2.5, 2.5, 3.0]),
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})
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);
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model3 = viewer.scene.primitives.add(
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Cesium.Model.fromGltf({
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url: "./Static/data/oriental_pearl_shanghai. (1)/scene.gltf",
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imageBasedLighting: imageBasedLighting,
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customShader: new Cesium.CustomShader({
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uniforms: {
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u_texture: {
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value: new Cesium.TextureUniform({
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url: "./Static/images/color.png"
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}),
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type: Cesium.UniformType.SAMPLER_2D
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},
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u_isDark: {
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value: true,
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type: Cesium.UniformType.BOOL
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}
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},
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lightingModel: Cesium.LightingModel.PBR,
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
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if(u_isDark){
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vec2 texCoord = fsInput.attributes.texCoord_0 * 0.5;
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float times = czm_frameNumber / 30.0;
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vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
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material.diffuse += textureColor.rgb * 0.8;
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}
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}
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`
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}),
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modelMatrix: generateModelMatrix(
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[121.49697607088487, 31.241891679352257, 10],
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[0, 0, 0],
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[0.15, 0.15, 0.126])
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})
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);
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}
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const initWater = async () => {
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const waterPlane = [];
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const waterData = await Cesium.Resource.fetchJson({ url: "./Static/data/water.json" });
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waterData.features.map(feature => {
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feature.geometry.coordinates[0].map(coordinate => {
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waterPlane.push(Cesium.Cartesian3.fromDegrees(...coordinate));
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})
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})
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const polygon = new Cesium.PolygonGeometry({
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polygonHierarchy: new Cesium.PolygonHierarchy(waterPlane),
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});
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const instance = new Cesium.GeometryInstance({
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geometry: polygon
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});
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waterPrimitive = new Cesium.GroundPrimitive({
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geometryInstances: instance,
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appearance: new Cesium.MaterialAppearance({
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material: new Cesium.Material({
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fabric: {
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type: Cesium.Material.WaterType,
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uniforms: {
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baseWaterColor: Cesium.Color.fromCssColorString("#62809b"),
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blendColor: new Cesium.Color(0, 1, 0.699, 1),
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// specularMap: Material.DefaultImageId,
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normalMap: "https://cesium.com/downloads/cesiumjs/releases/1.103/Build/Cesium/Assets/Textures/waterNormals.jpg",
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frequency: 1000,
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animationSpeed: 0.01,
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amplitude: 2,
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specularIntensity: 1,
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fadeFactor: 3
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}
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}
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}),
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translucent: false,
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}),
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asynchronous: false
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})
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viewer.scene.primitives.add(waterPrimitive);
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// 创建材质线
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let getCustomMaterialLine = (image, color) => {
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return new CustomMaterialLine({
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image: image,
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color: color,
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duration: 1000
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})
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}
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const createRoad = (url) => {
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let promise = Cesium.GeoJsonDataSource.load(url);
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promise.then((dataSource) => {
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viewer.dataSources.add(dataSource)
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let entities = dataSource.entities.values;
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for (let o = 0; o < entities.length; o++) {
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entities[o].polyline.width = 3;
