add AssaultDirection

This commit is contained in:
ethan 2023-08-21 14:40:37 +08:00
parent bafaa52b1f
commit 4f618ae5ba
4 changed files with 52 additions and 1 deletions

View File

@ -64,3 +64,8 @@ const straightArrow = document.getElementById('drawStraightArrow') as HTMLElemen
straightArrow.onclick = () => {
new CesiumPlot.StraightArrow(Cesium, viewer, {});
};
const assaultDirection = document.getElementById('drawAssaultDirection') as HTMLElement;
assaultDirection.onclick = () => {
new CesiumPlot.AssaultDirection(Cesium, viewer, {});
};

View File

@ -45,8 +45,8 @@
<button id="drawSwallowtailAttackArrow" class="button">进攻方向箭头(燕尾)</button>
<button id="drawSquadCombat" class="button">分队战斗方向</button>
<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
<button id="drawAssaultDirection" class="button">突击方向</button>
</div>
<script>
window.CESIUM_BASE_URL = './examples/cesium';
</script>

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@ -0,0 +1,44 @@
import FineArrow from './fine-arrow';
import * as Utils from '../utils';
import { Cartesian3 } from '@examples/cesium';
export default class AssaultDirection extends FineArrow {
points: Cartesian3[] = [];
arrowLengthScale: number = 5;
maxArrowLength: number = 2;
tailWidthFactor: number;
neckWidthFactor: number;
headWidthFactor: number;
headAngle: number;
neckAngle: number;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.cesium = cesium;
this.type = 'polygon';
this.tailWidthFactor = 0.08;
this.neckWidthFactor = 0.1;
this.headWidthFactor = 0.13;
this.headAngle = Math.PI / 4;
this.neckAngle = Math.PI * 0.17741;
this.setState('drawing');
}
createPolygon(positions: Cartesian3[]) {
const [p1, p2] = positions.map(this.cartesianToLnglat);
const len = Utils.getBaseLength([p1, p2]) * 1.5;
const tailWidth = len * this.tailWidthFactor;
const neckWidth = len * this.neckWidthFactor;
const headWidth = len * this.headWidthFactor;
const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
return cartesianPoints;
}
}

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@ -4,6 +4,7 @@ import SwallowtailAttackArrow from './arrow/swallowtail-attack-arrow';
import SquadCombat from './arrow/squad-combat';
import SwallowtailSquadCombat from './arrow/swallowtail-squad-combat';
import StraightArrow from './arrow/straight-arrow';
import AssaultDirection from './arrow/assault-direction';
const CesiumPlot = {
FineArrow,
@ -12,6 +13,7 @@ const CesiumPlot = {
SquadCombat,
SwallowtailSquadCombat,
StraightArrow,
AssaultDirection,
};
export default CesiumPlot;