mirror of
https://github.com/ethan-zf/cesium-plot-js.git
synced 2025-06-23 19:17:29 +00:00
add growth animation
This commit is contained in:
parent
b234fca7dd
commit
6d45edd800
@ -13,6 +13,7 @@ export default class AssaultDirection extends FineArrow {
|
||||
headWidthFactor: number;
|
||||
headAngle: number;
|
||||
neckAngle: number;
|
||||
minPointsForShape: number;
|
||||
|
||||
constructor(cesium: any, viewer: any, style?: PolygonStyle) {
|
||||
super(cesium, viewer, style);
|
||||
@ -22,10 +23,11 @@ export default class AssaultDirection extends FineArrow {
|
||||
this.headWidthFactor = 0.13;
|
||||
this.headAngle = Math.PI / 4;
|
||||
this.neckAngle = Math.PI * 0.17741;
|
||||
this.minPointsForShape = 2;
|
||||
this.setState('drawing');
|
||||
}
|
||||
|
||||
createPolygon(positions: Cartesian3[]) {
|
||||
createGraphic(positions: Cartesian3[]) {
|
||||
const [p1, p2] = positions.map(this.cartesianToLnglat);
|
||||
const len = Utils.getBaseLength([p1, p2]) * 1.5;
|
||||
const tailWidth = len * this.tailWidthFactor;
|
||||
|
@ -11,6 +11,7 @@ export default class AttackArrow extends Base {
|
||||
neckHeightFactor: number;
|
||||
neckWidthFactor: number;
|
||||
headTailFactor: number;
|
||||
minPointsForShape: number;
|
||||
|
||||
constructor(cesium: any, viewer: any, style?: PolygonStyle) {
|
||||
super(cesium, viewer, style);
|
||||
@ -20,6 +21,7 @@ export default class AttackArrow extends Base {
|
||||
this.neckHeightFactor = 0.85;
|
||||
this.neckWidthFactor = 0.15;
|
||||
this.headTailFactor = 0.8;
|
||||
this.minPointsForShape = 3;
|
||||
this.setState('drawing');
|
||||
this.onDoubleClick();
|
||||
}
|
||||
@ -50,7 +52,7 @@ export default class AttackArrow extends Base {
|
||||
if (tempPoints.length === 2) {
|
||||
this.addFirstLineOfTheArrow();
|
||||
} else {
|
||||
const geometryPoints = this.createPolygon(tempPoints);
|
||||
const geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
}
|
||||
@ -59,7 +61,7 @@ export default class AttackArrow extends Base {
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createPolygon(positions: Cartesian3[]): Cartesian3[] {
|
||||
createGraphic(positions: Cartesian3[]): Cartesian3[] {
|
||||
const lnglatPoints = positions.map((pnt) => {
|
||||
return this.cartesianToLnglat(pnt);
|
||||
});
|
||||
@ -143,7 +145,7 @@ export default class AttackArrow extends Base {
|
||||
*/
|
||||
updateDraggingPoint(cartesian: Cartesian3, index: number) {
|
||||
this.points[index] = cartesian;
|
||||
const geometryPoints = this.createPolygon(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ export default class CurvedArrow extends Base {
|
||||
this.points.push(cartesian);
|
||||
if (this.points.length < 2) {
|
||||
this.onMouseMove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -49,8 +49,8 @@ export default class CurvedArrow extends Base {
|
||||
const distance = Utils.MathDistance(pnt1, pnt2);
|
||||
let len = distance / this.arrowLengthScale;
|
||||
len = len > this.maxArrowLength ? this.maxArrowLength : len;
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, true);
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
|
||||
const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
|
||||
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||
return cartesianPoints;
|
||||
@ -86,8 +86,8 @@ export default class CurvedArrow extends Base {
|
||||
const distance = Utils.wholeDistance(lnglatPoints);
|
||||
let len = distance / this.arrowLengthScale;
|
||||
len = len > this.maxArrowLength ? this.maxArrowLength : len;
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, true);
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
|
||||
const temp = [].concat(...curvePoints);
|
||||
const points = [...temp, ...leftPnt, ...pnt2, ...rightPnt];
|
||||
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||
|
@ -13,6 +13,7 @@ export default class FineArrow extends Base {
|
||||
headWidthFactor: number;
|
||||
headAngle: number;
