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			1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	BufferAttribute,
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	BufferGeometry,
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	Color,
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	DynamicDrawUsage,
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	Mesh,
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	Sphere,
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	Vector3
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} from 'three';
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/**
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 * Port of http://webglsamples.org/blob/blob.html
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 */
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class MarchingCubes extends Mesh {
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	constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
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		const geometry = new BufferGeometry();
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		super( geometry, material );
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		this.isMarchingCubes = true;
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		const scope = this;
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		// temp buffers used in polygonize
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		const vlist = new Float32Array( 12 * 3 );
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		const nlist = new Float32Array( 12 * 3 );
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		const clist = new Float32Array( 12 * 3 );
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		this.enableUvs = enableUvs;
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		this.enableColors = enableColors;
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		// functions have to be object properties
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		// prototype functions kill performance
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		// (tested and it was 4x slower !!!)
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		this.init = function ( resolution ) {
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			this.resolution = resolution;
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			// parameters
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			this.isolation = 80.0;
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			// size of field, 32 is pushing it in Javascript :)
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			this.size = resolution;
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			this.size2 = this.size * this.size;
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			this.size3 = this.size2 * this.size;
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			this.halfsize = this.size / 2.0;
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			// deltas
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			this.delta = 2.0 / this.size;
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			this.yd = this.size;
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			this.zd = this.size2;
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			this.field = new Float32Array( this.size3 );
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			this.normal_cache = new Float32Array( this.size3 * 3 );
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			this.palette = new Float32Array( this.size3 * 3 );
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			//
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			this.count = 0;
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			const maxVertexCount = maxPolyCount * 3;
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			this.positionArray = new Float32Array( maxVertexCount * 3 );
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			const positionAttribute = new BufferAttribute( this.positionArray, 3 );
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			positionAttribute.setUsage( DynamicDrawUsage );
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			geometry.setAttribute( 'position', positionAttribute );
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			this.normalArray = new Float32Array( maxVertexCount * 3 );
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			const normalAttribute = new BufferAttribute( this.normalArray, 3 );
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			normalAttribute.setUsage( DynamicDrawUsage );
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			geometry.setAttribute( 'normal', normalAttribute );
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			if ( this.enableUvs ) {
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				this.uvArray = new Float32Array( maxVertexCount * 2 );
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				const uvAttribute = new BufferAttribute( this.uvArray, 2 );
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				uvAttribute.setUsage( DynamicDrawUsage );
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				geometry.setAttribute( 'uv', uvAttribute );
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			}
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			if ( this.enableColors ) {
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				this.colorArray = new Float32Array( maxVertexCount * 3 );
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				const colorAttribute = new BufferAttribute( this.colorArray, 3 );
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				colorAttribute.setUsage( DynamicDrawUsage );
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				geometry.setAttribute( 'color', colorAttribute );
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			}
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			geometry.boundingSphere = new Sphere( new Vector3(), 1 );
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		};
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		///////////////////////
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		// Polygonization
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		///////////////////////
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		function lerp( a, b, t ) {
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			return a + ( b - a ) * t;
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		}
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		function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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				nc = scope.normal_cache;
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			vlist[ offset + 0 ] = x + mu * scope.delta;
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			vlist[ offset + 1 ] = y;
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			vlist[ offset + 2 ] = z;
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			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
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			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
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			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
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			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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		}
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		function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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				nc = scope.normal_cache;
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			vlist[ offset + 0 ] = x;
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			vlist[ offset + 1 ] = y + mu * scope.delta;
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			vlist[ offset + 2 ] = z;
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			const q2 = q + scope.yd * 3;
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			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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		}
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		function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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			const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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				nc = scope.normal_cache;
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			vlist[ offset + 0 ] = x;
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			vlist[ offset + 1 ] = y;
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			vlist[ offset + 2 ] = z + mu * scope.delta;
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			const q2 = q + scope.zd * 3;
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			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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		}
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		function compNorm( q ) {
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			const q3 = q * 3;
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			if ( scope.normal_cache[ q3 ] === 0.0 ) {
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				scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
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				scope.normal_cache[ q3 + 1 ] =
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					scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
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				scope.normal_cache[ q3 + 2 ] =
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					scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
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			}
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		}
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		// Returns total number of triangles. Fills triangles.
