mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 01:04:17 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			116 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!--********************************************************************
 | 
						||
* by jiawanlong
 | 
						||
*********************************************************************-->
 | 
						||
<!DOCTYPE html>
 | 
						||
<html>
 | 
						||
 | 
						||
<head>
 | 
						||
    <meta charset="UTF-8" />
 | 
						||
    <style>
 | 
						||
        * {
 | 
						||
            margin: 0;
 | 
						||
            padding: 0;
 | 
						||
            overflow: hidden;
 | 
						||
        }
 | 
						||
 | 
						||
        body,
 | 
						||
        #box {
 | 
						||
            width: 100%;
 | 
						||
            height: 100%;
 | 
						||
        }
 | 
						||
    </style>
 | 
						||
</head>
 | 
						||
 | 
						||
<body>
 | 
						||
    <div id="box"></div>
 | 
						||
    <script type="importmap">
 | 
						||
        {
 | 
						||
            "imports": {
 | 
						||
                "three": "./../../three/build/three.module.js",
 | 
						||
                "three/addons/": "./../../three/examples/jsm/"
 | 
						||
            }
 | 
						||
        }
 | 
						||
    </script>
 | 
						||
 | 
						||
 | 
						||
    <script type="module">
 | 
						||
        import * as THREE from 'three'
 | 
						||
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
 | 
						||
        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
 | 
						||
        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
 | 
						||
 | 
						||
        const box = document.getElementById('box')
 | 
						||
        const scene = new THREE.Scene()
 | 
						||
        // 相机
 | 
						||
        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
 | 
						||
        camera.position.set(5, 5, 5)
 | 
						||
        // 渲染器
 | 
						||
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
 | 
						||
        // 环境光
 | 
						||
        scene.add(new THREE.AmbientLight(0xffffff, 4))
 | 
						||
        // 参考线
 | 
						||
        scene.add(new THREE.AxesHelper(1000))
 | 
						||
 | 
						||
        
 | 
						||
        // 加载模型 gltf/ glb 
 | 
						||
        const loader = new GLTFLoader()
 | 
						||
        // loader.setDRACOLoader(new DRACOLoader().setDecoderPath(`https://file.threehub.cn/` + 'js/three/draco/'))
 | 
						||
        loader.load('./zhanji.glb', (gltf) => {
 | 
						||
 | 
						||
            scene.add(gltf.scene)
 | 
						||
            gltf.scene.scale.set(0.005, 0.005, 0.005)
 | 
						||
 | 
						||
 | 
						||
            // 递归遍历所有模型节点
 | 
						||
            gltf.scene.traverse(function (obj) {
 | 
						||
                if (obj.isMesh) {//判断是否是网格模型
 | 
						||
                    console.log('模型节点', obj);
 | 
						||
                    console.log('模型节点名字', obj.name);
 | 
						||
                    console.log('模型材质', obj.material);
 | 
						||
 | 
						||
                    // obj.material = new THREE.MeshLambertMaterial({
 | 
						||
                    //     color: 0xffff00,
 | 
						||
                    // });
 | 
						||
                }
 | 
						||
            });
 | 
						||
 | 
						||
 | 
						||
            // 返回名战机的玻璃
 | 
						||
            const nameNode = gltf.scene.getObjectByName("boli");
 | 
						||
            nameNode.material.color.set(0xff00ff);//改变战机的玻璃Mesh材质颜色
 | 
						||
 | 
						||
 | 
						||
            // 多个mesh共享材质
 | 
						||
            // .material.clone()返回一个新材质对象,和原来一样,重新赋值给.material属性
 | 
						||
            // obj.material = obj.material.clone();
 | 
						||
 | 
						||
 | 
						||
            //获得所有zhuti的父对象
 | 
						||
            // const obj = gltf.scene.getObjectByName('zhuti');
 | 
						||
            // console.log('obj', obj); //控制台查看返回结果
 | 
						||
            // console.log('obj.children', obj.children);
 | 
						||
            // // // obj.children的所有子对象都是Mesh,改变Mesh对应颜色
 | 
						||
            // // obj.children.forEach(function (mesh) {
 | 
						||
            // //     mesh.material.color.set(0xffff00);
 | 
						||
            // // })
 | 
						||
 | 
						||
 | 
						||
        })
 | 
						||
 | 
						||
 | 
						||
 | 
						||
        renderer.setSize(box.clientWidth, box.clientHeight)
 | 
						||
        box.appendChild(renderer.domElement)
 | 
						||
        new OrbitControls(camera, renderer.domElement)
 | 
						||
 | 
						||
        animate()
 | 
						||
        function animate() {
 | 
						||
            requestAnimationFrame(animate)
 | 
						||
            renderer.render(scene, camera)
 | 
						||
        }
 | 
						||
 | 
						||
    </script>
 | 
						||
 | 
						||
</body>
 | 
						||
 | 
						||
</html> |