draw a fineArrow

This commit is contained in:
ethan 2023-08-09 17:55:29 +08:00
parent 787a3bd485
commit 9b1506bc7c
6 changed files with 690 additions and 9 deletions

7
.prettierrc.cjs Normal file
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@ -0,0 +1,7 @@
module.exports = {
semi: true,
trailingComma: "all",
singleQuote: true,
printWidth: 120,
tabWidth: 2
};

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@ -22,11 +22,11 @@ const viewer = new Cesium.Viewer("cesiumContainer", {
},
});
viewer.scene.postProcessStages.fxaa.enabled = true;
viewer.scene.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(107.857, 35.594498, 8000000),
});
document.getElementById("drawStraightArrow").onclick = () => {
new CesiumPlot();
new CesiumPlot.FineArrow(Cesium, viewer, {});
};

19
src/arrow/fine-arrow.ts Normal file
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@ -0,0 +1,19 @@
import Draw from '../draw';
export default class FineArrow extends Draw {
points: any = [];
constructor(cesium, viewer, style) {
super(cesium, viewer);
this.cesium = cesium;
this.setPoints = this.setPoints.bind(this);
this.onClick(this.setPoints);
}
setPoints(cartesian) {
this.points.push(cartesian);
if (this.points.length == 2) {
this.addToMap(this.points);
this.removeEventListener();
}
}
}

77
src/draw.ts Normal file
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import * as Utils from './utils';
export default class Draw {
cesium: any;
viewer: any;
arrowLengthScale: number = 5;
maxArrowLength: number = 2;
tailWidthFactor: number;
neckWidthFactor: number;
headWidthFactor: number;
headAngle: number;
neckAngle: number;
eventHandler: any;
clickListener: any;
constructor(cesium, viewer) {
this.cesium = cesium;
this.viewer = viewer;
this.tailWidthFactor = 0.1;
this.neckWidthFactor = 0.2;
this.headWidthFactor = 0.25;
this.headAngle = Math.PI / 8.5;
this.neckAngle = Math.PI / 13;
}
onClick(callback?: Function) {
// 添加点击事件监听器
this.eventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
this.clickListener = this.eventHandler.setInputAction((evt) => {
const ray = this.viewer.camera.getPickRay(evt.position);
const cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
callback && callback(cartesian);
}, this.cesium.ScreenSpaceEventType.LEFT_CLICK);
}
removeEventListener() {
this.eventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_CLICK, this.clickListener);
}
onMove() {}
addToMap(positions) {
const callback = () => {
const p1 = this.cartesianToLnglat(positions[0]);
const p2 = this.cartesianToLnglat(positions[1]);
const len = Utils.getBaseLength([p1, p2]);
const tailWidth = len * this.tailWidthFactor;
const neckWidth = len * this.neckWidthFactor;
const headWidth = len * this.headWidthFactor;
const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
debugger;
return new this.cesium.PolygonHierarchy(cartesianPoints);
};
return this.viewer.entities.add({
polygon: new this.cesium.PolygonGraphics({
hierarchy: new this.cesium.CallbackProperty(callback, false),
show: true,
// fill: true,
// material: this.cesium.Color.LIGHTSKYBLUE.withAlpha(0.8),
}),
});
}
cartesianToLnglat(cartesian) {
var lnglat = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
var lat = this.cesium.Math.toDegrees(lnglat.latitude);
var lng = this.cesium.Math.toDegrees(lnglat.longitude);
return [lng, lat];
}
}

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@ -1,8 +1,7 @@
