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import Draw from '../draw';
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import * as Utils from '../utils';
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import { Cartesian3 } from '../../examples/cesium';
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export default class FineArrow extends Draw {
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points: Cartesian3[] = [];
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constructor(cesium: any, viewer: any, style: any) {
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super(cesium, viewer);
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this.cesium = cesium;
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this.onClick();
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}
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2023-08-10 10:58:38 +00:00
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/**
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* Add points only on click events
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*/
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addPoint(cartesian: Cartesian3) {
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this.points.push(cartesian);
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if (this.points.length === 1) {
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this.onMouseMove();
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}
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if (this.points.length === 2) {
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const geometryPoints = this.createPolygon(this.points);
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this.setGeometryPoints(geometryPoints);
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this.addToMap();
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this.removeClickListener();
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this.removeMoveListener();
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}
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}
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2023-08-10 10:58:38 +00:00
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/**
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* Update the last point as the mouse moves.
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*/
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updateMovingPoint(cartesian: Cartesian3) {
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let tempPoints = [...this.points, cartesian];
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const geometryPoints = this.createPolygon(tempPoints);
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this.setGeometryPoints(geometryPoints);
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this.addToMap();
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}
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/**
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* Generate geometric shapes based on key points.
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*/
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createPolygon(positions: Cartesian3[]) {
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const [p1, p2] = positions.map(this.cartesianToLnglat);
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const len = Utils.getBaseLength([p1, p2]);
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const tailWidth = len * this.tailWidthFactor;
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const neckWidth = len * this.neckWidthFactor;
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const headWidth = len * this.headWidthFactor;
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const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
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const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
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const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
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const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
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const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
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const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
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const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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return cartesianPoints;
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}
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}
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