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		// (this is where most of time is spent - it's inner work of O(n3) loop )
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		function polygonize( fx, fy, fz, q, isol ) {
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			// cache indices
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			const q1 = q + 1,
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				qy = q + scope.yd,
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				qz = q + scope.zd,
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				q1y = q1 + scope.yd,
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				q1z = q1 + scope.zd,
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				qyz = q + scope.yd + scope.zd,
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				q1yz = q1 + scope.yd + scope.zd;
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			let cubeindex = 0;
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			const field0 = scope.field[ q ],
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				field1 = scope.field[ q1 ],
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				field2 = scope.field[ qy ],
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				field3 = scope.field[ q1y ],
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				field4 = scope.field[ qz ],
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				field5 = scope.field[ q1z ],
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				field6 = scope.field[ qyz ],
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				field7 = scope.field[ q1yz ];
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			if ( field0 < isol ) cubeindex |= 1;
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			if ( field1 < isol ) cubeindex |= 2;
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			if ( field2 < isol ) cubeindex |= 8;
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			if ( field3 < isol ) cubeindex |= 4;
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			if ( field4 < isol ) cubeindex |= 16;
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			if ( field5 < isol ) cubeindex |= 32;
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			if ( field6 < isol ) cubeindex |= 128;
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			if ( field7 < isol ) cubeindex |= 64;
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			// if cube is entirely in/out of the surface - bail, nothing to draw
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			const bits = edgeTable[ cubeindex ];
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			if ( bits === 0 ) return 0;
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			const d = scope.delta,
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				fx2 = fx + d,
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				fy2 = fy + d,
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				fz2 = fz + d;
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			// top of the cube
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			if ( bits & 1 ) {
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				compNorm( q );
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				compNorm( q1 );
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				VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
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			}
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			if ( bits & 2 ) {
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				compNorm( q1 );
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				compNorm( q1y );
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				VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
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			}
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			if ( bits & 4 ) {
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				compNorm( qy );
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				compNorm( q1y );
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				VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
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			}
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			if ( bits & 8 ) {
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				compNorm( q );
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				compNorm( qy );
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				VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
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			}
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			// bottom of the cube
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			if ( bits & 16 ) {
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				compNorm( qz );
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				compNorm( q1z );
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				VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
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			}
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			if ( bits & 32 ) {
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				compNorm( q1z );
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				compNorm( q1yz );
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				VIntY(
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					q1z * 3,
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					15,
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					isol,
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					fx2,
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					fy,
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					fz2,
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					field5,
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					field7,
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					q1z,
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					q1yz
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				);
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			}
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			if ( bits & 64 ) {
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				compNorm( qyz );
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				compNorm( q1yz );
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				VIntX(
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					qyz * 3,
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					18,
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					isol,
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					fx,
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					fy2,
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					fz2,
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					field6,
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					field7,
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					qyz,
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					q1yz
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				);
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			}
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			if ( bits & 128 ) {
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				compNorm( qz );
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				compNorm( qyz );
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				VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
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			}
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			// vertical lines of the cube
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			if ( bits & 256 ) {
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				compNorm( q );
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				compNorm( qz );
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				VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
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			}
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			if ( bits & 512 ) {
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				compNorm( q1 );
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				compNorm( q1z );
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				VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