export default class CesiumPlot {
constructor() {
console.log("init");
}
import FineArrow from './arrow/fine-arrow'
draw(type, style) {}
clear() {}
const CesiumPlot = {
FineArrow
}
export default CesiumPlot;

579
src/utils.ts Normal file
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const FITTING_COUNT = 100;
const ZERO_TOLERANCE = 0.0001;
/**
*
* @param pnt1
* @param pnt2
* @returns {number}
* @constructor
*/
export const MathDistance = (pnt1, pnt2) => Math.sqrt((pnt1[0] - pnt2[0]) ** 2 + (pnt1[1] - pnt2[1]) ** 2);
/**
*
* @param points
* @returns {number}
*/
export const wholeDistance = (points) => {
let distance = 0;
if (points && Array.isArray(points) && points.length > 0) {
points.forEach((item, index) => {
if (index < points.length - 1) {
distance += MathDistance(item, points[index + 1]);
}
});
}
return distance;
};
/**
*
* @param points
* @returns {number}
*/
export const getBaseLength = (points) => wholeDistance(points) ** 0.99;
/**
*
* @param point1
* @param point2
* @returns {[*,*]}
* @constructor
*/
export const Mid = (point1, point2) => [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2];
/**
*
* @param point1
* @param point2
* @param point3
*/
export const getCircleCenterOfThreePoints = (point1, point2, point3) => {
const pntA = [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2];
const pntB = [pntA[0] - point1[1] + point2[1], pntA[1] + point1[0] - point2[0]];
const pntC = [(point1[0] + point3[0]) / 2, (point1[1] + point3[1]) / 2];
const pntD = [pntC[0] - point1[1] + point3[1], pntC[1] + point1[0] - point3[0]];
// eslint-disable-next-line @typescript-eslint/no-use-before-define
return getIntersectPoint(pntA, pntB, pntC, pntD);
};
/**
*
* @param pntA
* @param pntB
* @param pntC
* @param pntD
* @returns {[*,*]}
*/
export const getIntersectPoint = (pntA, pntB, pntC, pntD) => {
if (pntA[1] === pntB[1]) {
const f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]);
const x = f * (pntA[1] - pntC[1]) + pntC[0];
const y = pntA[1];
return [x, y];
}
if (pntC[1] === pntD[1]) {
const e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]);
const x = e * (pntC[1] - pntA[1]) + pntA[0];
const y = pntC[1];
return [x, y];
}
const e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]);
const f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]);
const y = (e * pntA[1] - pntA[0] - f * pntC[1] + pntC[0]) / (e - f);
const x = e * y - e * pntA[1] + pntA[0];
return [x, y];
};
/**
*
* @param startPoint
* @param endPoint
* @returns {*}
*/
export const getAzimuth = (startPoint, endPoint) => {
let azimuth;
const angle = Math.asin(Math.abs(endPoint[1] - startPoint[1]) / MathDistance(startPoint, endPoint));
if (endPoint[1] >= startPoint[1] && endPoint[0] >= startPoint[0]) {
azimuth = angle + Math.PI;
} else if (endPoint[1] >= startPoint[1] && endPoint[0] < startPoint[0]) {
azimuth = Math.PI * 2 - angle;
} else if (endPoint[1] < startPoint[1] && endPoint[0] < startPoint[0]) {
azimuth = angle;
} else if (endPoint[1] < startPoint[1] && endPoint[0] >= startPoint[0]) {
azimuth = Math.PI - angle;
}
return azimuth;
};
/**
*
* @param pntA
* @param pntB
* @param pntC
* @returns {number}
*/
export const getAngleOfThreePoints = (pntA, pntB, pntC) => {
const angle = getAzimuth(pntB, pntA) - getAzimuth(pntB, pntC);
return angle < 0 ? angle + Math.PI * 2 : angle;
};
/**
*
* @param pnt1
* @param pnt2
* @param pnt3
* @returns {boolean}
*/
