Allow the entire shape to be dragged while in edit mode.

This commit is contained in:
ethan 2023-09-20 14:24:54 +08:00
parent 6ad3734914
commit ab6fe42235

View File

@ -18,6 +18,9 @@ export default class Base {
style: GeometryStyle | undefined;
outlineEntity: CesiumTypeOnly.Entity;
eventDispatcher: EventDispatcher;
dragEventHandler: CesiumTypeOnly.ScreenSpaceEventHandler;
entityId: string = '';
points: CesiumTypeOnly.Cartesian3[] = [];
constructor(cesium: CesiumTypeOnly, viewer: CesiumTypeOnly.Viewer, style?: GeometryStyle) {
this.cesium = cesium;
@ -87,11 +90,13 @@ export default class Base {
if (!cartesian) {
return;
}
// "For non-freehand drawn shapes, validate that the distance between two consecutive clicks is greater than 10 meters
if (!this.freehand && points.length > 0 && !this.checkDistance(cartesian, points[points.length - 1])) {
return;
}
this.addPoint(cartesian);
// Trigger 'drawStart' when the first point is being drawn.
if (this.getPoints().length === 1) {
this.eventDispatcher.dispatchEvent('drawStart');
@ -102,6 +107,7 @@ export default class Base {
if (!hitEntities || activeEntity.id !== pickedObject.id.id) {
this.setState('static');
this.removeControlPoints();
this.disableDrag();
// Trigger 'drawEnd' and return the geometry shape points when exiting the edit mode.
this.eventDispatcher.dispatchEvent('drawEnd', this.getPoints());
}
@ -113,6 +119,7 @@ export default class Base {
// Hit Geometry Shape.
this.setState('edit');
this.addControlPoints();
this.draggable();
this.eventDispatcher.dispatchEvent('editStart');
}
}
@ -151,7 +158,8 @@ export default class Base {
finishDrawing() {
this.removeMoveListener();
this.setState('static');
const entity = this.polygonEntity || this.lineEntity;
this.entityId = entity.id;
/**
* "I've noticed that CallbackProperty can lead to significant performance issues.
* After drawing multiple shapes, the map becomes noticeably laggy. Using methods
@ -293,6 +301,7 @@ export default class Base {
let dragStartPosition: CesiumTypeOnly.Cartesian3;
this.controlPointsEventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
// Listen for left mouse button press events
this.controlPointsEventHandler.setInputAction((clickEvent: any) => {
const pickedObject = this.viewer.scene.pick(clickEvent.position);
@ -347,6 +356,74 @@ export default class Base {
}
}
/**
* Allow the entire shape to be dragged while in edit mode.
*/
draggable() {
let dragging = false;
let startPosition: CesiumTypeOnly.Cartesian3 | undefined;
this.dragEventHandler = new this.cesium.ScreenSpaceEventHandler(this.viewer.canvas);
this.dragEventHandler.setInputAction((event: any) => {
const pickRay = this.viewer.scene.camera.getPickRay(event.position);
if (pickRay) {
const cartesian = this.viewer.scene.globe.pick(pickRay, this.viewer.scene);
const pickedObject = this.viewer.scene.pick(event.position);
if (this.cesium.defined(pickedObject) && pickedObject.id instanceof CesiumTypeOnly.Entity) {
const clickedEntity = pickedObject.id;
if (clickedEntity.id == this.entityId) {
//Clicking on the current instance's entity initiates drag logic.
dragging = true;
startPosition = cartesian;
this.viewer.scene.screenSpaceCameraController.enableRotate = false;
}
}
}
}, this.cesium.ScreenSpaceEventType.LEFT_DOWN);
this.dragEventHandler.setInputAction((event: any) => {
if (dragging && startPosition) {
// Retrieve the world coordinates of the current mouse position.
const newPosition = this.pixelToCartesian(event.endPosition);
if (newPosition) {
// Calculate the displacement vector.
const translation = this.cesium.Cartesian3.subtract(newPosition, startPosition, new this.cesium.Cartesian3());
const newPoints = this.geometryPoints.map((p) => {
return this.cesium.Cartesian3.add(p, translation, new this.cesium.Cartesian3());
});
//Move all key points according to a vector.
this.points = this.points.map((p) => {
return this.cesium.Cartesian3.add(p, translation, new this.cesium.Cartesian3());
});
// Move control points in the same manner.
this.controlPoints.map((p: CesiumTypeOnly.Entity) => {
const position = p.position?.getValue(this.cesium.JulianDate.now());
const newPosition = this.cesium.Cartesian3.add(position, translation, new this.cesium.Cartesian3());
p.position?.setValue(newPosition);
});
this.setGeometryPoints(newPoints);
startPosition = newPosition;
}
}
}, this.cesium.ScreenSpaceEventType.MOUSE_MOVE);
// Listen for the mouse release event to end dragging.
this.dragEventHandler.setInputAction(() => {
dragging = false;
startPosition = undefined;
this.viewer.scene.screenSpaceCameraController.enableRotate = true;
}, this.cesium.ScreenSpaceEventType.LEFT_UP);
}
// Finish editing, disable dragging."
disableDrag() {
this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_DOWN);
this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.MOUSE_MOVE);
this.dragEventHandler.removeInputAction(this.cesium.ScreenSpaceEventType.LEFT_UP);
}
/**
* Uncertain whether it's a Cesium bug, but the lines do not render properly when 'clampToGround'
* is not set (display irregularities). After drawing, the camera adjusts its view based on the shape,