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			463 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			463 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.72/Widgets/widgets.css" />
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    <script type="text/javascript" src="./../../libs/cesium/Cesium1.72/Cesium.js"></script>
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    <script src="./ammolibs/ammo/ammo.js"></script>
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</head>
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<body style="
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      margin: 0;
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      overflow: hidden;
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      background: #fff;
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      width: 100%;
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      height: 100%;
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      position: absolute;
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      top: 0;
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    ">
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    <div id="cesiumContainer" style="margin: 0 auto; width: 100%; height: 100%"></div>
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      <!-- {/* 操作提示: Q 左摆动、 A 右摆动 */} -->
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    <script src="./ammolibs/three/three.min.js"></script>
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    <script src="./ammolibs/ammo/ex/ConvexObjectBreaker.js"></script>
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    <script src="./ammolibs/ammo/ex/QuickHull.js"></script>
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    <script src="./ammolibs/ammo/ex/geometries/ConvexGeometry.js"></script>
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    <script src="./ammolibs/meshVisualizer/CesiumMeshVisualizer.js"></script>
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    <script>
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 Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyMjBhMzcxMC0wNjBiLTRmYjItYjY1MC0wMzAwMzMyMGUyMmEiLCJpZCI6MzAzNzc3LCJpYXQiOjE3NDc2Mzk0NTV9.E_90aKtVdzRGlU2z48VwJ4mWvl-uuDkfQBCOO6zbzn4'
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const viewer = new Cesium.Viewer('cesiumContainer', {});
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    var homePosition = [114.40184, 30.46331, 50]; //初始位置
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    look(homePosition[0], homePosition[1], homePosition[2]);
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    viewer.scene.debugShowFramesPerSecond = true; //查看帧率
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    MeshVisualizer = Cesium.MeshVisualizer;
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    Mesh = Cesium.Mesh;
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    MeshMaterial = Cesium.MeshMaterial;
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    FramebufferTexture = Cesium.FramebufferTexture;
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    GeometryUtils = Cesium.GeometryUtils;
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    MeshPhongMaterial = Cesium.MeshPhongMaterial;
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    BasicMeshMaterial = Cesium.BasicMeshMaterial;
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    BasicGeometry = Cesium.BasicGeometry;
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    LOD = Cesium.LOD;
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    var center = Cesium.Cartesian3.fromDegrees(homePosition[0], homePosition[1], 10);
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    var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
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    var meshVisualizer = new MeshVisualizer({
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        modelMatrix: modelMatrix,
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        up: {
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            y: 1
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        },
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        referenceAxisParameter: {
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            length: 100,
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            width: 0.05,
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            headLength: 2,
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            headWidth: 0.1
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        }
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    });
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    viewer.scene.primitives.add(meshVisualizer);
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    meshVisualizer.showReference = true; //显示坐标轴
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    function createRandomColor() {
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        return Cesium.Color.fromRandom({
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            alpha: 1
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        }) //fromRgba(Math.floor(Math.random() * (1 << 24)));
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    }
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    function createMaterial() {
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        return new MeshPhongMaterial({
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            defaultColor: createRandomColor(),
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            side: MeshMaterial.Sides.DOUBLE,
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            translucent: false
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        });
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    }
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    Cesium.Cartesian3.prototype.set = function (x, y, z) {
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        this.x = x;
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        this.y = y;
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        this.z = z;
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    }
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    Cesium.Cartesian3.prototype.copy = function (src) {
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        this.x = src.x;
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        this.y = src.y;
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        this.z = src.z;
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    }
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    Cesium.Cartesian2.prototype.set = function (x, y) {
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        this.x = x;
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        this.y = y;
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    }
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    Cesium.Cartesian2.prototype.copy = function (src) {
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        this.x = src.x;
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        this.y = src.y;
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    }
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    Cesium.Quaternion.prototype.set = function (x, y, z, w) {
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        this.x = x;
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        this.y = y;
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        this.z = z;
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        this.w = w;
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    }
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    Cesium.Quaternion.prototype.copy = function (src) {
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        this.x = src.x;
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        this.y = src.y;
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        this.z = src.z;
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        this.w = src.w;
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    }
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    Ammo().then(function () {
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        // Physics variables
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        var gravityConstant = -9.8;
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        var collisionConfiguration;
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        var dispatcher;
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        var broadphase;
