mirror of
https://github.com/ethan-zf/cesium-plot-js.git
synced 2025-06-23 19:17:29 +00:00
draw a fineArrow
This commit is contained in:
parent
787a3bd485
commit
9b1506bc7c
7
.prettierrc.cjs
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7
.prettierrc.cjs
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@ -0,0 +1,7 @@
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module.exports = {
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semi: true,
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trailingComma: "all",
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singleQuote: true,
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printWidth: 120,
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tabWidth: 2
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};
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@ -22,11 +22,11 @@ const viewer = new Cesium.Viewer("cesiumContainer", {
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},
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});
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viewer.scene.postProcessStages.fxaa.enabled = true;
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viewer.scene.camera.setView({
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destination: Cesium.Cartesian3.fromDegrees(107.857, 35.594498, 8000000),
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});
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document.getElementById("drawStraightArrow").onclick = () => {
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new CesiumPlot();
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new CesiumPlot.FineArrow(Cesium, viewer, {});
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};
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19
src/arrow/fine-arrow.ts
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19
src/arrow/fine-arrow.ts
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@ -0,0 +1,19 @@
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import Draw from '../draw';
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export default class FineArrow extends Draw {
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points: any = [];
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constructor(cesium, viewer, style) {
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super(cesium, viewer);
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this.cesium = cesium;
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this.setPoints = this.setPoints.bind(this);
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this.onClick(this.setPoints);
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}
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setPoints(cartesian) {
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this.points.push(cartesian);
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if (this.points.length == 2) {
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this.addToMap(this.points);
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this.removeEventListener();
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}
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}
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}
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77
src/draw.ts
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77
src/draw.ts
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@ -0,0 +1,77 @@
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import * as Utils from './utils';
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export default class Draw {
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cesium: any;
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viewer: any;
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arrowLengthScale: number = 5;
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maxArrowLength: number = 2;
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tailWidthFactor: number;
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neckWidthFactor: number;
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headWidthFactor: number;
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headAngle: number;
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neckAngle: number;
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eventHandler: any;
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clickListener: any;
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constructor(cesium, viewer) {
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this.cesium = cesium;
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this.viewer = viewer;
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this.tailWidthFactor = 0.1;
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this.neckWidthFactor = 0.2;
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this.headWidthFactor = 0.25;
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this.headAngle = Math.PI / 8.5;
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this.neckAngle = Math.PI / 13;
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}
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onClick(callback?: Function) {
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// 添加点击事件监听器
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this.eventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
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this.clickListener = this.eventHandler.setInputAction((evt) => {
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const ray = this.viewer.camera.getPickRay(evt.position);
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const cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
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callback && callback(cartesian);
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}, this.cesium.ScreenSpaceEventType.LEFT_CLICK);
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}
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removeEventListener() {
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this.eventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_CLICK, this.clickListener);
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}
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onMove() {}
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addToMap(positions) {
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const callback = () => {
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const p1 = this.cartesianToLnglat(positions[0]);
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const p2 = this.cartesianToLnglat(positions[1]);