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			}
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			if ( bits & 1024 ) {
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				compNorm( q1y );
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				compNorm( q1yz );
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				VIntZ(
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					q1y * 3,
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					30,
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					isol,
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					fx2,
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					fy2,
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					fz,
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					field3,
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					field7,
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					q1y,
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					q1yz
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				);
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			}
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			if ( bits & 2048 ) {
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				compNorm( qy );
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				compNorm( qyz );
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				VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
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			}
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			cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
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			let o1,
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				o2,
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				o3,
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				numtris = 0,
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				i = 0;
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			// here is where triangles are created
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			while ( triTable[ cubeindex + i ] != - 1 ) {
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				o1 = cubeindex + i;
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				o2 = o1 + 1;
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				o3 = o1 + 2;
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				posnormtriv(
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					vlist,
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					nlist,
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					clist,
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					3 * triTable[ o1 ],
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					3 * triTable[ o2 ],
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					3 * triTable[ o3 ]
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				);
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				i += 3;
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				numtris ++;
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			}
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			return numtris;
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		}
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		function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
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			const c = scope.count * 3;
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			// positions
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			scope.positionArray[ c + 0 ] = pos[ o1 ];
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			scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
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			scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
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			scope.positionArray[ c + 3 ] = pos[ o2 ];
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			scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
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			scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
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			scope.positionArray[ c + 6 ] = pos[ o3 ];
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			scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
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			scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
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 | 
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			// normals
 | 
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			if ( scope.material.flatShading === true ) {
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 | 
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				const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
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				const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
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				const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
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				scope.normalArray[ c + 0 ] = nx;
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				scope.normalArray[ c + 1 ] = ny;
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				scope.normalArray[ c + 2 ] = nz;
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				scope.normalArray[ c + 3 ] = nx;
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				scope.normalArray[ c + 4 ] = ny;
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				scope.normalArray[ c + 5 ] = nz;
 | 
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				scope.normalArray[ c + 6 ] = nx;
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				scope.normalArray[ c + 7 ] = ny;
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				scope.normalArray[ c + 8 ] = nz;
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			} else {
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						|
 | 
						|
				scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
 | 
						|
				scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
 | 
						|
				scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
 | 
						|
 | 
						|
				scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
 | 
						|
				scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
 | 
						|
				scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
 | 
						|
 | 
						|
				scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
 | 
						|
				scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
 | 
						|
				scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// uvs
 | 
						|
 | 
						|
			if ( scope.enableUvs ) {
 | 
						|
 | 
						|
				const d = scope.count * 2;
 | 
						|
 | 
						|
				scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
 | 
						|
				scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
 | 
						|
 | 
						|
				scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
 | 
						|
				scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
 | 
						|
 | 
						|
				scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
 | 
						|
				scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// colors
 | 
						|
 | 
						|
			if ( scope.enableColors ) {
 | 
						|
 | 
						|
				scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
 | 
						|
				scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
 | 
						|
				scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
 | 
						|
 | 
						|
				scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
 | 
						|
				scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
 | 
						|
				scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
 | 
						|
 | 
						|
				scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
 | 
						|
				scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
 | 
						|
				scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			scope.count += 3;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		/////////////////////////////////////
 | 
						|
		// Metaballs
 | 
						|
		/////////////////////////////////////
 | 
						|
 | 
						|
		// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
 | 
						|
		// a fixed distance, determined by strength and subtract.
