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			105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by 优雅永不过时 https://github.com/z2586300277
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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        body,
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        #box {
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            width: 100%;
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            background-color: #1f1f1f;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../libs/three/build/three.module.js",
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                "three/addons/": "./../../libs/three/examples/jsm/",
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                "three/example/": "./../../libs/three/examples/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from "three";
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        import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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        import { OBJLoader } from 'three/example/jsm/loaders/OBJLoader.js'
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        import { MeshSurfaceSampler } from 'three/example/jsm/math/MeshSurfaceSampler.js';
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        const scene = new THREE.Scene();
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        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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        camera.position.set(0, 100, 300)
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        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
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        renderer.setSize(window.innerWidth, window.innerHeight)
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        document.body.appendChild(renderer.domElement)
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        const controls = new OrbitControls(camera, renderer.domElement)
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        controls.autoRotate = true
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        let sampler = null
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        let path = null
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        new OBJLoader().load('./woman/woman.obj',(obj) => {
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                sampler = new MeshSurfaceSampler(obj.children[0]).build();
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                path = new Path();
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                scene.add(path.line);
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                renderer.setAnimationLoop(render);
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            }
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        )
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        const tempPosition = new THREE.Vector3();
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        class Path {
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            constructor() {
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                this.vertices = [];
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                this.geometry = new THREE.BufferGeometry();
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                this.material = new THREE.LineBasicMaterial({ color: 0xa58fb5, transparent: true, opacity: 0.5 });
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                this.line = new THREE.Line(this.geometry, this.material);
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                sampler.sample(tempPosition);
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                this.previousPoint = tempPosition.clone()
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            }
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            update() {
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                let pointFound = false;
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                while (!pointFound) {
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                    sampler.sample(tempPosition);
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                    if (tempPosition.distanceTo(this.previousPoint) < 20) {
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                        this.vertices.push(tempPosition.x, tempPosition.y, tempPosition.z);
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                        this.previousPoint = tempPosition.clone();
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                        pointFound = true;
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                    }
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                }
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                this.geometry.setAttribute("position", new THREE.Float32BufferAttribute(this.vertices, 3));
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            }
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        }
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        function render() {
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            if (path.vertices.length < 50000) {
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                Array.from({ length: 10 }).forEach(() => path.update())
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            }
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            controls.update();
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            renderer.render(scene, camera);
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        }
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    </script>
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</body>
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</html> |