export const isClockWise = (pnt1, pnt2, pnt3) =>
(pnt3[1] - pnt1[1]) * (pnt2[0] - pnt1[0]) > (pnt2[1] - pnt1[1]) * (pnt3[0] - pnt1[0]);
/**
* 线
* @param t
* @param startPnt
* @param endPnt
* @returns {[*,*]}
*/
export const getPointOnLine = (t, startPnt, endPnt) => {
const x = startPnt[0] + t * (endPnt[0] - startPnt[0]);
const y = startPnt[1] + t * (endPnt[1] - startPnt[1]);
return [x, y];
};
/**
*
* @param t
* @param startPnt
* @param cPnt1
* @param cPnt2
* @param endPnt
* @returns {[*,*]}
*/
export const getCubicValue = (t, startPnt, cPnt1, cPnt2, endPnt) => {
// eslint-disable-next-line no-param-reassign
t = Math.max(Math.min(t, 1), 0);
const [tp, t2] = [1 - t, t * t];
const t3 = t2 * t;
const tp2 = tp * tp;
const tp3 = tp2 * tp;
const x = tp3 * startPnt[0] + 3 * tp2 * t * cPnt1[0] + 3 * tp * t2 * cPnt2[0] + t3 * endPnt[0];
const y = tp3 * startPnt[1] + 3 * tp2 * t * cPnt1[1] + 3 * tp * t2 * cPnt2[1] + t3 * endPnt[1];
return [x, y];
};
/**
*
* @param startPnt
* @param endPnt
* @param angle
* @param distance
* @param clockWise
* @returns {[*,*]}
*/
export const getThirdPoint = (startPnt, endPnt, angle, distance, clockWise) => {
const azimuth = getAzimuth(startPnt, endPnt);
const alpha = clockWise ? azimuth + angle : azimuth - angle;
const dx = distance * Math.cos(alpha);
const dy = distance * Math.sin(alpha);
return [endPnt[0] + dx, endPnt[1] + dy];
};
/**
* 线
* @param center
* @param radius
* @param startAngle
* @param endAngle
* @returns {null}
*/
export const getArcPoints = (center, radius, startAngle, endAngle) => {
// eslint-disable-next-line
let [x, y, pnts, angleDiff] = [null, null, [], endAngle - startAngle];
angleDiff = angleDiff < 0 ? angleDiff + Math.PI * 2 : angleDiff;
for (let i = 0; i <= 100; i++) {
const angle = startAngle + (angleDiff * i) / 100;
x = center[0] + radius * Math.cos(angle);
y = center[1] + radius * Math.sin(angle);
pnts.push([x, y]);
}
return pnts;
};
/**
* getBisectorNormals
* @param t
* @param pnt1
* @param pnt2
* @param pnt3
* @returns {[*,*]}
*/
export const getBisectorNormals = (t, pnt1, pnt2, pnt3) => {
// eslint-disable-next-line
const normal = getNormal(pnt1, pnt2, pnt3);
let [bisectorNormalRight, bisectorNormalLeft, dt, x, y] = [null, null, null, null, null];
const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
const uX = normal[0] / dist;
const uY = normal[1] / dist;
const d1 = MathDistance(pnt1, pnt2);
const d2 = MathDistance(pnt2, pnt3);
if (dist > ZERO_TOLERANCE) {
if (isClockWise(pnt1, pnt2, pnt3)) {
dt = t * d1;
x = pnt2[0] - dt * uY;
y = pnt2[1] + dt * uX;
bisectorNormalRight = [x, y];
dt = t * d2;
x = pnt2[0] + dt * uY;
y = pnt2[1] - dt * uX;
bisectorNormalLeft = [x, y];
} else {
dt = t * d1;
x = pnt2[0] + dt * uY;
y = pnt2[1] - dt * uX;
bisectorNormalRight = [x, y];
dt = t * d2;
x = pnt2[0] - dt * uY;
y = pnt2[1] + dt * uX;
bisectorNormalLeft = [x, y];
}
} else {
x = pnt2[0] + t * (pnt1[0] - pnt2[0]);
y = pnt2[1] + t * (pnt1[1] - pnt2[1]);
bisectorNormalRight = [x, y];
x = pnt2[0] + t * (pnt3[0] - pnt2[0]);
y = pnt2[1] + t * (pnt3[1] - pnt2[1]);
bisectorNormalLeft = [x, y];
}
return [bisectorNormalRight, bisectorNormalLeft];
};
/**
*
* @param pnt1
* @param pnt2
* @param pnt3
* @returns {[*,*]}
*/
export const getNormal = (pnt1, pnt2, pnt3) => {
let dX1 = pnt1[0] - pnt2[0];
let dY1 = pnt1[1] - pnt2[1];
const d1 = Math.sqrt(dX1 * dX1 + dY1 * dY1);
dX1 /= d1;
dY1 /= d1;
let dX2 = pnt3[0] - pnt2[0];