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const len = Utils.getBaseLength([p1, p2]);
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const tailWidth = len * this.tailWidthFactor;
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const neckWidth = len * this.neckWidthFactor;
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const headWidth = len * this.headWidthFactor;
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const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
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const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
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const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
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const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
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const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
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const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
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const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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debugger;
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return new this.cesium.PolygonHierarchy(cartesianPoints);
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};
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return this.viewer.entities.add({
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polygon: new this.cesium.PolygonGraphics({
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hierarchy: new this.cesium.CallbackProperty(callback, false),
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show: true,
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// fill: true,
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// material: this.cesium.Color.LIGHTSKYBLUE.withAlpha(0.8),
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}),
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});
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}
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cartesianToLnglat(cartesian) {
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var lnglat = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
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var lat = this.cesium.Math.toDegrees(lnglat.latitude);
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var lng = this.cesium.Math.toDegrees(lnglat.longitude);
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return [lng, lat];
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}
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}
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11
src/index.ts
11
src/index.ts
@ -1,8 +1,7 @@
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export default class CesiumPlot {
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constructor() {
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console.log("init");
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import FineArrow from './arrow/fine-arrow'
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const CesiumPlot = {
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FineArrow
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}
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draw(type, style) {}
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clear() {}
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}
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export default CesiumPlot;
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579
src/utils.ts
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579
src/utils.ts
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@ -0,0 +1,579 @@
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const FITTING_COUNT = 100;
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const ZERO_TOLERANCE = 0.0001;
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/**
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* 计算两个坐标之间的距离
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* @param pnt1
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* @param pnt2
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* @returns {number}
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* @constructor
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*/
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export const MathDistance = (pnt1, pnt2) => Math.sqrt((pnt1[0] - pnt2[0]) ** 2 + (pnt1[1] - pnt2[1]) ** 2);
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/**
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* 计算点集合的总距离
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* @param points
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* @returns {number}
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*/
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export const wholeDistance = (points) => {
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let distance = 0;
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if (points && Array.isArray(points) && points.length > 0) {
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points.forEach((item, index) => {
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if (index < points.length - 1) {
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distance += MathDistance(item, points[index + 1]);
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}
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});
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}
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return distance;
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};
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/**
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* 获取基础长度
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* @param points
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* @returns {number}
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*/
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export const getBaseLength = (points) => wholeDistance(points) ** 0.99;
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/**
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* 求取两个坐标的中间值
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* @param point1
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* @param point2
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* @returns {[*,*]}
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* @constructor
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*/
