Cesium-Examples/examples/threeEx/1.1.25、射线.html
2025-03-19 11:00:22 +08:00

127 lines
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HTML

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
}
body,
.box {
width: 100%;
background-color: #1f1f1f;
height: 100%;
}
</style>
</head>
<body>
<div class="box" id="box"></div>
<script type="importmap">
{
"imports": {
"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
let objects = [];
let selectedObject = null;
let box = document.getElementById("box")
const scene = new THREE.Scene();// 创建场景
// 辅助线
const axesHelper = new THREE.AxesHelper(150);
scene.add(axesHelper);
// 相机
const camera = new THREE.PerspectiveCamera(); //相机
camera.position.set(400, 300, 500); //相机位置
camera.lookAt(0, 50, 40); //相机观察位置
// 渲染器
let renderer = new THREE.WebGLRenderer({})
renderer.setSize(window.innerWidth, window.innerHeight)
box.appendChild(renderer.domElement)
// 添加模型
const geometry1 = new THREE.BoxGeometry(10, 10, 10);
const geometry2 = new THREE.SphereGeometry(10);
const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const mesh1 = new THREE.Mesh(geometry1, material);
mesh1.position.set(0, 0, 0);
const mesh2 = new THREE.Mesh(geometry2, material);
mesh2.position.set(0, 0, 30);
const mesh3 = new THREE.Mesh(geometry3, material);
mesh3.position.set(0, 0, 60);
scene.add(mesh1);
scene.add(mesh2);
scene.add(mesh3);
objects.push(mesh1)
objects.push(mesh2)
objects.push(mesh3)
// 监听鼠标点击事件
window.addEventListener('mousedown', onDocumentClick, false);
function onDocumentClick(event) {
event.preventDefault();
// 计算鼠标点击位置对应的坐标
const mouse = new THREE.Vector2();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
// 创建射线
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
// 执行射线投射并与场景中的物体相交测试
const intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
// 显示被选中的物体
selectedObject = intersects[0].object;
console.log(selectedObject)
} else {
selectedObject = null;
}
}
function render() {
// 清除上次高亮
objects.forEach((e)=>{
e.material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
})
if (selectedObject) {
selectedObject.material = new THREE.MeshBasicMaterial({ color: 0xffff00 })
}
renderer.render(scene, camera)
requestAnimationFrame(render);
}
render();
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () {
renderer.render(scene, camera);
});
</script>
</body>
</html>