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			105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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        body,
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        #box {
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            width: 100%;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <div id="box"></div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three'
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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        const box = document.getElementById('box')
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        const scene = new THREE.Scene()
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        // 相机
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        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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        camera.position.set(5, 5, 5)
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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        // 环境光
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        scene.add(new THREE.AmbientLight(0xffffff, 4))
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        // 参考线
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        scene.add(new THREE.AxesHelper(1000))
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        renderer.setSize(box.clientWidth, box.clientHeight)
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        box.appendChild(renderer.domElement)
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        new OrbitControls(camera, renderer.domElement)
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        // 加载模型 gltf/ glb 
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        const loader = new GLTFLoader()
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        loader.load('./zhanji.glb', (gltf) => {
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            scene.add(gltf.scene)
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            gltf.scene.scale.set(0.005, 0.005, 0.005)
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            // 递归遍历所有模型节点
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            gltf.scene.traverse(function (obj) {
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                if (obj.isMesh) {
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                    console.log('模型节点', obj);
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                    console.log('模型节点名字', obj.name);
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                    console.log('模型材质', obj.material);
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                }
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            });
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            window.addEventListener('mousedown', onDocumentClick, false);
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            function onDocumentClick(event) {
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                event.preventDefault();
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                const mouse = new THREE.Vector2();
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                mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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                mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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                const raycaster = new THREE.Raycaster();
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                raycaster.setFromCamera(mouse, camera);
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                const intersects = raycaster.intersectObjects([gltf.scene]);
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                if (intersects.length > 0) {
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                    console.log(intersects)
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                    intersects[0].object.material.color.set(0xff00ff);
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                }
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            }
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        })
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        animate()
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        function animate() {
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            requestAnimationFrame(animate)
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            renderer.render(scene, camera)
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        }
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    </script>
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</body>
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</html> |