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export const Mid = (point1, point2) => [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2];
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/**
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* 通过三个点确定一个圆的中心点
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* @param point1
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* @param point2
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* @param point3
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*/
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export const getCircleCenterOfThreePoints = (point1, point2, point3) => {
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const pntA = [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2];
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const pntB = [pntA[0] - point1[1] + point2[1], pntA[1] + point1[0] - point2[0]];
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const pntC = [(point1[0] + point3[0]) / 2, (point1[1] + point3[1]) / 2];
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const pntD = [pntC[0] - point1[1] + point3[1], pntC[1] + point1[0] - point3[0]];
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// eslint-disable-next-line @typescript-eslint/no-use-before-define
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return getIntersectPoint(pntA, pntB, pntC, pntD);
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};
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/**
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* 获取交集的点
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* @param pntA
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* @param pntB
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* @param pntC
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* @param pntD
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* @returns {[*,*]}
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*/
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export const getIntersectPoint = (pntA, pntB, pntC, pntD) => {
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if (pntA[1] === pntB[1]) {
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const f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]);
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const x = f * (pntA[1] - pntC[1]) + pntC[0];
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const y = pntA[1];
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return [x, y];
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}
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if (pntC[1] === pntD[1]) {
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const e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]);
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const x = e * (pntC[1] - pntA[1]) + pntA[0];
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const y = pntC[1];
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return [x, y];
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}
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const e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]);
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const f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]);
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const y = (e * pntA[1] - pntA[0] - f * pntC[1] + pntC[0]) / (e - f);
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const x = e * y - e * pntA[1] + pntA[0];
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return [x, y];
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};
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/**
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* 获取方位角(地平经度)
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* @param startPoint
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* @param endPoint
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* @returns {*}
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*/
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export const getAzimuth = (startPoint, endPoint) => {
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let azimuth;
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const angle = Math.asin(Math.abs(endPoint[1] - startPoint[1]) / MathDistance(startPoint, endPoint));
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if (endPoint[1] >= startPoint[1] && endPoint[0] >= startPoint[0]) {
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azimuth = angle + Math.PI;
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} else if (endPoint[1] >= startPoint[1] && endPoint[0] < startPoint[0]) {
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azimuth = Math.PI * 2 - angle;
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} else if (endPoint[1] < startPoint[1] && endPoint[0] < startPoint[0]) {
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azimuth = angle;
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} else if (endPoint[1] < startPoint[1] && endPoint[0] >= startPoint[0]) {
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azimuth = Math.PI - angle;
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}
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return azimuth;
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};
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/**
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* 通过三个点获取方位角
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* @param pntA
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* @param pntB
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* @param pntC
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* @returns {number}
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*/
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export const getAngleOfThreePoints = (pntA, pntB, pntC) => {
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const angle = getAzimuth(pntB, pntA) - getAzimuth(pntB, pntC);
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return angle < 0 ? angle + Math.PI * 2 : angle;
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};
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/**
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* 判断是否是顺时针
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* @param pnt1
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* @param pnt2
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* @param pnt3
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* @returns {boolean}
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*/
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export const isClockWise = (pnt1, pnt2, pnt3) =>