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        var solver;
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        var physicsWorld;
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        var rigidBodies = [];
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        var margin = 0.05;
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        var hinge;
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        var rope;
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        var transformAux1 = new Ammo.btTransform();
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        var time = 0;
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        var armMovement = 0;
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        function initPhysics() {
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            // Physics configuration
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            collisionConfiguration = new Ammo.btSoftBodyRigidBodyCollisionConfiguration();
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            dispatcher = new Ammo.btCollisionDispatcher(collisionConfiguration);
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            broadphase = new Ammo.btDbvtBroadphase();
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            solver = new Ammo.btSequentialImpulseConstraintSolver();
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            softBodySolver = new Ammo.btDefaultSoftBodySolver();
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            physicsWorld = new Ammo.btSoftRigidDynamicsWorld(dispatcher, broadphase, solver,
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                collisionConfiguration,
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                softBodySolver);
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            physicsWorld.setGravity(new Ammo.btVector3(0, gravityConstant, 0));
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            physicsWorld.getWorldInfo().set_m_gravity(new Ammo.btVector3(0, gravityConstant, 0));
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        }
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        function createObjects() {
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            var pos = new Cesium.Cartesian3();
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            var quat = new Cesium.Quaternion();
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            // Ground
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            pos.set(0, -0.5, 0);
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            quat.set(0, 0, 0, 1);
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            var ground = createParalellepiped(40, 1, 40, 0, pos, quat, new MeshPhongMaterial({
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                defaultColor: Cesium.Color.fromRgba(0xFFFFFF).withAlpha(1), //"rgb(200,200,200)",
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                side: MeshMaterial.Sides.DOUBLE,
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                translucent: false
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            }));
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            ground.quaternion = null;
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            // Ball
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            var ballMass = 1.2;
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            var ballRadius = 0.6;
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            var ball = new Mesh(new Cesium.SphereGeometry({
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                radius: ballRadius,
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                stackPartitions: 20,
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                slicePartitions: 20
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            }), new MeshPhongMaterial({
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                defaultColor: Cesium.Color.fromRgba(0x000000).withAlpha(1),
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                side: MeshMaterial.Sides.DOUBLE,
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                translucent: false
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            }));
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            var ballShape = new Ammo.btSphereShape(ballRadius);
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            ballShape.setMargin(margin);
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            pos.set(-3, 2, 0);
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            quat.set(0, 0, 0, 1);
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            createRigidBody(ball, ballShape, ballMass, pos, quat);
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            ball.physicsBody.setFriction(0.5);
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            // Wall
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            var brickMass = 0.5;
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            var brickLength = 1.2;
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            var brickDepth = 0.6;
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            var brickHeight = brickLength * 0.5;
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            var numBricksLength = 6;
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            var numBricksHeight = 8;
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            var z0 = -numBricksLength * brickLength * 0.5;
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            pos.set(0, brickHeight * 0.5, z0);
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            quat.set(0, 0, 0, 1);
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            for (var j = 0; j < numBricksHeight; j++) {
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                var oddRow = (j % 2) == 1;
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                pos.z = z0;
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                if (oddRow) {
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                    pos.z -= 0.25 * brickLength;
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                }
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                var nRow = oddRow ? numBricksLength + 1 : numBricksLength;
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                for (var i = 0; i < nRow; i++) {
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                    var brickLengthCurrent = brickLength;
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                    var brickMassCurrent = brickMass;
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                    if (oddRow && (i == 0 || i == nRow - 1)) {
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                        brickLengthCurrent *= 0.5;
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                        brickMassCurrent *= 0.5;
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                    }
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                    var brick = createParalellepiped(brickDepth, brickHeight, brickLengthCurrent,
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                        brickMassCurrent, pos,
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                        quat, createMaterial());
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                    if (oddRow && (i == 0 || i == nRow - 2)) {
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                        pos.z += 0.75 * brickLength;
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                    } else {
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                        pos.z += brickLength;
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                    }
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                }
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                pos.y += brickHeight;
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            }
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            // The rope
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            // Rope graphic object
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            var ropeNumSegments = 10;
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            var ropeLength = 4;
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            var ropeMass = 3;
