add SwallowtailSquadCombat

This commit is contained in:
ethan 2023-08-21 10:35:03 +08:00
parent 1b4584ef80
commit 330571359a
4 changed files with 71 additions and 1 deletions

View File

@ -53,3 +53,8 @@ const squadCombat = document.getElementById('drawSquadCombat') as HTMLElement;
squadCombat.onclick = () => {
new CesiumPlot.SquadCombat(Cesium, viewer, {});
};
const swallowtailSquadCombat = document.getElementById('drawSwallowtailSquadCombat') as HTMLElement;
swallowtailSquadCombat.onclick = () => {
new CesiumPlot.SwallowtailSquadCombat(Cesium, viewer, {});
};

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@ -41,8 +41,9 @@
<div class="button-container">
<button id="drawFineArrow" class="button">直箭头</button>
<button id="drawAttackArrow" class="button">进攻方向箭头</button>
<button id="drawSwallowtailAttackArrow" class="button">燕尾进攻方向箭头</button>
<button id="drawSwallowtailAttackArrow" class="button">进攻方向箭头(燕尾)</button>
<button id="drawSquadCombat" class="button">分队战斗方向</button>
<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
</div>
<script>

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@ -0,0 +1,62 @@
import * as Utils from '../utils';
import SquadCombat from './squad-combat';
import { Cartesian3 } from '@examples/cesium';
export default class SwallowtailSquadCombat extends SquadCombat {
points: Cartesian3[] = [];
headHeightFactor: number;
headWidthFactor: number;
neckHeightFactor: number;
neckWidthFactor: number;
tailWidthFactor: number;
swallowTailFactor: number;
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
this.neckWidthFactor = 0.15;
this.tailWidthFactor = 0.1;
this.swallowTailFactor = 1;
this.cesium = cesium;
}
/**
* Generate geometric shapes based on key points.
*/
createPolygon(positions: Cartesian3[]): Cartesian3[] {
const lnglatPoints = positions.map((pnt) => {
return this.cartesianToLnglat(pnt);
});
const tailPnts = this.getTailPoints(lnglatPoints);
const headPnts = this.getArrowHeadPoints(lnglatPoints, tailPnts[0], tailPnts[2]);
const neckLeft = headPnts[0];
const neckRight = headPnts[4];
const bodyPnts = this.getArrowBodyPoints(lnglatPoints, neckLeft, neckRight, this.tailWidthFactor);
const count = bodyPnts.length;
let leftPnts = [tailPnts[0]].concat(bodyPnts.slice(0, count / 2));
leftPnts.push(neckLeft);
let rightPnts = [tailPnts[2]].concat(bodyPnts.slice(count / 2, count));
rightPnts.push(neckRight);
leftPnts = Utils.getQBSplinePoints(leftPnts);
rightPnts = Utils.getQBSplinePoints(rightPnts);
const points = leftPnts.concat(headPnts, rightPnts.reverse(), [tailPnts[1], leftPnts[0]]);
const temp = [].concat(...points);
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
return cartesianPoints;
}
getTailPoints(points) {
const allLen = Utils.getBaseLength(points);
const tailWidth = allLen * this.tailWidthFactor;
const tailLeft = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, false);
const tailRight = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, true);
const len = tailWidth * this.swallowTailFactor;
const swallowTailPnt = Utils.getThirdPoint(points[1], points[0], 0, len, true);
return [tailLeft, swallowTailPnt, tailRight];
}
}

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@ -2,12 +2,14 @@ import FineArrow from './arrow/fine-arrow';
import AttackArrow from './arrow/attack-arrow';
import SwallowtailAttackArrow from './arrow/swallowtail-attack-arrow';
import SquadCombat from './arrow/squad-combat';
import SwallowtailSquadCombat from './arrow/swallowtail-squad-combat';
const CesiumPlot = {
FineArrow,
AttackArrow,
SwallowtailAttackArrow,
SquadCombat,
SwallowtailSquadCombat,
};
export default CesiumPlot;