|
||||
neckAngle: number;
|
||||
minPointsForShape: number;
|
||||
|
||||
constructor(cesium: any, viewer: any, style?: PolygonStyle) {
|
||||
super(cesium, viewer, style);
|
||||
@ -22,6 +23,7 @@ export default class FineArrow extends Base {
|
||||
this.headWidthFactor = 0.25;
|
||||
this.headAngle = Math.PI / 8.5;
|
||||
this.neckAngle = Math.PI / 13;
|
||||
this.minPointsForShape = 2;
|
||||
this.setState('drawing');
|
||||
}
|
||||
|
||||
@ -38,7 +40,7 @@ export default class FineArrow extends Base {
|
||||
this.onMouseMove();
|
||||
}
|
||||
if (this.points.length === 2) {
|
||||
const geometryPoints = this.createPolygon(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
this.finishDrawing();
|
||||
@ -50,7 +52,7 @@ export default class FineArrow extends Base {
|
||||
*/
|
||||
updateMovingPoint(cartesian: Cartesian3) {
|
||||
const tempPoints = [...this.points, cartesian];
|
||||
const geometryPoints = this.createPolygon(tempPoints);
|
||||
const geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
}
|
||||
@ -60,7 +62,7 @@ export default class FineArrow extends Base {
|
||||
*/
|
||||
updateDraggingPoint(cartesian: Cartesian3, index: number) {
|
||||
this.points[index] = cartesian;
|
||||
const geometryPoints = this.createPolygon(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
}
|
||||
@ -68,7 +70,7 @@ export default class FineArrow extends Base {
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createPolygon(positions: Cartesian3[]) {
|
||||
createGraphic(positions: Cartesian3[]) {
|
||||
const [p1, p2] = positions.map(this.cartesianToLnglat);
|
||||
const len = Utils.getBaseLength([p1, p2]);
|
||||
const tailWidth = len * this.tailWidthFactor;
|
||||
|
@ -20,6 +20,7 @@ export default class SquadCombat extends AttackArrow {
|
||||
this.neckHeightFactor = 0.85;
|
||||
this.neckWidthFactor = 0.15;
|
||||
this.tailWidthFactor = 0.1;
|
||||
this.minPointsForShape = 2;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -43,7 +44,7 @@ export default class SquadCombat extends AttackArrow {
|
||||
if (tempPoints.length < 2) {
|
||||
return;
|
||||
} else {
|
||||
const geometryPoints = this.createPolygon(tempPoints);
|
||||
const geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawPolygon();
|
||||
}
|
||||
@ -52,7 +53,7 @@ export default class SquadCombat extends AttackArrow {
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createPolygon(positions: Cartesian3[]): Cartesian3[] {
|
||||
createGraphic(positions: Cartesian3[]): Cartesian3[] {
|
||||
const lnglatPoints = positions.map((pnt) => {
|
||||
return this.cartesianToLnglat(pnt);
|
||||
});
|
||||
|
@ -8,10 +8,12 @@ export default class StraightArrow extends Base {
|
||||
points: Cartesian3[] = [];
|
||||
arrowLengthScale: number = 5;
|
||||
maxArrowLength: number = 3000000;
|
||||
minPointsForShape: number;
|
||||
|
||||
constructor(cesium: any, viewer: any, style?: LineStyle) {
|
||||
super(cesium, viewer, style);
|
||||
this.cesium = cesium;
|
||||
this.minPointsForShape = 2;
|
||||
this.setState('drawing');
|
||||
}
|
||||
|
||||
@ -28,7 +30,7 @@ export default class StraightArrow extends Base {
|
||||
this.onMouseMove();
|
||||
}
|
||||
if (this.points.length === 2) {
|
||||
const geometryPoints = this.createLine(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawLine();
|
||||
this.finishDrawing();
|
||||
@ -40,7 +42,7 @@ export default class StraightArrow extends Base {
|
||||
*/
|
||||
updateMovingPoint(cartesian: Cartesian3) {
|
||||
const tempPoints = [...this.points, cartesian];
|
||||
const geometryPoints = this.createLine(tempPoints);
|
||||
const geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawLine();
|
||||
}
|
||||
@ -50,7 +52,7 @@ export default class StraightArrow extends Base {
|
||||
*/
|
||||
updateDraggingPoint(cartesian: Cartesian3, index: number) {
|
||||
this.points[index] = cartesian;
|
||||
const geometryPoints = this.createLine(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawLine();