 | 
						|
 | 
						|
		this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
 | 
						|
 | 
						|
			const sign = Math.sign( strength );
 | 
						|
			strength = Math.abs( strength );
 | 
						|
			const userDefineColor = ! ( colors === undefined || colors === null );
 | 
						|
			let ballColor = new Color( ballx, bally, ballz );
 | 
						|
 | 
						|
			if ( userDefineColor ) {
 | 
						|
 | 
						|
				try {
 | 
						|
 | 
						|
					ballColor =
 | 
						|
						colors instanceof Color
 | 
						|
							? colors
 | 
						|
							: Array.isArray( colors )
 | 
						|
								? new Color(
 | 
						|
									Math.min( Math.abs( colors[ 0 ] ), 1 ),
 | 
						|
									Math.min( Math.abs( colors[ 1 ] ), 1 ),
 | 
						|
									Math.min( Math.abs( colors[ 2 ] ), 1 )
 | 
						|
							  )
 | 
						|
								: new Color( colors );
 | 
						|
 | 
						|
				} catch ( err ) {
 | 
						|
 | 
						|
					ballColor = new Color( ballx, bally, ballz );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// Let's solve the equation to find the radius:
 | 
						|
			// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
 | 
						|
			// strength / (radius^2) = subtract
 | 
						|
			// strength = subtract * radius^2
 | 
						|
			// radius^2 = strength / subtract
 | 
						|
			// radius = sqrt(strength / subtract)
 | 
						|
 | 
						|
			const radius = this.size * Math.sqrt( strength / subtract ),
 | 
						|
				zs = ballz * this.size,
 | 
						|
				ys = bally * this.size,
 | 
						|
				xs = ballx * this.size;
 | 
						|
 | 
						|
			let min_z = Math.floor( zs - radius );
 | 
						|
			if ( min_z < 1 ) min_z = 1;
 | 
						|
			let max_z = Math.floor( zs + radius );
 | 
						|
			if ( max_z > this.size - 1 ) max_z = this.size - 1;
 | 
						|
			let min_y = Math.floor( ys - radius );
 | 
						|
			if ( min_y < 1 ) min_y = 1;
 | 
						|
			let max_y = Math.floor( ys + radius );
 | 
						|
			if ( max_y > this.size - 1 ) max_y = this.size - 1;
 | 
						|
			let min_x = Math.floor( xs - radius );
 | 
						|
			if ( min_x < 1 ) min_x = 1;
 | 
						|
			let max_x = Math.floor( xs + radius );
 | 
						|
			if ( max_x > this.size - 1 ) max_x = this.size - 1;
 | 
						|
 | 
						|
			// Don't polygonize in the outer layer because normals aren't
 | 
						|
			// well-defined there.
 | 
						|
 | 
						|
			let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
 | 
						|
 | 
						|
			for ( z = min_z; z < max_z; z ++ ) {
 | 
						|
 | 
						|
				z_offset = this.size2 * z;
 | 
						|
				fz = z / this.size - ballz;
 | 
						|
				fz2 = fz * fz;
 | 
						|
 | 
						|
				for ( y = min_y; y < max_y; y ++ ) {
 | 
						|
 | 
						|
					y_offset = z_offset + this.size * y;
 | 
						|
					fy = y / this.size - bally;
 | 
						|
					fy2 = fy * fy;
 | 
						|
 | 
						|
					for ( x = min_x; x < max_x; x ++ ) {
 | 
						|
 | 
						|
						fx = x / this.size - ballx;
 | 
						|
						val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
 | 
						|
						if ( val > 0.0 ) {
 | 
						|
 | 
						|
							this.field[ y_offset + x ] += val * sign;
 | 
						|
 | 
						|
							// optimization
 | 
						|
							// http://www.geisswerks.com/ryan/BLOBS/blobs.html
 | 
						|
							const ratio =
 | 
						|
								Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
 | 
						|
							const contrib =
 | 
						|
								1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
 | 
						|
							this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
 | 
						|
							this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
 | 
						|
							this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.addPlaneX = function ( strength, subtract ) {
 | 
						|
 | 