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            var ropePos = ball.position.clone();
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            ropePos.y += ballRadius;
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            var segmentLength = ropeLength / ropeNumSegments;
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            var ropeMaterial = new MeshMaterial({
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                defaultColor: Cesium.Color.fromRgba(0x000000).withAlpha(1),
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                side: MeshMaterial.Sides.DOUBLE,
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                translucent: false,
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                wireframe: true
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            });
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            var ropePositions = [];
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            var ropeIndices = [];
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            for (var i = 0; i < ropeNumSegments + 1; i++) {
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                ropePositions.push(ropePos.x, ropePos.y + i * segmentLength, ropePos.z);
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            }
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            for (var i = 0; i < ropeNumSegments; i++) {
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                ropeIndices.push(i, i + 1);
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            }
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            var ropeGeometry = new Cesium.Geometry({
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                attributes: {
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                    position: new Cesium.GeometryAttribute({
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                        componentDatatype: Cesium.ComponentDatatype.DOUBLE,
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                        componentsPerAttribute: 3,
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                        values: new Float32Array(ropePositions)
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                    })
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                },
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                indices: new Uint16Array(ropeIndices),
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                primitiveType: Cesium.PrimitiveType.LINES,
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                boundingSphere: Cesium.BoundingSphere.fromVertices(ropePositions)
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            });
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            rope = new Mesh(ropeGeometry, ropeMaterial);
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            meshVisualizer.add(rope);
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            // Rope physic object
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            var softBodyHelpers = new Ammo.btSoftBodyHelpers();
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            var ropeStart = new Ammo.btVector3(ropePos.x, ropePos.y, ropePos.z);
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            var ropeEnd = new Ammo.btVector3(ropePos.x, ropePos.y + ropeLength, ropePos.z);
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            var ropeSoftBody = softBodyHelpers.CreateRope(physicsWorld.getWorldInfo(), ropeStart, ropeEnd,
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                ropeNumSegments - 1, 0);
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            var sbConfig = ropeSoftBody.get_m_cfg();
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            sbConfig.set_viterations(10);
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            sbConfig.set_piterations(10);
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            ropeSoftBody.setTotalMass(ropeMass, false)
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            Ammo.castObject(ropeSoftBody, Ammo.btCollisionObject).getCollisionShape().setMargin(margin * 3);
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            physicsWorld.addSoftBody(ropeSoftBody, 1, -1);
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            rope.physicsBody = ropeSoftBody;
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            // Disable deactivation
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            ropeSoftBody.setActivationState(4);
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            // The base
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            var armMass = 2;
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            var armLength = 3;
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            var pylonHeight = ropePos.y + ropeLength;
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            var baseMaterial = createMaterial();
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            pos.set(ropePos.x, 0.1, ropePos.z - armLength);
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            quat.set(0, 0, 0, 1);
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            var base = createParalellepiped(1, 0.2, 1, 0, pos, quat, baseMaterial);
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            base.quaternion = null;
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            pos.set(ropePos.x, 0.5 * pylonHeight, ropePos.z - armLength);
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            var pylon = createParalellepiped(0.4, pylonHeight, 0.4, 0, pos, quat, baseMaterial);
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            pylon.quaternion = null;
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            pos.set(ropePos.x, pylonHeight + 0.2, ropePos.z - 0.5 * armLength);
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            var arm = createParalellepiped(0.4, 0.4, armLength + 0.4, armMass, pos, quat, baseMaterial);
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            // Glue the rope extremes to the ball and the arm
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            var influence = 1;
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            ropeSoftBody.appendAnchor(0, ball.physicsBody, true, influence);
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            ropeSoftBody.appendAnchor(ropeNumSegments, arm.physicsBody, true, influence);
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            // Hinge constraint to move the arm
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            var pivotA = new Ammo.btVector3(0, pylonHeight * 0.5, 0);
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            var pivotB = new Ammo.btVector3(0, -0.2, -armLength * 0.5);
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            var axis = new Ammo.btVector3(0, 1, 0);
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            hinge = new Ammo.btHingeConstraint(pylon.physicsBody, arm.physicsBody, pivotA, pivotB, axis, axis,
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                true);
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            physicsWorld.addConstraint(hinge, true);
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        }
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        function createParalellepiped(sx, sy, sz, mass, pos, quat, material) {
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            var box = Cesium.BoxGeometry.fromDimensions({
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                dimensions: new Cesium.Cartesian3(sx, sy, sz),
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                vertexFormat: new Cesium.VertexFormat({
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                    position: true,
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                    normal: true
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                })
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            });
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            var threeObject = new Mesh(box, material);
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            var shape = new Ammo.btBoxShape(new Ammo.btVector3(sx * 0.5, sy * 0.5, sz * 0.5));
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            shape.setMargin(margin);
