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				https://github.com/jiawanlong/Cesium-Examples.git
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			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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    <meta charset="UTF-8" />
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    <style>
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        * {
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            margin: 0;
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            padding: 0;
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            overflow: hidden;
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        }
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        body,
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        #box {
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            width: 100%;
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            height: 100%;
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        }
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    </style>
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</head>
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<body>
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    <div id="box"></div>
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    <script type="importmap">
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        {
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            "imports": {
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                "three": "./../../libs/three/build/three.module.js",
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                "three/addons/": "./../../libs/three/examples/jsm/"
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            }
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        }
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    </script>
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    <script type="module">
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        import * as THREE from 'three'
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        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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        const box = document.getElementById('box')
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        const scene = new THREE.Scene()
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        // 相机
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        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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        camera.position.set(5, 5, 5)
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        // 渲染器
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        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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        // 环境光
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        scene.add(new THREE.AmbientLight(0xffffff, 4))
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        // 参考线
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        scene.add(new THREE.AxesHelper(1000))
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        // 加载环境贴图
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        // 左右上下前后
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        const textureCube = new THREE.CubeTextureLoader().setPath('./环境贴图/').load(['Left.jpg', 'Right.jpg', 'Up.jpg', 'Down.jpg', 'Front.jpg', 'Back.jpg']);
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        new THREE.MeshStandardMaterial({
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            envMap: textureCube, //设置pbr材质环境贴图
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            metalness: 1, //金属度属性
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            roughness: 0.5, //粗糙度
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            clearcoat: 1.0,//物体表面清漆层或者说透明涂层的厚度
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            clearcoatRoughness: 0.1,//透明涂层表面的粗糙度
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            envMapIntensity: 1,//环境贴图反射率
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        })
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        const loader = new GLTFLoader()
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        loader.load('./zhanji.glb', (gltf) => {
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            scene.add(gltf.scene)
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            gltf.scene.scale.set(0.005, 0.005, 0.005)
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            // 递归遍历所有模型节点
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            gltf.scene.traverse(function (obj) {
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                if (obj.isMesh) {//判断是否是网格模型
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                    obj.material.envMap = textureCube; //设置环境贴图 
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                }
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            });
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        }, function (xhr) {
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            // 加载进度
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            const percent = xhr.loaded / xhr.total;
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            console.log(percent)
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        })
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        renderer.setSize(box.clientWidth, box.clientHeight)
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        box.appendChild(renderer.domElement)
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        new OrbitControls(camera, renderer.domElement)
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        animate()
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        function animate() {
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            requestAnimationFrame(animate)
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            renderer.render(scene, camera)
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        }
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    </script>
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</body>
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</html> |