						|
			// cache attribute lookups
 | 
						|
			const size = this.size,
 | 
						|
				yd = this.yd,
 | 
						|
				zd = this.zd,
 | 
						|
				field = this.field;
 | 
						|
 | 
						|
			let x,
 | 
						|
				y,
 | 
						|
				z,
 | 
						|
				xx,
 | 
						|
				val,
 | 
						|
				xdiv,
 | 
						|
				cxy,
 | 
						|
				dist = size * Math.sqrt( strength / subtract );
 | 
						|
 | 
						|
			if ( dist > size ) dist = size;
 | 
						|
 | 
						|
			for ( x = 0; x < dist; x ++ ) {
 | 
						|
 | 
						|
				xdiv = x / size;
 | 
						|
				xx = xdiv * xdiv;
 | 
						|
				val = strength / ( 0.0001 + xx ) - subtract;
 | 
						|
 | 
						|
				if ( val > 0.0 ) {
 | 
						|
 | 
						|
					for ( y = 0; y < size; y ++ ) {
 | 
						|
 | 
						|
						cxy = x + y * yd;
 | 
						|
 | 
						|
						for ( z = 0; z < size; z ++ ) {
 | 
						|
 | 
						|
							field[ zd * z + cxy ] += val;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.addPlaneY = function ( strength, subtract ) {
 | 
						|
 | 
						|
			// cache attribute lookups
 | 
						|
			const size = this.size,
 | 
						|
				yd = this.yd,
 | 
						|
				zd = this.zd,
 | 
						|
				field = this.field;
 | 
						|
 | 
						|
			let x,
 | 
						|
				y,
 | 
						|
				z,
 | 
						|
				yy,
 | 
						|
				val,
 | 
						|
				ydiv,
 | 
						|
				cy,
 | 
						|
				cxy,
 | 
						|
				dist = size * Math.sqrt( strength / subtract );
 | 
						|
 | 
						|
			if ( dist > size ) dist = size;
 | 
						|
 | 
						|
			for ( y = 0; y < dist; y ++ ) {
 | 
						|
 | 
						|
				ydiv = y / size;
 | 
						|
				yy = ydiv * ydiv;
 | 
						|
				val = strength / ( 0.0001 + yy ) - subtract;
 | 
						|
 | 
						|
				if ( val > 0.0 ) {
 | 
						|
 | 
						|
					cy = y * yd;
 | 
						|
 | 
						|
					for ( x = 0; x < size; x ++ ) {
 | 
						|
 | 
						|
						cxy = cy + x;
 | 
						|
 | 
						|
						for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.addPlaneZ = function ( strength, subtract ) {
 | 
						|
 | 
						|
			// cache attribute lookups
 | 
						|
 | 
						|
			const size = this.size,
 | 
						|
				yd = this.yd,
 | 
						|
				zd = this.zd,
 | 
						|
				field = this.field;
 | 
						|
 | 
						|
			let x,
 | 
						|
				y,
 | 
						|
				z,
 | 
						|
				zz,
 | 
						|
				val,
 | 
						|
				zdiv,
 | 
						|
				cz,
 | 
						|
				cyz,
 | 
						|
				dist = size * Math.sqrt( strength / subtract );
 | 
						|
 | 
						|
			if ( dist > size ) dist = size;
 | 
						|
 | 
						|
			for ( z = 0; z < dist; z ++ ) {
 | 
						|
 | 
						|
				zdiv = z / size;
 | 
						|
				zz = zdiv * zdiv;
 | 
						|
				val = strength / ( 0.0001 + zz ) - subtract;
 | 
						|
				if ( val > 0.0 ) {
 | 
						|
 | 
						|
					cz = zd * z;
 | 
						|
 | 
						|
					for ( y = 0; y < size; y ++ ) {
 | 
						|
 | 
						|
						cyz = cz + y * yd;
 | 
						|
 | 
						|
						for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		/////////////////////////////////////
 | 
						|
		// Updates
 | 
						|
		/////////////////////////////////////
 | 
						|
 | 
						|
		this.setCell = function ( x, y, z, value ) {
 | 
						|
 | 
						|
			const index = this.size2 * z + this.size * y + x;
 | 
						|
			this.field[ index ] = value;
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.getCell = function ( x, y, z ) {
 | 
						|
 | 
						|
			const index = this.size2 * z + this.size * y + x;
 | 
						|
			return this.field[ index ];
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.blur = function ( intensity = 1 ) {
 | 
						|
 | 
						|
			const field = this.field;
 | 
						|
			const fieldCopy = field.slice();
 | 
						|
			const size = this.size;
 | 
						|
			const size2 = this.size2;
