mirror of
https://github.com/ethan-zf/cesium-plot-js.git
synced 2025-06-24 11:37:27 +00:00
dynamic drawing while mouse is moving
This commit is contained in:
parent
9b1506bc7c
commit
aa7b0698f0
@ -1,19 +1,48 @@
|
||||
import Draw from '../draw';
|
||||
import * as Utils from '../utils';
|
||||
|
||||
export default class FineArrow extends Draw {
|
||||
points: any = [];
|
||||
constructor(cesium, viewer, style) {
|
||||
super(cesium, viewer);
|
||||
this.cesium = cesium;
|
||||
this.setPoints = this.setPoints.bind(this);
|
||||
this.onClick(this.setPoints);
|
||||
// this.setPoints = this.setPoints.bind(this);
|
||||
this.onClick();
|
||||
}
|
||||
|
||||
setPoints(cartesian) {
|
||||
addPoint(cartesian) {
|
||||
this.points.push(cartesian);
|
||||
if (this.points.length == 2) {
|
||||
this.addToMap(this.points);
|
||||
const geometryPoints = this.createPolygon(this.points);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.addToMap();
|
||||
this.removeEventListener();
|
||||
}
|
||||
}
|
||||
|
||||
updateMovingPoint(cartesian) {
|
||||
let tempPoints = [].concat(this.points);
|
||||
tempPoints = tempPoints.concat([cartesian]);
|
||||
const geometryPoints = this.createPolygon(tempPoints);
|
||||
this.setGeometryPoints(geometryPoints);
|
||||
this.addToMap();
|
||||
}
|
||||
|
||||
createPolygon(positions) {
|
||||
const p1 = this.cartesianToLnglat(positions[0]);
|
||||
const p2 = this.cartesianToLnglat(positions[1]);
|
||||
const len = Utils.getBaseLength([p1, p2]);
|
||||
const tailWidth = len * this.tailWidthFactor;
|
||||
const neckWidth = len * this.neckWidthFactor;
|
||||
const headWidth = len * this.headWidthFactor;
|
||||
const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
|
||||
const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
|
||||
const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
|
||||
const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
|
||||
const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
|
||||
const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
|
||||
const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
|
||||
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||
return cartesianPoints;
|
||||
}
|
||||
}
|
||||
|
58
src/draw.ts
58
src/draw.ts
@ -12,6 +12,9 @@ export default class Draw {
|
||||
neckAngle: number;
|
||||
eventHandler: any;
|
||||
clickListener: any;
|
||||
entity: any;
|
||||
renderingPoints: any;
|
||||
geometryPoints: any;
|
||||
|
||||
constructor(cesium, viewer) {
|
||||
this.cesium = cesium;
|
||||
@ -23,13 +26,13 @@ export default class Draw {
|
||||
this.neckAngle = Math.PI / 13;
|
||||
}
|
||||
|
||||
onClick(callback?: Function) {
|
||||
onClick() {
|
||||
// 添加点击事件监听器
|
||||
this.eventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
|
||||
this.clickListener = this.eventHandler.setInputAction((evt) => {
|
||||
const ray = this.viewer.camera.getPickRay(evt.position);
|
||||
const cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
|
||||
callback && callback(cartesian);
|
||||
const cartesian = this.pixelToCartesian(evt.position);
|
||||
this.addPoint(cartesian);
|
||||
this.onMouseMove();
|
||||
}, this.cesium.ScreenSpaceEventType.LEFT_CLICK);
|
||||
}
|
||||
|
||||
@ -37,28 +40,30 @@ export default class Draw {
|
||||
this.eventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_CLICK, this.clickListener);
|
||||
}
|
||||
|
||||
onMove() {}
|
||||
onMouseMove() {
|
||||
this.eventHandler.setInputAction((evt) => {
|
||||
const cartesian = this.pixelToCartesian(evt.endPosition);
|
||||
const lnglat = this.cartesianToLnglat(cartesian);
|
||||
const lastPoint = this.cartesianToLnglat(this.points[this.points.length - 1]);
|
||||
const distance = Utils.MathDistance(lnglat, lastPoint);
|
||||
|
||||
addToMap(positions) {
|
||||
if (distance < 0.0001) {
|
||||
return false;
|
||||
}
|
||||
this.updateMovingPoint(cartesian);
|
||||
}, this.cesium.ScreenSpaceEventType.MOUSE_MOVE);
|
||||
}
|
||||
|
||||
setGeometryPoints(geometryPoints) {
|
||||
this.geometryPoints = geometryPoints;
|
||||
}
|
||||
|
||||
addToMap() {
|
||||
const callback = () => {
|
||||
const p1 = this.cartesianToLnglat(positions[0]);
|
||||
const p2 = this.cartesianToLnglat(positions[1]);
|
||||
const len = Utils.getBaseLength([p1, p2]);
|
||||
const tailWidth = len * this.tailWidthFactor;
|
||||
const neckWidth = len * this.neckWidthFactor;
|
||||
const headWidth = len * this.headWidthFactor;
|
||||
const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true);
|
||||
const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false);
|
||||
const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false);
|
||||
const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true);
|
||||
const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false);
|
||||
const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true);
|
||||
const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1];
|
||||
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
|
||||
debugger;
|
||||
return new this.cesium.PolygonHierarchy(cartesianPoints);
|
||||
return new this.cesium.PolygonHierarchy(this.geometryPoints);
|
||||
};
|
||||
return this.viewer.entities.add({
|
||||
if (!this.entity) {
|
||||
this.entity = this.viewer.entities.add({
|
||||
polygon: new this.cesium.PolygonGraphics({
|
||||
hierarchy: new this.cesium.CallbackProperty(callback, false),
|
||||
show: true,
|
||||
@ -67,6 +72,7 @@ export default class Draw {
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
cartesianToLnglat(cartesian) {
|
||||
var lnglat = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
|
||||
@ -74,4 +80,10 @@ export default class Draw {
|
||||
var lng = this.cesium.Math.toDegrees(lnglat.longitude);
|
||||
return [lng, lat];
|
||||
}
|
||||
|
||||
pixelToCartesian(position) {
|
||||
const ray = this.viewer.camera.getPickRay(position);
|
||||
const cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
|
||||
return cartesian;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user