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Allow the entire shape to be dragged while in edit mode.
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parent
6ad3734914
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79
src/base.ts
79
src/base.ts
@ -18,6 +18,9 @@ export default class Base {
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style: GeometryStyle | undefined;
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outlineEntity: CesiumTypeOnly.Entity;
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eventDispatcher: EventDispatcher;
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dragEventHandler: CesiumTypeOnly.ScreenSpaceEventHandler;
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entityId: string = '';
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points: CesiumTypeOnly.Cartesian3[] = [];
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constructor(cesium: CesiumTypeOnly, viewer: CesiumTypeOnly.Viewer, style?: GeometryStyle) {
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this.cesium = cesium;
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@ -87,11 +90,13 @@ export default class Base {
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if (!cartesian) {
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return;
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}
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// "For non-freehand drawn shapes, validate that the distance between two consecutive clicks is greater than 10 meters
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if (!this.freehand && points.length > 0 && !this.checkDistance(cartesian, points[points.length - 1])) {
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return;
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}
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this.addPoint(cartesian);
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// Trigger 'drawStart' when the first point is being drawn.
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if (this.getPoints().length === 1) {
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this.eventDispatcher.dispatchEvent('drawStart');
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@ -102,6 +107,7 @@ export default class Base {
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if (!hitEntities || activeEntity.id !== pickedObject.id.id) {
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this.setState('static');
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this.removeControlPoints();
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this.disableDrag();
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// Trigger 'drawEnd' and return the geometry shape points when exiting the edit mode.
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this.eventDispatcher.dispatchEvent('drawEnd', this.getPoints());
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}
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@ -113,6 +119,7 @@ export default class Base {
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// Hit Geometry Shape.
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this.setState('edit');
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this.addControlPoints();
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this.draggable();
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this.eventDispatcher.dispatchEvent('editStart');
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}
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}
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@ -151,7 +158,8 @@ export default class Base {
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finishDrawing() {
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this.removeMoveListener();
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this.setState('static');
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const entity = this.polygonEntity || this.lineEntity;
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this.entityId = entity.id;
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/**
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* "I've noticed that CallbackProperty can lead to significant performance issues.
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* After drawing multiple shapes, the map becomes noticeably laggy. Using methods
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@ -293,6 +301,7 @@ export default class Base {
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let dragStartPosition: CesiumTypeOnly.Cartesian3;
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this.controlPointsEventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
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// Listen for left mouse button press events
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this.controlPointsEventHandler.setInputAction((clickEvent: any) => {
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const pickedObject = this.viewer.scene.pick(clickEvent.position);
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@ -347,6 +356,74 @@ export default class Base {
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}
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}
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/**
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* Allow the entire shape to be dragged while in edit mode.
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*/
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draggable() {
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let dragging = false;
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let startPosition: CesiumTypeOnly.Cartesian3 | undefined;
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this.dragEventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
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this.dragEventHandler.setInputAction((event: any) => {
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const pickRay = this.viewer.scene.camera.getPickRay(event.position);
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if (pickRay) {
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const cartesian = this.viewer.scene.globe.pick(pickRay, this.viewer.scene);
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const pickedObject = this.viewer.scene.pick(event.position);
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if (this.cesium.defined(pickedObject) && pickedObject.id instanceof CesiumTypeOnly.Entity) {
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const clickedEntity = pickedObject.id;
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if (clickedEntity.id == this.entityId) {
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//Clicking on the current instance's entity initiates drag logic.
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dragging = true;
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startPosition = cartesian;
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this.viewer.scene.screenSpaceCameraController.enableRotate = false;
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}
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}
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}
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}, this.cesium.ScreenSpaceEventType.LEFT_DOWN);
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this.dragEventHandler.setInputAction((event: any) => {
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if (dragging && startPosition) {
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// Retrieve the world coordinates of the current mouse position.
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const newPosition = this.pixelToCartesian(event.endPosition);
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if (newPosition) {
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// Calculate the displacement vector.
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const translation = this.cesium.Cartesian3.subtract(newPosition, startPosition, new this.cesium.Cartesian3());
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const newPoints = this.geometryPoints.map((p) => {
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return this.cesium.Cartesian3.add(p, translation, new this.cesium.Cartesian3());
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});
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//Move all key points according to a vector.
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this.points = this.points.map((p) => {
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return this.cesium.Cartesian3.add(p, translation, new this.cesium.Cartesian3());
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});
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// Move control points in the same manner.
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this.controlPoints.map((p: CesiumTypeOnly.Entity) => {
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const position = p.position?.getValue(this.cesium.JulianDate.now());
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const newPosition = this.cesium.Cartesian3.add(position, translation, new this.cesium.Cartesian3());
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p.position?.setValue(newPosition);
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});
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this.setGeometryPoints(newPoints);
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startPosition = newPosition;
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}
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}
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}, this.cesium.ScreenSpaceEventType.MOUSE_MOVE);
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// Listen for the mouse release event to end dragging.
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this.dragEventHandler.setInputAction(() => {
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dragging = false;
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startPosition = undefined;
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this.viewer.scene.screenSpaceCameraController.enableRotate = true;
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}, this.cesium.ScreenSpaceEventType.LEFT_UP);
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}
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// Finish editing, disable dragging."
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disableDrag() {
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this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_DOWN);
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this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.MOUSE_MOVE);
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this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_UP);
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}
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/**
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* Uncertain whether it's a Cesium bug, but the lines do not render properly when 'clampToGround'
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* is not set (display irregularities). After drawing, the camera adjusts its view based on the shape,
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