let dY2 = pnt3[1] - pnt2[1];
const d2 = Math.sqrt(dX2 * dX2 + dY2 * dY2);
dX2 /= d2;
dY2 /= d2;
const uX = dX1 + dX2;
const uY = dY1 + dY2;
return [uX, uY];
};
/**
*
* @param controlPoints
* @param t
* @returns {[*,*]}
*/
export const getLeftMostControlPoint = (controlPoints, t) => {
// eslint-disable-next-line
let [pnt1, pnt2, pnt3, controlX, controlY] = [controlPoints[0], controlPoints[1], controlPoints[2], null, null];
const pnts = getBisectorNormals(0, pnt1, pnt2, pnt3);
const normalRight = pnts[0];
const normal = getNormal(pnt1, pnt2, pnt3);
const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
if (dist > ZERO_TOLERANCE) {
const mid = Mid(pnt1, pnt2);
const pX = pnt1[0] - mid[0];
const pY = pnt1[1] - mid[1];
const d1 = MathDistance(pnt1, pnt2);
const n = 2.0 / d1;
const nX = -n * pY;
const nY = n * pX;
const a11 = nX * nX - nY * nY;
const a12 = 2 * nX * nY;
const a22 = nY * nY - nX * nX;
const dX = normalRight[0] - mid[0];
const dY = normalRight[1] - mid[1];
controlX = mid[0] + a11 * dX + a12 * dY;
controlY = mid[1] + a12 * dX + a22 * dY;
} else {
controlX = pnt1[0] + t * (pnt2[0] - pnt1[0]);
controlY = pnt1[1] + t * (pnt2[1] - pnt1[1]);
}
return [controlX, controlY];
};
/**
*
* @param controlPoints
* @param t
* @returns {[*,*]}
*/
export const getRightMostControlPoint = (controlPoints, t) => {
const count = controlPoints.length;
const pnt1 = controlPoints[count - 3];
const pnt2 = controlPoints[count - 2];
const pnt3 = controlPoints[count - 1];
const pnts = getBisectorNormals(0, pnt1, pnt2, pnt3);
const normalLeft = pnts[1];
const normal = getNormal(pnt1, pnt2, pnt3);
const dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]);
let [controlX, controlY] = [null, null];
if (dist > ZERO_TOLERANCE) {
const mid = Mid(pnt2, pnt3);
const pX = pnt3[0] - mid[0];
const pY = pnt3[1] - mid[1];
const d1 = MathDistance(pnt2, pnt3);
const n = 2.0 / d1;
const nX = -n * pY;
const nY = n * pX;
const a11 = nX * nX - nY * nY;
const a12 = 2 * nX * nY;
const a22 = nY * nY - nX * nX;
const dX = normalLeft[0] - mid[0];
const dY = normalLeft[1] - mid[1];
controlX = mid[0] + a11 * dX + a12 * dY;
controlY = mid[1] + a12 * dX + a22 * dY;
} else {
controlX = pnt3[0] + t * (pnt2[0] - pnt3[0]);
controlY = pnt3[1] + t * (pnt2[1] - pnt3[1]);
}
return [controlX, controlY];
};
/**
* 线
* @param t
* @param controlPoints
* @returns {null}
*/
export const getCurvePoints = (t, controlPoints) => {
const leftControl = getLeftMostControlPoint(controlPoints, t);
// eslint-disable-next-line
let [pnt1, pnt2, pnt3, normals, points] = [null, null, null, [leftControl], []];
for (let i = 0; i < controlPoints.length - 2; i++) {
[pnt1, pnt2, pnt3] = [controlPoints[i], controlPoints[i + 1], controlPoints[i + 2]];
const normalPoints = getBisectorNormals(t, pnt1, pnt2, pnt3);
normals = normals.concat(normalPoints);
}
const rightControl = getRightMostControlPoint(controlPoints, t);
if (rightControl) {
normals.push(rightControl);
}
for (let i = 0; i < controlPoints.length - 1; i++) {
pnt1 = controlPoints[i];
pnt2 = controlPoints[i + 1];
points.push(pnt1);
for (let j = 0; j < FITTING_COUNT; j++) {
const pnt = getCubicValue(j / FITTING_COUNT, pnt1, normals[i * 2], normals[i * 2 + 1], pnt2);
points.push(pnt);
}
points.push(pnt2);
}
return points;
};
/**
* 线
* @param points
* @returns {*}
*/
export const getBezierPoints = function (points) {
if (points.length <= 2) {
return points;
}
const bezierPoints = [];