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(pnt3[1] - pnt1[1]) * (pnt2[0] - pnt1[0]) > (pnt2[1] - pnt1[1]) * (pnt3[0] - pnt1[0]);
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/**
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* 获取线上的点
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* @param t
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* @param startPnt
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* @param endPnt
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* @returns {[*,*]}
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*/
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export const getPointOnLine = (t, startPnt, endPnt) => {
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const x = startPnt[0] + t * (endPnt[0] - startPnt[0]);
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const y = startPnt[1] + t * (endPnt[1] - startPnt[1]);
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return [x, y];
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};
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/**
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* 获取立方值
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* @param t
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* @param startPnt
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* @param cPnt1
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* @param cPnt2
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* @param endPnt
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* @returns {[*,*]}
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*/
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export const getCubicValue = (t, startPnt, cPnt1, cPnt2, endPnt) => {
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// eslint-disable-next-line no-param-reassign
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t = Math.max(Math.min(t, 1), 0);
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const [tp, t2] = [1 - t, t * t];
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const t3 = t2 * t;
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const tp2 = tp * tp;
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const tp3 = tp2 * tp;
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const x = tp3 * startPnt[0] + 3 * tp2 * t * cPnt1[0] + 3 * tp * t2 * cPnt2[0] + t3 * endPnt[0];
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const y = tp3 * startPnt[1] + 3 * tp2 * t * cPnt1[1] + 3 * tp * t2 * cPnt2[1] + t3 * endPnt[1];
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return [x, y];
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};
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/**
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* 根据起止点和旋转方向求取第三个点
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* @param startPnt
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* @param endPnt
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* @param angle
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* @param distance
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* @param clockWise
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* @returns {[*,*]}
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*/
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export const getThirdPoint = (startPnt, endPnt, angle, distance, clockWise) => {
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const azimuth = getAzimuth(startPnt, endPnt);
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const alpha = clockWise ? azimuth + angle : azimuth - angle;
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const dx = distance * Math.cos(alpha);
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const dy = distance * Math.sin(alpha);
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return [endPnt[0] + dx, endPnt[1] + dy];
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};
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/**
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* 插值弓形线段点
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* @param center
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* @param radius
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* @param startAngle
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* @param endAngle
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* @returns {null}
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*/
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export const getArcPoints = (center, radius, startAngle, endAngle) => {
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// eslint-disable-next-line
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let [x, y, pnts, angleDiff] = [null, null, [], endAngle - startAngle];
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angleDiff = angleDiff < 0 ? angleDiff + Math.PI * 2 : angleDiff;
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for (let i = 0; i <= 100; i++) {
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const angle = startAngle + (angleDiff * i) / 100;
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x = center[0] + radius * Math.cos(angle);
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y = center[1] + radius * Math.sin(angle);
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pnts.push([x, y]);
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}
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return pnts;
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};
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/**
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* getBisectorNormals
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* @param t
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* @param pnt1
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* @param pnt2
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* @param pnt3
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* @returns {[*,*]}
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*/
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export const getBisectorNormals = (t, pnt1, pnt2, pnt3) => {
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// eslint-disable-next-line
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const normal = getNormal(pnt1, pnt2, pnt3);
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let [bisectorNormalRight, bisectorNormalLeft, dt, x, y] = [null, null, null, null, null];
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const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
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const uX = normal[0] / dist;
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const uY = normal[1] / dist;