|
||||
}
|
||||
@ -58,13 +60,13 @@ export default class StraightArrow extends Base {
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createLine(positions: Cartesian3[]) {
|
||||
createGraphic(positions: Cartesian3[]) {
|
||||
const [pnt1, pnt2] = positions.map(this.cartesianToLnglat);
|
||||
const distance = Utils.MathDistance(pnt1, pnt2);
|
||||
let len = distance / this.arrowLengthScale;
|
||||
len = len > this.maxArrowLength ? this.maxArrowLength : len;
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, true);
|
||||
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
|
||||
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
|
||||
const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
|
||||
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||
return cartesianPoints;
|
||||
|
@ -26,12 +26,13 @@ export default class SwallowtailAttackArrow extends AttackArrow {
|
||||
this.headTailFactor = 0.8;
|
||||
this.swallowTailFactor = 1;
|
||||
this.swallowTailPnt = [0, 0];
|
||||
this.minPointsForShape = 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createPolygon(positions: Cartesian3[]): Cartesian3[] {
|
||||
createGraphic(positions: Cartesian3[]): Cartesian3[] {
|
||||
const lnglatPoints = positions.map((pnt) => {
|
||||
return this.cartesianToLnglat(pnt);
|
||||
});
|
||||
|
@ -23,12 +23,13 @@ export default class SwallowtailSquadCombat extends SquadCombat {
|
||||
this.neckWidthFactor = 0.15;
|
||||
this.tailWidthFactor = 0.1;
|
||||
this.swallowTailFactor = 1;
|
||||
this.minPointsForShape = 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate geometric shapes based on key points.
|
||||
*/
|
||||
createPolygon(positions: Cartesian3[]): Cartesian3[] {
|
||||
createGraphic(positions: Cartesian3[]): Cartesian3[] {
|
||||
const lnglatPoints = positions.map((pnt) => {
|
||||
return this.cartesianToLnglat(pnt);
|
||||
});
|
||||
|
@ -710,7 +710,7 @@ export default class Base {
|
||||
tempPoints[tempPoints.length - 1] = newPosition;
|
||||
const geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.showAnimation(0, 0, undefined);
|
||||
this.showWithAnimation(0, 0, undefined);
|
||||
};
|
||||
this.viewer.clock.onTick.addEventListener(frameListener);
|
||||
}, delay);
|
||||
|
@ -23,7 +23,7 @@ export default class Curve extends Base {
|
||||
}
|
||||
|
||||
/**
|
||||
* 仅点击事件会添加点
|
||||
* Points are only added upon click events.
|
||||
*/
|
||||
addPoint(cartesian: Cartesian3) {
|
||||
this.points.push(cartesian);
|
||||
@ -36,7 +36,7 @@ export default class Curve extends Base {
|
||||
}
|
||||
|
||||
/**
|
||||
* 初次绘制时根据鼠标移动的点位绘制图形.
|
||||
* Draw the shape based on the mouse movement position during the initial drawing.
|
||||
*/
|
||||
updateMovingPoint(cartesian: Cartesian3) {
|
||||
const tempPoints = [...this.points, cartesian];
|
||||
@ -45,25 +45,25 @@ export default class Curve extends Base {
|
||||
this.setGeometryPoints(tempPoints);
|
||||
this.drawLine();
|
||||
} else {
|
||||
geometryPoints = this.createLine(tempPoints);
|
||||
geometryPoints = this.createGraphic(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 编辑状态下,拖拽关键点位,更新对应关键点位数据
|
||||
* During editing mode, drag key points to update the corresponding data.
|
||||
*/
|
||||
updateDraggingPoint(cartesian: Cartesian3, index: number) {
|
||||
this.points[index] = cartesian;
|
||||
const geometryPoints = this.createLine(this.points);
|
||||
const geometryPoints = this.createGraphic(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.drawLine();
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据关键点生成几何图形点位.
|
||||
* Generate geometric shape points based on key points..
|
||||
*/
|
||||
createLine(positions: Cartesian3[]) {
|
||||
createGraphic(positions: Cartesian3[]) {
|
||||
const lnglatPoints = positions.map(pnt => {
|
||||
return this.cartesianToLnglat(pnt);
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user