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            createRigidBody(threeObject, shape, mass, pos, quat);
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            return threeObject;
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        }
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        function createRigidBody(threeObject, physicsShape, mass, pos, quat) {
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            threeObject.position.copy(pos);
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            threeObject.quaternion = new Cesium.Quaternion(quat);
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            var transform = new Ammo.btTransform();
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            transform.setIdentity();
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            transform.setOrigin(new Ammo.btVector3(pos.x, pos.y, pos.z));
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            transform.setRotation(new Ammo.btQuaternion(quat.x, quat.y, quat.z, quat.w));
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            var motionState = new Ammo.btDefaultMotionState(transform);
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            var localInertia = new Ammo.btVector3(0, 0, 0);
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            physicsShape.calculateLocalInertia(mass, localInertia);
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            var rbInfo = new Ammo.btRigidBodyConstructionInfo(mass, motionState, physicsShape, localInertia);
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            var body = new Ammo.btRigidBody(rbInfo);
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            threeObject.physicsBody = body;
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            meshVisualizer.add(threeObject);
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            if (mass > 0) {
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                rigidBodies.push(threeObject);
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                // Disable deactivation
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                body.setActivationState(4);
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            }
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            physicsWorld.addRigidBody(body);
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        }
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        function initInput() {
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            top.window.addEventListener('keydown', function (event) {
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                switch (event.keyCode) {
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                    case 81: // Q
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                        armMovement = 1;
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                        break;
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                    case 65: // A
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                        armMovement = -1;
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                        break;
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                }
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            }, false);
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            top.window.addEventListener('keyup', function (event) {
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                armMovement = 0;
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            }, false);
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        }
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        function updatePhysics(deltaTime) {
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            // Hinge control
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            hinge.enableAngularMotor(true, 1.5 * armMovement, 50);
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            // Step world
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            physicsWorld.stepSimulation(deltaTime, 10);
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            // Update rope
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            var softBody = rope.physicsBody;
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            var ropePositions = rope.geometry.attributes.position.values;
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            var numVerts = ropePositions.length / 3;
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            var nodes = softBody.get_m_nodes();
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            var indexFloat = 0;
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            for (var i = 0; i < numVerts; i++) {
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                var node = nodes.at(i);
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                var nodePos = node.get_m_x();
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                ropePositions[indexFloat++] = nodePos.x();
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                ropePositions[indexFloat++] = nodePos.y();
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                ropePositions[indexFloat++] = nodePos.z();
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            }
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            rope.geometry.attributes.position.needsUpdate = true;
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            // Update rigid bodies
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            for (var i = 0, il = rigidBodies.length; i < il; i++) {
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                var objThree = rigidBodies[i];
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                var objPhys = objThree.physicsBody;
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                var ms = objPhys.getMotionState();
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                if (ms) {
 | 
						|
                    ms.getWorldTransform(transformAux1);
 | 
						|
                    var p = transformAux1.getOrigin();
 | 
						|
                    var q = transformAux1.getRotation();
 | 
						|
                    objThree.position.set(p.x(), p.y(), p.z());
 | 
						|
                    if (objThree.quaternion) {
 | 
						|
                        objThree.quaternion.set(q.x(), q.y(), q.z(), q.w());
 | 
						|
                    }
 | 
						|
                    objThree.modelMatrixNeedsUpdate = true;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        var init = false;
 | 
						|
        var start = false;
 | 
						|
        var startTime = new Date();
 | 
						|
 | 
						|
        function update(frameState) {
 | 
						|
            var deltaTime = (new Date() - startTime) / 1000.0;
 | 
						|
            updatePhysics(deltaTime);
 | 
						|
            startTime = new Date();
 | 
						|
        }
 | 
						|
 | 
						|
        setTimeout(function () {
 | 
						|
            if (!init) {
 | 
						|
                // - Init -
 | 
						|
                initPhysics();
 | 
						|
                createObjects();
 | 
						|
                initInput();
 | 
						|
 | 
						|
                init = true;
 | 
						|
            }
 | 
						|
 | 
						|
            if (!start) {
 | 
						|
                startTime = new Date();
 | 
						|
                meshVisualizer.beforeUpdate.addEventListener(update);
 | 
						|
                start = true;
 | 
						|
            } else {
 | 
						|
                meshVisualizer.beforeUpdate.removeEventListener(update);
 | 
						|
                start = false;
 | 
						|
 | 
						|
            }
 | 
						|
        }, 1000 * 3);
 | 
						|
    });
 | 
						|
 | 
						|
    function look(lon, lat, offset) {
 | 
						|
        var center = Cesium.Cartesian3.fromDegrees(lon, lat);
 | 
						|
        var transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
 | 
						|
 | 
						|
        // View in east-north-up frame
 | 
						|
        var camera = viewer.camera;
 | 
						|
        camera.constrainedAxis = Cesium.Cartesian3.UNIT_Z;
 | 
						|
        camera.lookAtTransform(transform, new Cesium.Cartesian3(-offset, -offset, offset));
 | 
						|
        setTimeout(function () {
 | 
						|
            camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
 | 
						|
        }, 100)
 | 
						|
    }
 | 
						|
    </script>
 | 
						|
</body>
 | 
						|
 | 
						|
</html> |