 | 
						|
			for ( let x = 0; x < size; x ++ ) {
 | 
						|
 | 
						|
				for ( let y = 0; y < size; y ++ ) {
 | 
						|
 | 
						|
					for ( let z = 0; z < size; z ++ ) {
 | 
						|
 | 
						|
						const index = size2 * z + size * y + x;
 | 
						|
						let val = fieldCopy[ index ];
 | 
						|
						let count = 1;
 | 
						|
 | 
						|
						for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
 | 
						|
 | 
						|
							const x3 = x2 + x;
 | 
						|
							if ( x3 < 0 || x3 >= size ) continue;
 | 
						|
 | 
						|
							for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
 | 
						|
 | 
						|
								const y3 = y2 + y;
 | 
						|
								if ( y3 < 0 || y3 >= size ) continue;
 | 
						|
 | 
						|
								for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
 | 
						|
 | 
						|
									const z3 = z2 + z;
 | 
						|
									if ( z3 < 0 || z3 >= size ) continue;
 | 
						|
 | 
						|
									const index2 = size2 * z3 + size * y3 + x3;
 | 
						|
									const val2 = fieldCopy[ index2 ];
 | 
						|
 | 
						|
									count ++;
 | 
						|
									val += intensity * ( val2 - val ) / count;
 | 
						|
 | 
						|
								}
 | 
						|
 | 
						|
							}
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						field[ index ] = val;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.reset = function () {
 | 
						|
 | 
						|
			// wipe the normal cache
 | 
						|
 | 
						|
			for ( let i = 0; i < this.size3; i ++ ) {
 | 
						|
 | 
						|
				this.normal_cache[ i * 3 ] = 0.0;
 | 
						|
				this.field[ i ] = 0.0;
 | 
						|
				this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
 | 
						|
					i * 3 + 2
 | 
						|
				] = 0.0;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.update = function () {
 | 
						|
 | 
						|
			this.count = 0;
 | 
						|
 | 
						|
			// Triangulate. Yeah, this is slow.
 | 
						|
 | 
						|
			const smin2 = this.size - 2;
 | 
						|
 | 
						|
			for ( let z = 1; z < smin2; z ++ ) {
 | 
						|
 | 
						|
				const z_offset = this.size2 * z;
 | 
						|
				const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
 | 
						|
 | 
						|
				for ( let y = 1; y < smin2; y ++ ) {
 | 
						|
 | 
						|
					const y_offset = z_offset + this.size * y;
 | 
						|
					const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
 | 
						|
 | 
						|
					for ( let x = 1; x < smin2; x ++ ) {
 | 
						|
 | 
						|
						const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
 | 
						|
						const q = y_offset + x;
 | 
						|
 | 
						|
						 polygonize( fx, fy, fz, q, this.isolation );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// set the draw range to only the processed triangles
 | 
						|
 | 
						|
			this.geometry.setDrawRange( 0, this.count );
 | 
						|
 | 
						|
			// update geometry data
 | 
						|
 | 
						|
			geometry.getAttribute( 'position' ).needsUpdate = true;
 | 
						|
			geometry.getAttribute( 'normal' ).needsUpdate = true;
 | 
						|
 | 
						|
			if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
 | 
						|
			if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
 | 
						|
 | 
						|
			// safety check
 | 
						|
 | 
						|
			if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
 | 
						|
 | 
						|
		};
 | 
						|
 | 
						|
		this.init( resolution );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/////////////////////////////////////
 | 
						|
// Marching cubes lookup tables
 | 
						|
/////////////////////////////////////
 | 
						|
 | 
						|
// These tables are straight from Paul Bourke's page:
 | 
						|
// http://paulbourke.net/geometry/polygonise/
 | 
						|
// who in turn got them from Cory Gene Bloyd.
