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			92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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    </style>
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</head>
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<body>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../three/build/three.module.js",
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                "three/addons/": "./../../three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three';
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        const getColor = () => '#' + Math.floor(Math.random() * 0xffffff).toString(16).padStart(6, '0')
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        // 场景
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        const scene = new THREE.Scene();// 创建场景
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        const geometry = new THREE.BoxGeometry(5, 5, 5);
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        for (let i = 0; i < 10; i++) {
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            for (let j = 0; j < 10; j++) {
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                for (let k = 0; k < 10; k++) {
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                    const material = new THREE.MeshBasicMaterial({ color: getColor() }); //材质 
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                    const mesh = new THREE.Mesh(geometry, material);
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                    mesh.position.set(i * 20, k * 20, j * 20);
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                    scene.add(mesh);
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                }
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            }
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        }
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        // AxesHelper
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        const axesHelper = new THREE.AxesHelper(300);
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        scene.add(axesHelper);
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        // 相机
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        const camera = new THREE.PerspectiveCamera();  //相机
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        camera.position.set(125, 253, 583); //相机位置
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        camera.lookAt(0, 0, 0); //相机位置
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        // window.camera = camera
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer();
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        renderer.setSize(window.innerWidth, window.innerHeight);
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        renderer.render(scene, camera);
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        document.body.appendChild(renderer.domElement);
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        const controls = new OrbitControls(camera, renderer.domElement);
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        controls.addEventListener('change', function () {
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            renderer.render(scene, camera);
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        });
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        // Canvas画布跟随窗口变化
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        window.onresize = function () {
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            const s = 50;
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            const width = window.innerWidth; //canvas画布宽度
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            const height = window.innerHeight; //canvas画布高度
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            // 1. WebGL渲染器渲染的Cnavas画布尺寸更新
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            renderer.setSize(width, height);
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            // 2.1.更新相机参数
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            const k = width / height; //canvas画布宽高比
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            camera.left = -s * k;
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            camera.right = s * k;
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            // 2.2.相机的left, right, top, bottom属性变化了,通知threejs系统
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            camera.updateProjectionMatrix();
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            renderer.render(scene, camera);
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        };
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    </script>
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</body>
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</html> |