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entities[o].polyline.clampToGround = true;
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entities[o].polyline.material =
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getCustomMaterialLine("./Static/images/line.png", Cesium.Color.fromRandom())
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}
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})
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}
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createRoad("./Static/data/road.json")
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createRoad("./Static/data/road2.json")
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}
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initTiles();
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initWater();
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}
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/**
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* 初始化场景事件
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*/
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const initEvent = () => {
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let _sn = 0;
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const updateScene = () => {
|
|
const sd = Cesium.Cartesian3.normalize(viewer.scene.sun._boundingVolume.center, new Cesium.Cartesian3);
|
|
const vd = Cesium.Cartesian3.normalize(viewer.camera.position, new Cesium.Cartesian3);
|
|
const sn = parseFloat(Cesium.Cartesian3.dot(vd, sd).toFixed(3))
|
|
if (sn === _sn) return false;
|
|
viewer.postProcessStages.bloom.enabled = false;
|
|
viewer.scene.postProcessStages.ambientOcclusion.enabled = true;
|
|
building.customShader.uniforms.u_isDark.value = false;
|
|
model0.customShader.uniforms.u_isDark.value = false;
|
|
model1.customShader.uniforms.u_isDark.value = false;
|
|
model2.customShader.uniforms.u_isDark.value = false;
|
|
model3.customShader.uniforms.u_isDark.value = false;
|
|
const value = Cesium.Math.clamp(sn, 0, 1);
|
|
if (imagerLayer)
|
|
imagerLayer.brightness = value + 0.3;
|
|
if (waterPrimitive)
|
|
waterPrimitive.appearance.material.uniforms.baseWaterColor =
|
|
Cesium.Color.multiplyByScalar(Cesium.Color.fromCssColorString("#62809b"), value + 0.3, new Cesium.Color);
|
|
if (sn < 0) {
|
|
viewer.postProcessStages.bloom.enabled = true;
|
|
viewer.scene.postProcessStages.ambientOcclusion.enabled = false;
|
|
building.customShader.uniforms.u_isDark.value = true;
|
|
model0.customShader.uniforms.u_isDark.value = true;
|
|
model1.customShader.uniforms.u_isDark.value = true;
|
|
model2.customShader.uniforms.u_isDark.value = true;
|
|
model3.customShader.uniforms.u_isDark.value = true;
|
|
}
|
|
if (sn < -0.1 && waterPrimitive) {
|
|
let scale = parseFloat(Cesium.Math.clamp((sn - (-0.8)) / (-0.1 - (-0.8)), 1.0, 1.5));
|
|
waterPrimitive.appearance.material.uniforms.baseWaterColor =
|
|
Cesium.Color.multiplyByScalar(Cesium.Color.fromCssColorString("#62809b"), scale, new Cesium.Color);
|
|
}
|
|
_sn = sn;
|
|
}
|
|
viewer.scene.postRender.addEventListener(() => updateScene());
|
|
const onGlobeEvent = viewer.scene.globe.tileLoadProgressEvent.addEventListener((tileNum) => {
|
|
if (tileNum > 2) {
|
|
closeLoading(),
|
|
showUI(),
|
|
onGlobeEvent();
|
|
}
|
|
})
|
|
|
|
|
|
viewer.camera.setView({
|
|
destination: { x: -2850554.9246458095, y: 4656672.153306185, z: 3287574.727124352 },
|
|
orientation: {
|
|
heading: Cesium.Math.toRadians(48.72529042457395),
|
|
pitch: Cesium.Math.toRadians(-10.899276751527792),
|
|
roll: Cesium.Math.toRadians(0.0014027234956804583)
|
|
}
|
|
});
|
|
|
|
viewer.clock.currentTime = Cesium.JulianDate.fromIso8601("2023-01-01T06:00:00Z");
|
|
}
|
|
|
|
const initGUI = () => { }
|
|
const L00 = new Cesium.Cartesian3(
|
|
1.234709620475769,
|
|
1.221461296081543,
|
|
1.273156881332397
|
|
);
|
|
const L1_1 = new Cesium.Cartesian3(
|
|
1.135921120643616,
|
|
1.171217799186707,
|
|
1.287644743919373
|
|
);
|
|
const L10 = new Cesium.Cartesian3(
|
|
1.245193719863892,
|
|
1.245591878890991,
|
|
1.282818794250488
|
|
);
|
|
const L11 = new Cesium.Cartesian3(
|
|
-1.106930732727051,
|
|
-1.112522482872009,
|
|
-1.153198838233948
|
|
);
|
|
const L2_2 = new Cesium.Cartesian3(
|
|
-1.086226940155029,
|
|
-1.079731941223145,
|
|
-1.101912498474121
|
|
);
|
|
const L2_1 = new Cesium.Cartesian3(
|
|
1.189834713935852,
|
|
1.185906887054443,
|
|
1.214385271072388
|
|
);
|
|
const L20 = new Cesium.Cartesian3(
|
|
0.01778045296669,
|
|
0.02013735473156,
|
|
0.025313569232821
|
|
);
|
|
const L21 = new Cesium.Cartesian3(
|
|
-1.086826920509338,
|
|
-1.084611177444458,
|
|
-1.111204028129578
|
|
);
|
|
const L22 = new Cesium.Cartesian3(
|
|
-0.05241484940052,
|
|
-0.048303380608559,
|
|
-0.041960217058659
|
|
);
|
|
const coefficients = [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22];
|
|
let imageBasedLighting = new Cesium.ImageBasedLighting({
|
|
specularEnvironmentMaps: './Static/images/kiara_6_afternoon_2k_ibl.ktx2',
|
|
sphericalHarmonicCoefficients: coefficients
|
|
})
|
|
|
|
/**
|
|
* 生成矩阵
|
|
* @param {*} position
|
|
* @param {*} rotation
|
|
* @param {*} scale
|
|
* @returns
|
|
*/
|
|
const generateModelMatrix = (position = [0, 0, 0], rotation = [0, 0, 0], scale = [1, 1, 1]) => {
|
|
const rotationX = Cesium.Matrix4.fromRotationTranslation(
|
|
Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(rotation[0])));
|
|
|
|
const rotationY = Cesium.Matrix4.fromRotationTranslation(
|
|
Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(rotation[1])));
|
|
|
|
const rotationZ = Cesium.Matrix4.fromRotationTranslation(
|
|
Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(rotation[2])));
|
|
if (!(position instanceof Cesium.Cartesian3)) {
|
|
position = Cesium.Cartesian3.fromDegrees(...position)
|
|
}
|
|
const enuMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(position);
|
|
Cesium.Matrix4.multiply(enuMatrix, rotationX, enuMatrix);
|
|
Cesium.Matrix4.multiply(enuMatrix, rotationY, enuMatrix);
|
|
Cesium.Matrix4.multiply(enuMatrix, rotationZ, enuMatrix);
|
|
const scaleMatrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(...scale));
|
|
const modelMatrix = Cesium.Matrix4.multiply(enuMatrix, scaleMatrix, new Cesium.Matrix4());
|
|
|
|
return modelMatrix;
|
|
}
|
|
|
|
const main = () => {
|
|
initViewer();
|
|
initScene();
|
|
initEvent();
|
|
initGUI();
|
|
};
|
|
|
|
|
|
new window.WOW().init();
|
|
function showUI() {
|
|
$("body").append(`
|
|
<div id="uiContainer">
|
|
<div id="topUI" class="wow bounceInDown" data-wow-duration="1.2s"></div>
|
|
<div id="leftUI" class="wow bounceInLeft" data-wow-duration="1.2s"></div>
|
|
<div id="roghtUI" class="wow bounceInRight" data-wow-duration="1.2s"></div>
|
|
</div>`);
|
|
}
|
|
function closeLoading() {
|
|
$("#loadingIndicator").hide();
|
|
$("#loadingIndicator2").hide();
|
|
}
|
|
|
|
function showLoading() {
|
|
$("#loadingIndicator").show();
|
|
$("#loadingIndicator2").show();
|
|
}
|
|
|
|
window.onload = main; |