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const d1 = MathDistance(pnt1, pnt2);
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const d2 = MathDistance(pnt2, pnt3);
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if (dist > ZERO_TOLERANCE) {
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if (isClockWise(pnt1, pnt2, pnt3)) {
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dt = t * d1;
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x = pnt2[0] - dt * uY;
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y = pnt2[1] + dt * uX;
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bisectorNormalRight = [x, y];
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dt = t * d2;
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x = pnt2[0] + dt * uY;
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y = pnt2[1] - dt * uX;
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bisectorNormalLeft = [x, y];
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} else {
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dt = t * d1;
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x = pnt2[0] + dt * uY;
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y = pnt2[1] - dt * uX;
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bisectorNormalRight = [x, y];
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dt = t * d2;
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x = pnt2[0] - dt * uY;
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y = pnt2[1] + dt * uX;
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bisectorNormalLeft = [x, y];
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}
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} else {
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x = pnt2[0] + t * (pnt1[0] - pnt2[0]);
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y = pnt2[1] + t * (pnt1[1] - pnt2[1]);
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bisectorNormalRight = [x, y];
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x = pnt2[0] + t * (pnt3[0] - pnt2[0]);
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y = pnt2[1] + t * (pnt3[1] - pnt2[1]);
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bisectorNormalLeft = [x, y];
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}
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return [bisectorNormalRight, bisectorNormalLeft];
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};
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/**
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* 获取默认三点的内切圆
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* @param pnt1
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* @param pnt2
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* @param pnt3
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* @returns {[*,*]}
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*/
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export const getNormal = (pnt1, pnt2, pnt3) => {
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let dX1 = pnt1[0] - pnt2[0];
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let dY1 = pnt1[1] - pnt2[1];
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const d1 = Math.sqrt(dX1 * dX1 + dY1 * dY1);
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dX1 /= d1;
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dY1 /= d1;
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let dX2 = pnt3[0] - pnt2[0];
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let dY2 = pnt3[1] - pnt2[1];
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const d2 = Math.sqrt(dX2 * dX2 + dY2 * dY2);
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dX2 /= d2;
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dY2 /= d2;
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const uX = dX1 + dX2;
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const uY = dY1 + dY2;
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return [uX, uY];
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};
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/**
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* 获取左边控制点
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* @param controlPoints
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* @param t
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* @returns {[*,*]}
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*/
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export const getLeftMostControlPoint = (controlPoints, t) => {
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// eslint-disable-next-line
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let [pnt1, pnt2, pnt3, controlX, controlY] = [controlPoints[0], controlPoints[1], controlPoints[2], null, null];
|
||||
const pnts = getBisectorNormals(0, pnt1, pnt2, pnt3);
|
||||
const normalRight = pnts[0];
|
||||
const normal = getNormal(pnt1, pnt2, pnt3);
|
||||
const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
|
||||
if (dist > ZERO_TOLERANCE) {
|
||||
const mid = Mid(pnt1, pnt2);
|
||||
const pX = pnt1[0] - mid[0];
|
||||
const pY = pnt1[1] - mid[1];
|
||||
const d1 = MathDistance(pnt1, pnt2);
|
||||
const n = 2.0 / d1;
|
||||
const nX = -n * pY;
|
||||
const nY = n * pX;
|
||||
const a11 = nX * nX - nY * nY;
|
||||
const a12 = 2 * nX * nY;
|
||||
const a22 = nY * nY - nX * nX;
|
||||
const dX = normalRight[0] - mid[0];
|
||||
const dY = normalRight[1] - mid[1];
|
||||
controlX = mid[0] + a11 * dX + a12 * dY;
|
||||
controlY = mid[1] + a12 * dX + a22 * dY;
|
||||
} else {
|
||||
controlX = pnt1[0] + t * (pnt2[0] - pnt1[0]);
|
||||
controlY = pnt1[1] + t * (pnt2[1] - pnt1[1]);
|
||||
}
|
||||
return [controlX, controlY];
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取右边控制点
|
||||
* @param controlPoints
|
||||
* @param t
|
||||
* @returns {[*,*]}
|
||||
*/
|
||||
export const getRightMostControlPoint = (controlPoints, t) => {
|
||||
const count = controlPoints.length;
|
||||
const pnt1 = controlPoints[count - 3];
|
||||
const pnt2 = controlPoints[count - 2];
|
||||
const pnt3 = controlPoints[count - 1];
|
||||
const pnts = getBisectorNormals(0, pnt1, pnt2, pnt3);
|
||||
const normalLeft = pnts[1];
|
||||
const normal = getNormal(pnt1, pnt2, pnt3);
|
||||
const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
|
||||
let [controlX, controlY] = [null, null];
|
||||
if (dist > ZERO_TOLERANCE) {
|
||||
const mid = Mid(pnt2, pnt3);
|
||||
const pX = pnt3[0] - mid[0];
|
||||
const pY = pnt3[1] - mid[1];
|
||||
const d1 = MathDistance(pnt2, pnt3);
|
||||
const n = 2.0 / d1;
|
||||
const nX = -n * pY;
|
||||
const nY = n * pX;
