mirror of
https://github.com/ethan-zf/cesium-plot-js.git
synced 2025-06-24 03:27:29 +00:00
add AssaultDirection
This commit is contained in:
parent
bafaa52b1f
commit
4f618ae5ba
@ -64,3 +64,8 @@ const straightArrow = document.getElementById('drawStraightArrow') as HTMLElemen
|
|||||||
straightArrow.onclick = () => {
|
straightArrow.onclick = () => {
|
||||||
new CesiumPlot.StraightArrow(Cesium, viewer, {});
|
new CesiumPlot.StraightArrow(Cesium, viewer, {});
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const assaultDirection = document.getElementById('drawAssaultDirection') as HTMLElement;
|
||||||
|
assaultDirection.onclick = () => {
|
||||||
|
new CesiumPlot.AssaultDirection(Cesium, viewer, {});
|
||||||
|
};
|
||||||
|
@ -45,8 +45,8 @@
|
|||||||
<button id="drawSwallowtailAttackArrow" class="button">进攻方向箭头(燕尾)</button>
|
<button id="drawSwallowtailAttackArrow" class="button">进攻方向箭头(燕尾)</button>
|
||||||
<button id="drawSquadCombat" class="button">分队战斗方向</button>
|
<button id="drawSquadCombat" class="button">分队战斗方向</button>
|
||||||
<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
|
<button id="drawSwallowtailSquadCombat" class="button">分队战斗方向(燕尾)</button>
|
||||||
|
<button id="drawAssaultDirection" class="button">突击方向</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.CESIUM_BASE_URL = './examples/cesium';
|
window.CESIUM_BASE_URL = './examples/cesium';
|
||||||
</script>
|
</script>
|
||||||
|
44
src/arrow/assault-direction.ts
Normal file
44
src/arrow/assault-direction.ts
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
import FineArrow from './fine-arrow';
|
||||||
|
import * as Utils from '../utils';
|
||||||
|
import { Cartesian3 } from '@examples/cesium';
|
||||||
|
|
||||||
|
export default class AssaultDirection extends FineArrow {
|
||||||
|
points: Cartesian3[] = [];
|
||||||
|
arrowLengthScale: number = 5;
|
||||||
|
maxArrowLength: number = 2;
|
||||||
|
tailWidthFactor: number;
|
||||||
|
neckWidthFactor: number;
|
||||||
|
headWidthFactor: number;
|
||||||
|
headAngle: number;
|
||||||
|
neckAngle: number;
|
||||||
|
type: 'polygon' | 'line';
|
||||||
|
|
||||||
|
constructor(cesium: any, viewer: any, style: any) {
|
||||||
|
super(cesium, viewer, {});
|
||||||
|
this.cesium = cesium;
|
||||||
|
this.type = 'polygon';
|
||||||
|
this.tailWidthFactor = 0.08;
|
||||||
|
this.neckWidthFactor = 0.1;
|
||||||
|
this.headWidthFactor = 0.13;
|
||||||
|
this.headAngle = Math.PI / 4;
|
||||||
|
this.neckAngle = Math.PI * 0.17741;
|
||||||
|
this.setState('drawing');
|
||||||
|
}
|
||||||
|
|
||||||
|
createPolygon(positions: Cartesian3[]) {
|
||||||
|
const [p1, p2] = positions.map(this.cartesianToLnglat);
|
||||||
|
const len = Utils.getBaseLength([p1, p2]) * 1.5;
|
||||||
|
const tailWidth = len * this.tailWidthFactor;
|
||||||
|
const neckWidth = len * this.neckWidthFactor;
|
||||||
|
const headWidth = len * this.headWidthFactor;
|
||||||
|
const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
|
||||||
|
const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
|
||||||
|
const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
|
||||||
|
const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
|
||||||
|
const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
|
||||||
|
const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
|
||||||
|
const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
|
||||||
|
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||||
|
return cartesianPoints;
|
||||||
|
}
|
||||||
|
}
|
@ -4,6 +4,7 @@ import SwallowtailAttackArrow from './arrow/swallowtail-attack-arrow';
|
|||||||
import SquadCombat from './arrow/squad-combat';
|
import SquadCombat from './arrow/squad-combat';
|
||||||
import SwallowtailSquadCombat from './arrow/swallowtail-squad-combat';
|
import SwallowtailSquadCombat from './arrow/swallowtail-squad-combat';
|
||||||
import StraightArrow from './arrow/straight-arrow';
|
import StraightArrow from './arrow/straight-arrow';
|
||||||
|
import AssaultDirection from './arrow/assault-direction';
|
||||||
|
|
||||||
const CesiumPlot = {
|
const CesiumPlot = {
|
||||||
FineArrow,
|
FineArrow,
|
||||||
@ -12,6 +13,7 @@ const CesiumPlot = {
|
|||||||
SquadCombat,
|
SquadCombat,
|
||||||
SwallowtailSquadCombat,
|
SwallowtailSquadCombat,
|
||||||
StraightArrow,
|
StraightArrow,
|
||||||
|
AssaultDirection,
|
||||||
};
|
};
|
||||||
|
|
||||||
export default CesiumPlot;
|
export default CesiumPlot;
|
||||||
|
Loading…
Reference in New Issue
Block a user