const n = points.length - 1;
for (let t = 0; t <= 1; t += 0.01) {
let [x, y] = [0, 0];
for (let index = 0; index <= n; index++) {
// eslint-disable-next-line
const factor = getBinomialFactor(n, index);
const a = t ** index;
const b = (1 - t) ** (n - index);
x += factor * a * b * points[index][0];
y += factor * a * b * points[index][1];
}
bezierPoints.push([x, y]);
}
bezierPoints.push(points[n]);
return bezierPoints;
};
/**
*
* @param n
* @returns {number}
*/
export const getFactorial = (n) => {
let result = 1;
switch (n) {
case n <= 1:
result = 1;
break;
case n === 2:
result = 2;
break;
case n === 3:
result = 6;
break;
case n === 24:
result = 24;
break;
case n === 5:
result = 120;
break;
default:
for (let i = 1; i <= n; i++) {
result *= i;
}
break;
}
return result;
};
/**
*
* @param n
* @param index
* @returns {number}
*/
export const getBinomialFactor = (n, index) => getFactorial(n) / (getFactorial(index) * getFactorial(n - index));
/**
* 线
* @param points
* @returns {*}
*/
export const getQBSplinePoints = (points) => {
if (points.length <= 2) {
return points;
}
const [n, bSplinePoints] = [2, []];
const m = points.length - n - 1;
bSplinePoints.push(points[0]);
for (let i = 0; i <= m; i++) {
for (let t = 0; t <= 1; t += 0.05) {
let [x, y] = [0, 0];
for (let k = 0; k <= n; k++) {
// eslint-disable-next-line
const factor = getQuadricBSplineFactor(k, t);
x += factor * points[i + k][0];
y += factor * points[i + k][1];
}
bSplinePoints.push([x, y]);
}
}
bSplinePoints.push(points[points.length - 1]);
return bSplinePoints;
};
/**
* 线
* @param k
* @param t
* @returns {number}
*/
export const getQuadricBSplineFactor = (k, t) => {
let res = 0;
if (k === 0) {
res = (t - 1) ** 2 / 2;
} else if (k === 1) {
res = (-2 * t ** 2 + 2 * t + 1) / 2;
} else if (k === 2) {
res = t ** 2 / 2;
}
return res;
};
/**
* id
* @returns {*|string|!Array.<T>}
*/
export const getuuid = () => {
const [s, hexDigits] = [[], '0123456789abcdef'];
for (let i = 0; i < 36; i++) {
s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1);
}
s[14] = '4';
// eslint-disable-next-line no-bitwise
s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1);
// eslint-disable-next-line no-multi-assign
s[8] = s[13] = s[18] = s[23] = '-';
return s.join('');
};
/**
*
* @param obj
* @returns {*}
*/
export const stamp = function (obj) {
const key = '_event_id_';
obj[key] = obj[key] || getuuid();
return obj[key];
};
/**
*
* @param str
* @returns {*}
*/
export const trim = (str) => (str.trim ? str.trim() : str.replace(/^\s+|\s+$/g, ''));
/**
*
* @param str
* @returns {Array|*}
*/
export const splitWords = (str) => trim(str).split(/\s+/);
/**
*
* @param value
* @returns {boolean}
*/
export const isObject = (value) => {
const type = typeof value;
return value !== null && (type === 'object' || type === 'function');
};
/**
* merge
* @param a
* @param b
* @returns {*}
*/
export const merge = (a, b) => {
// eslint-disable-next-line no-restricted-syntax
for (const key in b) {
if (isObject(b[key]) && isObject(a[key])) {
merge(a[key], b[key]);
} else {
a[key] = b[key];
}
}
return a;
};
export function preventDefault(e) {
// eslint-disable-next-line no-param-reassign
e = e || window.event;
if (e.preventDefault) {
e.preventDefault();
} else {
e.returnValue = false;
}
}
export function bindAll(fns, context) {
fns.forEach((fn) => {
if (!context[fn]) {
return;
}
context[fn] = context[fn].bind(context);
});
}