|
||||
const a11 = nX * nX - nY * nY;
|
||||
const a12 = 2 * nX * nY;
|
||||
const a22 = nY * nY - nX * nX;
|
||||
const dX = normalLeft[0] - mid[0];
|
||||
const dY = normalLeft[1] - mid[1];
|
||||
controlX = mid[0] + a11 * dX + a12 * dY;
|
||||
controlY = mid[1] + a12 * dX + a22 * dY;
|
||||
} else {
|
||||
controlX = pnt3[0] + t * (pnt2[0] - pnt3[0]);
|
||||
controlY = pnt3[1] + t * (pnt2[1] - pnt3[1]);
|
||||
}
|
||||
return [controlX, controlY];
|
||||
};
|
||||
|
||||
/**
|
||||
* 插值曲线点
|
||||
* @param t
|
||||
* @param controlPoints
|
||||
* @returns {null}
|
||||
*/
|
||||
export const getCurvePoints = (t, controlPoints) => {
|
||||
const leftControl = getLeftMostControlPoint(controlPoints, t);
|
||||
// eslint-disable-next-line
|
||||
let [pnt1, pnt2, pnt3, normals, points] = [null, null, null, [leftControl], []];
|
||||
for (let i = 0; i < controlPoints.length - 2; i++) {
|
||||
[pnt1, pnt2, pnt3] = [controlPoints[i], controlPoints[i + 1], controlPoints[i + 2]];
|
||||
const normalPoints = getBisectorNormals(t, pnt1, pnt2, pnt3);
|
||||
normals = normals.concat(normalPoints);
|
||||
}
|
||||
const rightControl = getRightMostControlPoint(controlPoints, t);
|
||||
if (rightControl) {
|
||||
normals.push(rightControl);
|
||||
}
|
||||
for (let i = 0; i < controlPoints.length - 1; i++) {
|
||||
pnt1 = controlPoints[i];
|
||||
pnt2 = controlPoints[i + 1];
|
||||
points.push(pnt1);
|
||||
for (let j = 0; j < FITTING_COUNT; j++) {
|
||||
const pnt = getCubicValue(j / FITTING_COUNT, pnt1, normals[i * 2], normals[i * 2 + 1], pnt2);
|
||||
points.push(pnt);
|
||||
}
|
||||
points.push(pnt2);
|
||||
}
|
||||
return points;
|
||||
};
|
||||
|
||||
/**
|
||||
* 贝塞尔曲线
|
||||
* @param points
|
||||
* @returns {*}
|
||||
*/
|
||||
export const getBezierPoints = function (points) {
|
||||
if (points.length <= 2) {
|
||||
return points;
|
||||
}
|
||||
const bezierPoints = [];
|
||||
const n = points.length - 1;
|
||||
for (let t = 0; t <= 1; t += 0.01) {
|
||||
let [x, y] = [0, 0];
|
||||
for (let index = 0; index <= n; index++) {
|
||||
// eslint-disable-next-line
|
||||
const factor = getBinomialFactor(n, index);
|
||||
const a = t ** index;
|
||||
const b = (1 - t) ** (n - index);
|
||||
x += factor * a * b * points[index][0];
|
||||
y += factor * a * b * points[index][1];
|
||||
}
|
||||
bezierPoints.push([x, y]);
|
||||
}
|
||||
bezierPoints.push(points[n]);
|
||||
return bezierPoints;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取阶乘数据
|
||||
* @param n
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getFactorial = (n) => {
|
||||
let result = 1;
|
||||
switch (n) {
|
||||
case n <= 1:
|
||||
result = 1;
|
||||
break;
|
||||
case n === 2:
|
||||
result = 2;
|
||||
break;
|
||||
case n === 3:
|
||||
result = 6;
|
||||
break;
|
||||
case n === 24:
|
||||
result = 24;
|
||||
break;
|
||||
case n === 5:
|
||||
result = 120;
|
||||
break;
|
||||
default:
|
||||
for (let i = 1; i <= n; i++) {
|
||||
result *= i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取二项分布
|
||||
* @param n
|
||||
* @param index
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getBinomialFactor = (n, index) => getFactorial(n) / (getFactorial(index) * getFactorial(n - index));
|
||||
|
||||
/**
|
||||
* 插值线性点
|
||||
* @param points
|
||||
* @returns {*}
|
||||
*/
|
||||
export const getQBSplinePoints = (points) => {
|
||||
if (points.length <= 2) {
|
||||
return points;
|
||||
}
|
||||
const [n, bSplinePoints] = [2, []];
|
||||
const m = points.length - n - 1;
|
||||
bSplinePoints.push(points[0]);
|
||||
for (let i = 0; i <= m; i++) {
|
||||
for (let t = 0; t <= 1; t += 0.05) {
|
||||
let [x, y] = [0, 0];
|
||||
for (let k = 0; k <= n; k++) {
|
||||
// eslint-disable-next-line
|
||||
const factor = getQuadricBSplineFactor(k, t);
|
||||
x += factor * points[i + k][0];
|
||||
y += factor * points[i + k][1];
|
||||
}
|
||||
bSplinePoints.push([x, y]);
|
||||
}
|
||||
}
|
||||
bSplinePoints.push(points[points.length - 1]);
|
||||
return bSplinePoints;
|
||||
};
|
||||
|
||||
/**
|
||||
* 得到二次线性因子
|
||||
* @param k
|
||||
* @param t
|
||||
* @returns {number}
|
||||
*/
|
||||
export const getQuadricBSplineFactor = (k, t) => {
|
||||
let res = 0;
|
||||
if (k === 0) {
|
||||
res = (t - 1) ** 2 / 2;
|
||||
} else if (k === 1) {
|
||||
res = (-2 * t ** 2 + 2 * t + 1) / 2;
|
||||
} else if (k === 2) {
|
||||
res = t ** 2 / 2;
|
||||
}
|
||||
return res;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取id
|
||||
* @returns {*|string|!Array.<T>}
|
||||
*/
|
||||
export const getuuid = () => {
|
||||
const [s, hexDigits] = [[], '0123456789abcdef'];
|
||||
for (let i = 0; i < 36; i++) {
|
||||
s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1);
|
||||
}
|
||||
s[14] = '4';
|
||||
// eslint-disable-next-line no-bitwise
|
||||
s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1);
|
||||
// eslint-disable-next-line no-multi-assign
|
||||
s[8] = s[13] = s[18] = s[23] = '-';
|
||||
return s.join('');
|
||||
};
|
||||
|
||||
/**
|
||||
* 添加标识
|
||||
* @param obj
|
||||
* @returns {*}
|
||||
*/
|
||||
export const stamp = function (obj) {
|
||||
const key = '_event_id_';
|
||||
obj[key] = obj[key] || getuuid();
|
||||
return obj[key];
|
||||
};
|
||||
|
||||
/**
|
||||
* 去除字符串前后空格
|
||||
* @param str
|
||||
* @returns {*}
|
||||
*/
|
||||
export const trim = (str) => (str.trim ? str.trim() : str.replace(/^\s+|\s+$/g, ''));
|
||||
|
||||
/**
|
||||
* 将类名截取成数组
|
||||
* @param str
|
||||
* @returns {Array|*}
|
||||
*/
|
||||
export const splitWords = (str) => trim(str).split(/\s+/);
|
||||
|
||||
/**
|
||||
* 判断是否为对象
|
||||
* @param value
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export const isObject = (value) => {
|
||||
const type = typeof value;
|
||||
return value !== null && (type === 'object' || type === 'function');
|
||||
};
|
||||
|
||||
/**
|
||||
* merge
|
||||
* @param a
|
||||
* @param b
|
||||
* @returns {*}
|
||||
*/
|
||||
export const merge = (a, b) => {
|
||||
// eslint-disable-next-line no-restricted-syntax
|
||||
for (const key in b) {
|
||||
if (isObject(b[key]) && isObject(a[key])) {
|
||||
merge(a[key], b[key]);
|
||||
} else {
|
||||
a[key] = b[key];
|
||||
}
|
||||
}
|
||||
return a;
|
||||
};
|
||||
|
||||
export function preventDefault(e) {
|
||||
// eslint-disable-next-line no-param-reassign
|
||||
e = e || window.event;
|
||||
if (e.preventDefault) {
|
||||
e.preventDefault();
|
||||
} else {
|
||||
e.returnValue = false;
|
||||
}
|
||||
}
|
||||
|
||||
export function bindAll(fns, context) {
|
||||
fns.forEach((fn) => {
|
||||
if (!context[fn]) {
|
||||
return;
|
||||
}
|
||||
context[fn] = context[fn].bind(context);
|
||||
});
|
||||
}
|
Loading…
Reference in New Issue
Block a user