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Fixed the issue with the line connecting the first two points of the SquadCombat.
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@ -22,6 +22,18 @@ export default class SquadCombat extends AttackArrow {
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this.tailWidthFactor = 0.1;
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this.tailWidthFactor = 0.1;
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}
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}
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/**
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* Add points only on click events
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*/
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addPoint(cartesian: Cartesian3) {
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this.points.push(cartesian);
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if (this.points.length < 2) {
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this.onMouseMove();
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} else if (this.points.length > 2) {
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this.lineEntity && this.viewer.entities.remove(this.lineEntity);
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}
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}
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/**
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/**
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* Draw a shape based on mouse movement points during the initial drawing.
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* Draw a shape based on mouse movement points during the initial drawing.
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*/
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*/
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