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https://github.com/ethan-zf/cesium-plot-js.git
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add FreehandLine
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cd80e1dc82
commit
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@ -63,9 +63,12 @@ buttonGroup.onclick = (evt) => {
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case 'drawCurvedArrow':
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case 'drawCurvedArrow':
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new CesiumPlot.CurvedArrow(Cesium, viewer, {});
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new CesiumPlot.CurvedArrow(Cesium, viewer, {});
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break;
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break;
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case 'drawDoubleArrow':
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case 'drawDoubleArrow':
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new CesiumPlot.DoubleArrow(Cesium, viewer, {});
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new CesiumPlot.DoubleArrow(Cesium, viewer, {});
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break;
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break;
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case 'drawFreehandLine':
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new CesiumPlot.FreehandLine(Cesium, viewer, {});
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break;
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default:
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default:
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break;
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break;
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@ -48,6 +48,7 @@
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<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
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<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
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<button id="drawAssaultDirection" class="button">突击方向</button>
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<button id="drawAssaultDirection" class="button">突击方向</button>
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<button id="drawDoubleArrow" class="button">双箭头</button>
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<button id="drawDoubleArrow" class="button">双箭头</button>
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<button id="drawFreehandLine" class="button">自由线</button>
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</div>
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</div>
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<script>
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<script>
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window.CESIUM_BASE_URL = './examples/cesium';
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window.CESIUM_BASE_URL = './examples/cesium';
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10
src/draw.ts
10
src/draw.ts
@ -12,6 +12,7 @@ export default class Draw {
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controlPointsEventHandler: CesiumTypeOnly.ScreenSpaceEventHandler;
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controlPointsEventHandler: CesiumTypeOnly.ScreenSpaceEventHandler;
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lineEntity: CesiumTypeOnly.Entity;
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lineEntity: CesiumTypeOnly.Entity;
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type!: 'polygon' | 'line';
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type!: 'polygon' | 'line';
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freehand!: boolean;
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constructor(cesium: typeof CesiumTypeOnly, viewer: CesiumTypeOnly.Viewer) {
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constructor(cesium: typeof CesiumTypeOnly, viewer: CesiumTypeOnly.Viewer) {
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this.cesium = cesium;
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this.cesium = cesium;
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@ -54,9 +55,12 @@ export default class Draw {
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// In the drawing state, the points clicked are key nodes of the shape, and they are saved in this.points.
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// In the drawing state, the points clicked are key nodes of the shape, and they are saved in this.points.
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const cartesian = this.pixelToCartesian(evt.position);
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const cartesian = this.pixelToCartesian(evt.position);
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const points = this.getPoints();
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const points = this.getPoints();
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// If clicked outside the sphere or if the distance between the current click position and
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// If the click is outside the sphere, position information cannot be obtained.
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// the previous click position is less than 10 meters, it is considered an invalid point.
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if (!cartesian) {
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if (!cartesian || (points.length > 0 && !this.checkDistance(cartesian, points[points.length - 1]))) {
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return;
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}
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// "For non-freehand drawn shapes, validate that the distance between two consecutive clicks is greater than 10 meters
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if (!this.freehand && points.length > 0 && !this.checkDistance(cartesian, points[points.length - 1])) {
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return;
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return;
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}
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}
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this.addPoint(cartesian);
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this.addPoint(cartesian);
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@ -7,6 +7,7 @@ import StraightArrow from './arrow/straight-arrow';
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import CurvedArrow from './arrow/curved-arrow';
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import CurvedArrow from './arrow/curved-arrow';
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import AssaultDirection from './arrow/assault-direction';
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import AssaultDirection from './arrow/assault-direction';
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import DoubleArrow from './arrow/double-arrow';
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import DoubleArrow from './arrow/double-arrow';
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import FreehandLine from './line/freehand-line';
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const CesiumPlot = {
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const CesiumPlot = {
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FineArrow,
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FineArrow,
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@ -18,6 +19,7 @@ const CesiumPlot = {
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CurvedArrow,
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CurvedArrow,
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AssaultDirection,
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AssaultDirection,
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DoubleArrow,
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DoubleArrow,
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FreehandLine,
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};
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};
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export default CesiumPlot;
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export default CesiumPlot;
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50
src/line/freehand-line.ts
Normal file
50
src/line/freehand-line.ts
Normal file
@ -0,0 +1,50 @@
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import Draw from '../draw';
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import { Cartesian3 } from '@examples/cesium';
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export default class FreehandLine extends Draw {
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points: Cartesian3[] = [];
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type: 'polygon' | 'line';
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freehand: boolean;
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constructor(cesium: any, viewer: any, style: any) {
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super(cesium, viewer);
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this.cesium = cesium;
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this.type = 'line';
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this.freehand = true;
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this.setState('drawing');
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}
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/**
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* Add points only on click events
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*/
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addPoint(cartesian: Cartesian3) {
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this.points.push(cartesian);
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if (this.points.length < 2) {
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this.onMouseMove();
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} else {
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this.finishDrawing();
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}
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}
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/**
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* Draw a shape based on mouse movement points during the initial drawing.
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*/
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updateMovingPoint(cartesian: Cartesian3) {
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this.points.push(cartesian);
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this.setGeometryPoints(this.points);
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this.drawLine();
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}
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/**
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* In edit mode, drag key points to update corresponding key point data.
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*/
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updateDraggingPoint(cartesian: Cartesian3, index: number) {
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this.points[index] = cartesian;
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this.setGeometryPoints(this.points);
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this.drawLine();
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}
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getPoints() {
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return this.points;
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}
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}
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