add polygon

This commit is contained in:
ethan 2024-01-30 15:56:22 +08:00
parent 996b545edf
commit ad33236562
4 changed files with 63 additions and 1 deletions

View File

@ -66,6 +66,9 @@ const buttonGroup = document.getElementById('button-group') as HTMLElement;
buttonGroup.onclick = (evt) => {
const targetElement = evt.target as HTMLElement;
switch (targetElement.id) {
case 'drawPolygon':
geometry = new CesiumPlot.Polygon(Cesium, viewer);
break;
case 'drawReactangle':
geometry = new CesiumPlot.Reactangle(Cesium, viewer);
break;

View File

@ -45,6 +45,7 @@
<div id="root"></div>
<div id="cesiumContainer"></div>
<div class="button-container" id="button-group">
<button id="drawPolygon">多边形</button>
<button id="drawReactangle">矩形</button>
<button id="drawTriangle">三角形</button>
<button id="drawStraightArrow">细直箭头</button>

View File

@ -14,6 +14,7 @@ import Ellipse from './polygon/ellipse';
import Lune from './polygon/lune';
import Reactangle from './polygon/rectangle';
import Triangle from './polygon/triangle';
import Polygon from './polygon/polygon';
const CesiumPlot = {
FineArrow,
@ -31,7 +32,8 @@ const CesiumPlot = {
Ellipse,
Lune,
Reactangle,
Triangle
Triangle,
Polygon,
};
export default CesiumPlot;

56
src/polygon/polygon.ts Normal file
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@ -0,0 +1,56 @@
import Base from '../base';
// @ts-ignore
import { Cartesian3 } from '@examples/cesium';
import { PolygonStyle } from '../interface';
export default class Polygon extends Base {
points: Cartesian3[] = [];
constructor(cesium: any, viewer: any, style?: PolygonStyle) {
super(cesium, viewer, style);
this.cesium = cesium;
this.setState('drawing');
this.onDoubleClick();
}
getType(): 'polygon' | 'line' {
return 'polygon';
}
/**
* Add points only on click events
*/
addPoint(cartesian: Cartesian3) {
this.points.push(cartesian);
if (this.points.length === 1) {
this.onMouseMove();
}
}
/**
* Draw a shape based on mouse movement points during the initial drawing.
*/
updateMovingPoint(cartesian: Cartesian3) {
const tempPoints = [...this.points, cartesian];
this.setGeometryPoints(tempPoints);
if (tempPoints.length === 2) {
this.addFirstLineOfTheArrow();
} else {
this.drawPolygon();
}
}
/**
* In edit mode, drag key points to update corresponding key point data.
*/
updateDraggingPoint(cartesian: Cartesian3, index: number) {
this.points[index] = cartesian;
this.setGeometryPoints(this.points);
this.drawPolygon();
}
getPoints() {
return this.points;
}
}