 | 
						|
 | 
						|
const edgeTable = new Int32Array( [
 | 
						|
	0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
 | 
						|
	0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
 | 
						|
	0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
 | 
						|
	0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
 | 
						|
	0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
 | 
						|
	0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
 | 
						|
	0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
 | 
						|
	0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
 | 
						|
	0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
 | 
						|
	0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
 | 
						|
	0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
 | 
						|
	0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
 | 
						|
	0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
 | 
						|
	0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
 | 
						|
	0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
 | 
						|
	0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
 | 
						|
	0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
 | 
						|
	0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
 | 
						|
	0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
 | 
						|
	0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
 | 
						|
	0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
 | 
						|
	0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
 | 
						|
	0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
 | 
						|
	0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
 | 
						|
	0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
 | 
						|
	0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
 | 
						|
	0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
 | 
						|
	0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
 | 
						|
	0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
 | 
						|
	0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
 | 
						|
	0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
 | 
						|
	0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
 | 
						|
 | 
						|
const triTable = new Int32Array( [
 | 
						|
	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
 | 
						|
	8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
 | 
						|
	4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
 | 
						|
	4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
 | 
						|
	10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
 | 
						|
	5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
 | 
						|
	5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
 | 
						|
	8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
 | 
						|
	2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
 | 
						|
	2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
 | 
						|
	11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
 | 
						|
	5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
 | 
						|
	11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
 | 
						|
	11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
 | 
						|
	2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
 | 
						|
	6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
 | 
						|
	3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
 | 
						|
	6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
 | 
						|
	6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
 | 
						|
	8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
 | 
						|
	7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
 | 
						|
	3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
 | 
						|
	9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
 | 
						|
	8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
 | 
						|
	5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
 | 
						|
	0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
 | 
						|
	6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
 | 
						|
	10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
 | 
						|
	1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
 | 
						|
	0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
 | 
						|
	3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
 | 
						|
	6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
 | 
						|
	9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
 | 
						|
	8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
 | 
						|
	3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
 | 
						|
	10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
 | 
						|
	10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
 | 
						|
	2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
 | 
						|
	7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
 | 
						|
	2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
 | 
						|
	1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
 | 
						|
	11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
 | 
						|
	0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
 | 
						|
	7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
 | 
						|
	7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
 | 
						|
	10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
 | 
						|
	0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
 | 
						|
	7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
 | 
						|
	6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
 | 
						|
	4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
 | 
						|
	10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
 | 
						|
	8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
 | 
						|
	1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
 | 
						|
	10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
 | 
						|
	7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
 | 
						|
	3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
 | 
						|
	7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
 | 
						|
	3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
 | 
						|
	6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
 | 
						|
	9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
 | 
						|
	1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
 | 
						|
	4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
 | 
						|
	7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
 | 
						|
	6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
 | 
						|
	0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
 | 
						|
	6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
 | 
						|
	0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
 | 
						|
	11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
 | 
						|
	6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
 | 
						|
	5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
 | 
						|
	9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
 | 
						|
	1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
 | 
						|
	10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
 | 
						|
	0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
 | 
						|
	9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
 | 
						|
	7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
 | 
						|
	2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
 | 
						|
	9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
 | 
						|
	9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
 | 
						|
	1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
 | 
						|
	10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
 | 
						|
	2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
 | 
						|
	0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
 | 
						|
	0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
 | 
						|
	9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
 | 
						|
	5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
 | 
						|
	5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
 | 
						|
	8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
 | 
						|
	9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
 | 
						|
	1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
 | 
						|
	3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
 | 
						|
	4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
 | 
						|
	9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
 | 
						|
	11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
 | 
						|
	2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
 | 
						|
	9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
 | 
						|
	3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
 | 
						|
	1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
 | 
						|
	0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
 | 
						|
	1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
 | 
						|
	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
 | 
						|
 | 
						|
export { MarchingCubes, edgeTable, triTable };
 |